[Mesa-dev] [PATCH 5/5] st/mesa: move all sampler view code into new st_sampler_view.[ch] files

Brian Paul brianp at vmware.com
Mon Oct 3 15:21:25 UTC 2016


Actually, I just need to bracket some of the assertions with the test 
for GL_TEXTURE_BUFFER.  I'll make that change and re-test before 
pushing.  I suspect I did my piglit run w/ a release build on Windows.

Thanks for reviewing.

-Brian

On 10/02/2016 02:53 PM, Marek Olšák wrote:
> One more fix for TBOs is needed:
>
> diff --git a/src/mesa/state_tracker/st_sampler_view.c
> b/src/mesa/state_tracker/st_sampler_view.c
> index da1df86..a0bea46 100644
> --- a/src/mesa/state_tracker/st_sampler_view.c
> +++ b/src/mesa/state_tracker/st_sampler_view.c
> @@ -459,7 +459,7 @@ st_get_texture_sampler_view_from_stobj(struct
> st_context *st,
>
>      sv = st_texture_get_sampler_view(st, stObj);
>
> -   if (*sv) {
> +   if (*sv && stObj->base.Target != GL_TEXTURE_BUFFER) {
>         /* Debug check: make sure that the sampler view's parameters are
>          * what they're supposed to be.
>          */
>
> If fixes this assertion failure:
> arb_texture_buffer_range-ranges: state_tracker/st_sampler_view.c:472:
> st_get_texture_sampler_view_from_stobj: Assertion `last_level(stObj)
> == view->u.tex.last_level' failed.
>
> Marek
>
>
> On Sun, Oct 2, 2016 at 10:31 PM, Marek Olšák <maraeo at gmail.com> wrote:
>> FYI, the series breaks this test:
>>
>> piglit/bin/glsl-resource-not-bound Buffer -auto -fbo
>> glsl-resource-not-bound: state_tracker/st_sampler_view.c:456:
>> st_get_texture_sampler_view_from_stobj: Assertion `stObj->pt' failed.
>> Aborted
>>
>> Removing the assertion fixes it. Note that empty TBO slots are NULL.
>>
>> Marek
>>
>>
>>
>> On Sun, Oct 2, 2016 at 2:29 PM, Marek Olšák <maraeo at gmail.com> wrote:
>>> You also need this:
>>>
>>> diff --git a/src/mesa/state_tracker/st_vdpau.c
>>> b/src/mesa/state_tracker/st_vdpau.c
>>> index 4f599dd..cafbd3d 100644
>>> --- a/src/mesa/state_tracker/st_vdpau.c
>>> +++ b/src/mesa/state_tracker/st_vdpau.c
>>> @@ -44,6 +44,7 @@
>>>   #include "st_vdpau.h"
>>>   #include "st_context.h"
>>>   #include "st_texture.h"
>>> +#include "st_sampler_view.h"
>>>   #include "st_format.h"
>>>   #include "st_cb_flush.h"
>>>
>>> With that fixed, the series is:
>>>
>>> Reviewed-by: Marek Olšák <marek.olsak at amd.com>
>>>
>>> Marek
>>>
>>>
>>>
>>> On Sat, Oct 1, 2016 at 12:53 AM, Brian Paul <brianp at vmware.com> wrote:
>>>> Previously, the sampler view code was scattered across several different
>>>> files.
>>>>
>>>> Note, the previous REALLOC(), FREE() for st_texture_object::sampler_views
>>>> are replaced by realloc(), free() to avoid conflicting macros in Mesa vs.
>>>> Gallium.
