[Mesa-dev] [PATCH 48/77] i965: don't precompile or rebuild resource list on cache fallback
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 3 06:05:07 UTC 2016
---
src/mesa/drivers/dri/i965/brw_link.cpp | 22 ++++++++++++----------
src/mesa/main/shaderobj.c | 2 +-
2 files changed, 13 insertions(+), 11 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index aa92321..9acbaa3 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -287,19 +287,21 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg,
}
}
- if (brw->precompile && !brw_shader_precompile(ctx, shProg))
- return false;
+ if (!is_cache_fallback) {
+ if (brw->precompile && !brw_shader_precompile(ctx, shProg))
+ return false;
- build_program_resource_list(ctx, shProg);
+ build_program_resource_list(ctx, shProg);
- for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
- struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
- if (!shader)
- continue;
+ for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
+ struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
+ if (!shader)
+ continue;
- /* The GLSL IR won't be needed anymore. */
- ralloc_free(shader->ir);
- shader->ir = NULL;
+ /* The GLSL IR won't be needed anymore. */
+ ralloc_free(shader->ir);
+ shader->ir = NULL;
+ }
}
return true;
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 0d40953..109e79f 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -331,7 +331,7 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg,
shProg->NumAtomicBuffers = 0;
}
- if (shProg->ProgramResourceList) {
+ if (shProg->ProgramResourceList && !is_cache_fallback) {
ralloc_free(shProg->ProgramResourceList);
shProg->ProgramResourceList = NULL;
shProg->NumProgramResourceList = 0;
--
2.7.4
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