[Mesa-dev] [PATCH 49/77] glsl: don't reset sampler or image units on cache fallback
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 3 06:05:08 UTC 2016
---
src/compiler/glsl/link_uniforms.cpp | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index ad7e8b7..37cc8d4 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1277,8 +1277,10 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
* initializer, if present, or 0 if no initializer is present. Sampler
* types cannot have initializers."
*/
- memset(sh->SamplerUnits, 0, sizeof(sh->SamplerUnits));
- memset(sh->ImageUnits, 0, sizeof(sh->ImageUnits));
+ if (!is_cache_fallback) {
+ memset(sh->SamplerUnits, 0, sizeof(sh->SamplerUnits));
+ memset(sh->ImageUnits, 0, sizeof(sh->ImageUnits));
+ }
link_update_uniform_buffer_variables(sh);
--
2.7.4
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