>>>> ---
>>>>   src/mesa/Makefile.sources                      |   2 +
>>>>   src/mesa/state_tracker/st_atom_pixeltransfer.c |   1 +
>>>>   src/mesa/state_tracker/st_atom_texture.c       | 358 +-----------------
>>>>   src/mesa/state_tracker/st_cb_bitmap.c          |   1 +
>>>>   src/mesa/state_tracker/st_cb_drawpixels.c      |   1 +
>>>>   src/mesa/state_tracker/st_cb_eglimage.c        |   2 +
>>>>   src/mesa/state_tracker/st_cb_texture.c         |   1 +
>>>>   src/mesa/state_tracker/st_context.c            |   1 +
>>>>   src/mesa/state_tracker/st_sampler_view.c       | 487 +++++++++++++++++++++++++
>>>>   src/mesa/state_tracker/st_sampler_view.h       |  83 +++++
>>>>   src/mesa/state_tracker/st_texture.c            |  93 -----
>>>>   src/mesa/state_tracker/st_texture.h            |  34 --
>>>>   12 files changed, 580 insertions(+), 484 deletions(-)
>>>>   create mode 100644 src/mesa/state_tracker/st_sampler_view.c
>>>>   create mode 100644 src/mesa/state_tracker/st_sampler_view.h
>>>>
>>>> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
>>>> index fbe5861..410a61a 100644
>>>> --- a/src/mesa/Makefile.sources
>>>> +++ b/src/mesa/Makefile.sources
>>>> @@ -510,6 +510,8 @@ STATETRACKER_FILES = \
>>>>          state_tracker/st_pbo.h \
>>>>          state_tracker/st_program.c \
>>>>          state_tracker/st_program.h \
>>>> +       state_tracker/st_sampler_view.c \
>>>> +       state_tracker/st_sampler_view.h \
>>>>          state_tracker/st_scissor.c \
>>>>          state_tracker/st_scissor.h \
>>>>          state_tracker/st_texture.c \
>>>> diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c
>>>> index 26d8ade..a2951a1 100644
>>>> --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c
>>>> +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
>>>> @@ -30,6 +30,7 @@
>>>>    */
>>>>
>>>>   #include "st_context.h"
>>>> +#include "st_sampler_view.h"
>>>>   #include "st_texture.h"
>>>>
>>>>   #include "util/u_inlines.h"
>>>> diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
>>>> index e5574bd..c8ae62c 100644
>>>> --- a/src/mesa/state_tracker/st_atom_texture.c
>>>> +++ b/src/mesa/state_tracker/st_atom_texture.c
>>>> @@ -42,6 +42,7 @@
>>>>
>>>>   #include "st_context.h"
>>>>   #include "st_atom.h"
>>>> +#include "st_sampler_view.h"
>>>>   #include "st_texture.h"
>>>>   #include "st_format.h"
>>>>   #include "st_cb_texture.h"
>>>> @@ -51,363 +52,6 @@
>>>>   #include "cso_cache/cso_context.h"
>>>>
>>>>
>>>> -/**
>>>> - * Return swizzle1(swizzle2)
>>>> - */
>>>> -static unsigned
>>>> -swizzle_swizzle(unsigned swizzle1, unsigned swizzle2)
>>>> -{
>>>> -   unsigned i, swz[4];
>>>> -
>>>> -   if (swizzle1 == SWIZZLE_XYZW) {
>>>> -      /* identity swizzle, no change to swizzle2 */
>>>> -      return swizzle2;
>>>> -   }
>>>> -
>>>> -   for (i = 0; i < 4; i++) {
>>>> -      unsigned s = GET_SWZ(swizzle1, i);
>>>> -      switch (s) {
>>>> -      case SWIZZLE_X:
>>>> -      case SWIZZLE_Y:
>>>> -      case SWIZZLE_Z:
>>>> -      case SWIZZLE_W:
>>>> -         swz[i] = GET_SWZ(swizzle2, s);
>>>> -         break;
>>>> -      case SWIZZLE_ZERO:
>>>> -         swz[i] = SWIZZLE_ZERO;
>>>> -         break;
>>>> -      case SWIZZLE_ONE:
>>>> -         swz[i] = SWIZZLE_ONE;
>>>> -         break;
>>>> -      default:
>>>> -         assert(!"Bad swizzle term");
>>>> -         swz[i] = SWIZZLE_X;
>>>> -      }
>>>> -   }
>>>> -
>>>> -   return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
>>>> -}
>>>> -
>>>> -
>>>> -/**
>>>> - * Given a user-specified texture base format, the actual gallium texture
>>>> - * format and the current GL_DEPTH_MODE, return a texture swizzle.
