[Mesa-dev] [PATCH] anv: bump maxFramebufferLayers to 2048
Kenneth Graunke
kenneth at whitecape.org
Tue Nov 29 01:55:33 UTC 2016
On Monday, November 28, 2016 7:49:51 PM PST Ilia Mirkin wrote:
> This matches maxImageArrayLayers, as well as the same setting in the GL
> frontend.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> src/intel/vulkan/anv_device.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
> index bc96d29..142b4bf 100644
> --- a/src/intel/vulkan/anv_device.c
> +++ b/src/intel/vulkan/anv_device.c
> @@ -589,7 +589,7 @@ void anv_GetPhysicalDeviceProperties(
> .subPixelInterpolationOffsetBits = 4,
> .maxFramebufferWidth = (1 << 14),
> .maxFramebufferHeight = (1 << 14),
> - .maxFramebufferLayers = (1 << 10),
> + .maxFramebufferLayers = (1 << 11),
> .framebufferColorSampleCounts = sample_counts,
> .framebufferDepthSampleCounts = sample_counts,
> .framebufferStencilSampleCounts = sample_counts,
>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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