[Mesa-dev] [PATCH] anv: bump maxFramebufferLayers to 2048

Kenneth Graunke kenneth at whitecape.org
Tue Nov 29 01:55:33 UTC 2016


On Monday, November 28, 2016 7:49:51 PM PST Ilia Mirkin wrote:
> This matches maxImageArrayLayers, as well as the same setting in the GL
> frontend.
> 
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>  src/intel/vulkan/anv_device.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
> index bc96d29..142b4bf 100644
> --- a/src/intel/vulkan/anv_device.c
> +++ b/src/intel/vulkan/anv_device.c
> @@ -589,7 +589,7 @@ void anv_GetPhysicalDeviceProperties(
>        .subPixelInterpolationOffsetBits          = 4,
>        .maxFramebufferWidth                      = (1 << 14),
>        .maxFramebufferHeight                     = (1 << 14),
> -      .maxFramebufferLayers                     = (1 << 10),
> +      .maxFramebufferLayers                     = (1 << 11),
>        .framebufferColorSampleCounts             = sample_counts,
>        .framebufferDepthSampleCounts             = sample_counts,
>        .framebufferStencilSampleCounts           = sample_counts,
> 

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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