>>>> - *
>>>> - * Consider the case where the user requests a GL_RGB internal texture
>>>> - * format the driver actually uses an RGBA format.  The A component should
>>>> - * be ignored and sampling from the texture should always return (r,g,b,1).
>>>> - * But if we rendered to the texture we might have written A values != 1.
>>>> - * By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1.
>>>> - * This function computes the texture swizzle needed to get the expected
>>>> - * values.
>>>> - *
>>>> - * In the case of depth textures, the GL_DEPTH_MODE state determines the
>>>> - * texture swizzle.
>>>> - *
>>>> - * This result must be composed with the user-specified swizzle to get
>>>> - * the final swizzle.
>>>> - */
>>>> -static unsigned
>>>> -compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
>>>> -                               enum pipe_format actualFormat,
>>>> -                               unsigned glsl_version)
>>>> -{
>>>> -   switch (baseFormat) {
>>>> -   case GL_RGBA:
>>>> -      return SWIZZLE_XYZW;
>>>> -   case GL_RGB:
>>>> -      if (util_format_has_alpha(actualFormat))
>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
>>>> -      else
>>>> -         return SWIZZLE_XYZW;
>>>> -   case GL_RG:
>>>> -      if (util_format_get_nr_components(actualFormat) > 2)
>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
>>>> -      else
>>>> -         return SWIZZLE_XYZW;
>>>> -   case GL_RED:
>>>> -      if (util_format_get_nr_components(actualFormat) > 1)
>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
>>>> -                              SWIZZLE_ZERO, SWIZZLE_ONE);
>>>> -      else
>>>> -         return SWIZZLE_XYZW;
>>>> -   case GL_ALPHA:
>>>> -      if (util_format_get_nr_components(actualFormat) > 1)
>>>> -         return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
>>>> -                              SWIZZLE_ZERO, SWIZZLE_W);
>>>> -      else
>>>> -         return SWIZZLE_XYZW;
>>>> -   case GL_LUMINANCE:
>>>> -      if (util_format_get_nr_components(actualFormat) > 1)
>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
>>>> -      else
>>>> -         return SWIZZLE_XYZW;
>>>> -   case GL_LUMINANCE_ALPHA:
>>>> -      if (util_format_get_nr_components(actualFormat) > 2)
>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W);
>>>> -      else
>>>> -         return SWIZZLE_XYZW;
>>>> -   case GL_INTENSITY:
>>>> -      if (util_format_get_nr_components(actualFormat) > 1)
>>>> -         return SWIZZLE_XXXX;
>>>> -      else
>>>> -         return SWIZZLE_XYZW;
>>>> -   case GL_STENCIL_INDEX:
>>>> -   case GL_DEPTH_STENCIL:
>>>> -   case GL_DEPTH_COMPONENT:
>>>> -      /* Now examine the depth mode */
>>>> -      switch (depthMode) {
>>>> -      case GL_LUMINANCE:
>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
>>>> -      case GL_INTENSITY:
>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
>>>> -      case GL_ALPHA:
>>>> -         /* The texture(sampler*Shadow) functions from GLSL 1.30 ignore
>>>> -          * the depth mode and return float, while older shadow* functions
>>>> -          * and ARB_fp instructions return vec4 according to the depth mode.
>>>> -          *
>>>> -          * The problem with the GLSL 1.30 functions is that GL_ALPHA forces
>>>> -          * them to return 0, breaking them completely.
>>>> -          *
>>>> -          * A proper fix would increase code complexity and that's not worth
>>>> -          * it for a rarely used feature such as the GL_ALPHA depth mode
>>>> -          * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for all
>>>> -          * shaders that use GLSL 1.30 or later.
>>>> -          *
>>>> -          * BTW, it's required that sampler views are updated when
>>>> -          * shaders change (check_sampler_swizzle takes care of that).
>>>> -          */
>>>> -         if (glsl_version && glsl_version >= 130)
>>>> -            return SWIZZLE_XXXX;
>>>> -         else
>>>> -            return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
>>>> -                                 SWIZZLE_ZERO, SWIZZLE_X);
>>>> -      case GL_RED:
>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
>>>> -                              SWIZZLE_ZERO, SWIZZLE_ONE);
>>>> -      default:
>>>> -         assert(!"Unexpected depthMode");
>>>> -         return SWIZZLE_XYZW;
>>>> -      }
>>>> -   default:
>>>> -      assert(!"Unexpected baseFormat");
>>>> -      return SWIZZLE_XYZW;
>>>> -   }
>>>> -}
>>>> -
>>>> -
>>>> -static unsigned
>>>> -get_texture_format_swizzle(const struct st_context *st,
>>>> -                           const struct st_texture_object *stObj,
>>>> -                           unsigned glsl_version)
>>>> -{
>>>> -   GLenum baseFormat = _mesa_texture_base_format(&stObj->base);
>>>> -   unsigned tex_swizzle;
>>>> -
>>>> -   if (baseFormat != GL_NONE) {
>>>> -      GLenum depth_mode = stObj->base.DepthMode;
>>>> -      /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
>>>> -       * with depth component data specified with a sized internal format.
>>>> -       */
>>>> -      if (_mesa_is_gles3(st->ctx) &&
>>>> -          util_format_is_depth_or_stencil(stObj->pt->format)) {
>>>> -         const struct gl_texture_image *firstImage =
>>>> -            _mesa_base_tex_image(&stObj->base);
>>>> -         if (firstImage->InternalFormat != GL_DEPTH_COMPONENT &&
>>>> -             firstImage->InternalFormat != GL_DEPTH_STENCIL &&
>>>> -             firstImage->InternalFormat != GL_STENCIL_INDEX)
>>>> -            depth_mode = GL_RED;
>>>> -      }
>>>> -      tex_swizzle = compute_texture_format_swizzle(baseFormat,
>>>> -                                                   depth_mode,
>>>> -                                                   stObj->pt->format,
>>>> -                                                   glsl_version);
>>>> -   }
>>>> -   else {
>>>> -      tex_swizzle = SWIZZLE_XYZW;
>>>> -   }
>>>> -
>>>> -   /* Combine the texture format swizzle with user's swizzle */
>>>> -   return swizzle_swizzle(stObj->base._Swizzle, tex_swizzle);
>>>> -}
>>>> -
>>>> -
>>>> -/**
>>>> - * Return TRUE if the texture's sampler view swizzle is not equal to
>>>> - * the texture's swizzle.
>>>> - *
>>>> - * \param stObj  the st texture object,
>>>> - */
>>>> -static boolean
>>>> -check_sampler_swizzle(const struct st_context *st,
>>>> -                      const struct st_texture_object *stObj,
>>>> -                     const struct pipe_sampler_view *sv, unsigned glsl_version)
>>>> -{
>>>> -   unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version);
>>>> -
>>>> -   return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
>>>> -           (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
>>>> -           (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
>>>> -           (sv->swizzle_a != GET_SWZ(swizzle, 3)));
>>>> -}
>>>> -
>>>> -
>>>> -static unsigned
>>>> -last_level(const struct st_texture_object *stObj)
>>>> -{
>>>> -   unsigned ret = MIN2(stObj->base.MinLevel + stObj->base._MaxLevel,
>>>> -                       stObj->pt->last_level);
>>>> -   if (stObj->base.Immutable)
>>>> -      ret = MIN2(ret, stObj->base.MinLevel + stObj->base.NumLevels - 1);
>>>> -   return ret;
>>>> -}
>>>> -
>>>> -static unsigned
>>>> -last_layer(const struct st_texture_object *stObj)
>>>> -{
>>>> -   if (stObj->base.Immutable && stObj->pt->array_size > 1)
>>>> -      return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1,
>>>> -                  stObj->pt->array_size - 1);
>>>> -   return stObj->pt->array_size - 1;
>>>> -}
>>>> -
>>>> -
>>>> -/**
>>>> - * Determine the format for the texture sampler view.
>>>> - */
>>>> -static enum pipe_format
>>>> -get_sampler_view_format(struct st_context *st,
>>>> -                        const struct st_texture_object *stObj,
>>>> -                        const struct gl_sampler_object *samp)
>>>> -{
>>>> -   enum pipe_format format;
>>>> -
>>>> -   if (stObj->base.Target == GL_TEXTURE_BUFFER) {
>>>> -      format =
>>>> -         st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat);
>>>> -   }
>>>> -   else {
>>>> -      format =
>>>> -         stObj->surface_based ? stObj->surface_format : stObj->pt->format;
>>>> -
>>>> -      if (util_format_is_depth_and_stencil(format)) {
>>>> -         if (stObj->base.StencilSampling) {
>>>> -            format = util_format_stencil_only(format);
>>>> -         }
>>>> -         else {
>>>> -            GLenum baseFormat = _mesa_texture_base_format(&stObj->base);
>>>> -            if (baseFormat == GL_STENCIL_INDEX) {
>>>> -               format = util_format_stencil_only(format);
>>>> -            }
>>>> -         }
>>>> -      }
>>>> -      else {
>>>> -         /* If sRGB decoding is off, use the linear format */
>>>> -         if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
>>>> -            format = util_format_linear(format);
>>>> -         }
>>>> -
>>>> -         /* Use R8_UNORM for video formats */
>>>> -         switch (format) {
>>>> -         case PIPE_FORMAT_NV12:
>>>> -         case PIPE_FORMAT_IYUV:
>>>> -            format = PIPE_FORMAT_R8_UNORM;
>>>> -            break;
>>>> -         default:
>>>> -            break;
>>>> -         }
>>>> -      }
>>>> -   }
>>>> -
>>>> -   return format;
>>>> -}
>>>> -
>>>> -
>>>> -static struct pipe_sampler_view *
>>>> -st_create_texture_sampler_view_from_stobj(struct st_context *st,
>>>> -                                         struct st_texture_object *stObj,
>>>> -                                         enum pipe_format format,
>>>> -                                          unsigned glsl_version)
>>>> -{
>>>> -   struct pipe_sampler_view templ;
>>>> -   unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version);
>>>> -
>>>> -   u_sampler_view_default_template(&templ,
>>>> -                                   stObj->pt,
>>>> -                                   format);
>>>> -
>>>> -   if (stObj->pt->target == PIPE_BUFFER) {
>>>> -      unsigned base, size;
>>>> -
>>>> -      base = stObj->base.BufferOffset;
>>>> -      if (base >= stObj->pt->width0)
>>>> -         return NULL;
>>>> -      size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
>>>> -      if (!size)
>>>> -         return NULL;
>>>> -
>>>> -      templ.u.buf.offset = base;
>>>> -      templ.u.buf.size = size;
>>>> -   } else {
>>>> -      templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel;
>>>> -      templ.u.tex.last_level = last_level(stObj);
>>>> -      assert(templ.u.tex.first_level <= templ.u.tex.last_level);
>>>> -      templ.u.tex.first_layer = stObj->base.MinLayer;
>>>> -      templ.u.tex.last_layer = last_layer(stObj);
>>>> -      assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
>>>> -      templ.target = gl_target_to_pipe(stObj->base.Target);
>>>> -   }
>>>> -
>>>> -   templ.swizzle_r = GET_SWZ(swizzle, 0);
>>>> -   templ.swizzle_g = GET_SWZ(swizzle, 1);
>>>> -   templ.swizzle_b = GET_SWZ(swizzle, 2);
>>>> -   templ.swizzle_a = GET_SWZ(swizzle, 3);
>>>> -
>>>> -   return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ);
>>>> -}
>>>> -
>>>> -
>>>> -static struct pipe_sampler_view *
>>>> -st_get_texture_sampler_view_from_stobj(struct st_context *st,
>>>> -                                       struct st_texture_object *stObj,
>>>> -                                       const struct gl_sampler_object *samp,
>>>> -                                       unsigned glsl_version)
>>>> -{
>>>> -   struct pipe_sampler_view **sv;
>>>> -
>>>> -   if (!stObj || !stObj->pt) {
>>>> -      return NULL;
>>>> -   }
>>>> -
>>>> -   sv = st_texture_get_sampler_view(st, stObj);
>>>> -
>>>> -   if (*sv) {
>>>> -      /* Debug check: make sure that the sampler view's parameters are
>>>> -       * what they're supposed to be.
>>>> -       */
>>>> -      struct pipe_sampler_view *view = *sv;
>>>> -      assert(!check_sampler_swizzle(st, stObj, view, glsl_version));
>>>> -      assert(get_sampler_view_format(st, stObj, samp) == view->format);
>>>> -      assert(gl_target_to_pipe(stObj->base.Target) == view->target);
>>>> -      assert(stObj->base.MinLevel + stObj->base.BaseLevel ==
>>>> -             view->u.tex.first_level);
>>>> -      assert(last_level(stObj) == view->u.tex.last_level);
>>>> -      assert(stObj->base.MinLayer == view->u.tex.first_layer);
>>>> -      assert(last_layer(stObj) == view->u.tex.last_layer);
>>>> -   }
>>>> -   else {
>>>> -      /* create new sampler view */
>>>> -      enum pipe_format format = get_sampler_view_format(st, stObj, samp);
>>>> -
>>>> -      *sv = st_create_texture_sampler_view_from_stobj(st, stObj,
>>>> -                                                      format, glsl_version);
>>>> -
>>>> -   }
>>>> -
>>>> -   return *sv;
>>>> -}
>>>> -
>>>> -
>>>>   static GLboolean
>>>>   update_single_texture(struct st_context *st,
>>>>                         struct pipe_sampler_view **sampler_view,
>>>> diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
>>>> index a7d269b..1e4becd 100644
>>>> --- a/src/mesa/state_tracker/st_cb_bitmap.c
>>>> +++ b/src/mesa/state_tracker/st_cb_bitmap.c
>>>> @@ -45,6 +45,7 @@
>>>>   #include "st_draw.h"
>>>>   #include "st_program.h"
>>>>   #include "st_cb_bitmap.h"
>>>> +#include "st_sampler_view.h"
>>>>   #include "st_texture.h"
>>>>
>>>>   #include "pipe/p_context.h"
>>>> diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
>>>> index b5f4227..7f92e02 100644
>>>> --- a/src/mesa/state_tracker/st_cb_drawpixels.c
>>>> +++ b/src/mesa/state_tracker/st_cb_drawpixels.c
>>>> @@ -60,6 +60,7 @@
>>>>   #include "st_draw.h"
>>>>   #include "st_format.h"
>>>>   #include "st_program.h"
>>>> +#include "st_sampler_view.h"
>>>>   #include "st_scissor.h"
>>>>   #include "st_texture.h"
>>>>
>>>> diff --git a/src/mesa/state_tracker/st_cb_eglimage.c b/src/mesa/state_tracker/st_cb_eglimage.c
>>>> index 7bea565..c425154 100644
>>>> --- a/src/mesa/state_tracker/st_cb_eglimage.c
>>>> +++ b/src/mesa/state_tracker/st_cb_eglimage.c
>>>> @@ -35,6 +35,8 @@
>>>>   #include "st_texture.h"
>>>>   #include "st_format.h"
>>>>   #include "st_manager.h"
>>>> +#include "st_sampler_view.h"
>>>> +
>>>>
>>>>   /**
>>>>    * Return the base format just like _mesa_base_fbo_format does.
>>>> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
>>>> index daef5a4..177201d 100644
>>>> --- a/src/mesa/state_tracker/st_cb_texture.c
>>>> +++ b/src/mesa/state_tracker/st_cb_texture.c
>>>> @@ -58,6 +58,7 @@
>>>>   #include "state_tracker/st_texture.h"
>>>>   #include "state_tracker/st_gen_mipmap.h"
>>>>   #include "state_tracker/st_atom.h"
>>>> +#include "state_tracker/st_sampler_view.h"
>>>>
>>>>   #include "pipe/p_context.h"
>>>>   #include "pipe/p_defines.h"
>>>> diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
>>>> index b9dc0c6..174503f 100644
>>>> --- a/src/mesa/state_tracker/st_context.c
>>>> +++ b/src/mesa/state_tracker/st_context.c
>>>> @@ -70,6 +70,7 @@
>>>>   #include "st_gen_mipmap.h"
>>>>   #include "st_pbo.h"
>>>>   #include "st_program.h"
>>>> +#include "st_sampler_view.h"
>>>>   #include "st_vdpau.h"
>>>>   #include "st_texture.h"
>>>>   #include "pipe/p_context.h"
>>>> diff --git a/src/mesa/state_tracker/st_sampler_view.c b/src/mesa/state_tracker/st_sampler_view.c
>>>> new file mode 100644
>>>> index 0000000..0b07f2a
>>>> --- /dev/null
>>>> +++ b/src/mesa/state_tracker/st_sampler_view.c
>>>> @@ -0,0 +1,487 @@
>>>> +/*
>>>> + * Copyright 2016 VMware, Inc.
>>>> + * All Rights Reserved.
>>>> + *
>>>> + * Permission is hereby granted, free of charge, to any person obtaining a
>>>> + * copy of this software and associated documentation files (the
>>>> + * "Software"), to deal in the Software without restriction, including
>>>> + * without limitation the rights to use, copy, modify, merge, publish,
>>>> + * distribute, sub license, and/or sell copies of the Software, and to
>>>> + * permit persons to whom the Software is furnished to do so, subject to
>>>> + * the following conditions:
>>>> + *
>>>> + * The above copyright notice and this permission notice (including the
>>>> + * next paragraph) shall be included in all copies or substantial portions
>>>> + * of the Software.
>>>> + *
>>>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
>>>> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>>>> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
>>>> + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
>>>> + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
>>>> + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
>>>> + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
>>>> + */
>>>> +
>>>> +#include "pipe/p_context.h"
>>>> +#include "util/u_format.h"
>>>> +#include "util/u_inlines.h"
>>>> +
>>>> +#include "main/context.h"
>>>> +#include "main/macros.h"
>>>> +#include "main/mtypes.h"
>>>> +#include "main/teximage.h"
>>>> +#include "main/texobj.h"
>>>> +#include "program/prog_instruction.h"
>>>> +
>>>> +#include "st_context.h"
>>>> +#include "st_sampler_view.h"
>>>> +#include "st_texture.h"
>>>> +#include "st_format.h"
>>>> +#include "st_cb_texture.h"
>>>> +
>>>> +
>>>> +/**
>>>> + * Try to find a matching sampler view for the given context.
>>>> + * If none is found an empty slot is initialized with a
>>>> + * template and returned instead.
>>>> + */
>>>> +struct pipe_sampler_view **
>>>> +st_texture_get_sampler_view(struct st_context *st,
>>>> +                            struct st_texture_object *stObj)
>>>> +{
>>>> +   struct pipe_sampler_view **free = NULL;
>>>> +   GLuint i;
>>>> +
>>>> +   for (i = 0; i < stObj->num_sampler_views; ++i) {
>>>> +      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
>>>> +      /* Is the array entry used ? */
>>>> +      if (*sv) {
>>>> +         /* check if the context matches */
>>>> +         if ((*sv)->context == st->pipe) {
>>>> +            return sv;
>>>> +         }
>>>> +      } else {
>>>> +         /* Found a free slot, remember that */
>>>> +         free = sv;
>>>> +      }
>>>> +   }
>>>> +
>>>> +   /* Couldn't find a slot for our context, create a new one */
>>>> +
>>>> +   if (!free) {
>>>> +      /* Haven't even found a free one, resize the array */
>>>> +      unsigned new_size = (stObj->num_sampler_views + 1) *
>>>> +         sizeof(struct pipe_sampler_view *);
>>>> +      stObj->sampler_views = realloc(stObj->sampler_views, new_size);
>>>> +      free = &stObj->sampler_views[stObj->num_sampler_views++];
>>>> +      *free = NULL;
>>>> +   }
>>>> +
>>>> +   assert(*free == NULL);
>>>> +
>>>> +   return free;
>>>> +}
>>>> +
>>>> +
>>>> +/**
>>>> + * For the given texture object, release any sampler views which belong
>>>> + * to the calling context.
>>>> + */
>>>> +void
>>>> +st_texture_release_sampler_view(struct st_context *st,
>>>> +                                struct st_texture_object *stObj)
>>>> +{
>>>> +   GLuint i;
>>>> +
>>>> +   for (i = 0; i < stObj->num_sampler_views; ++i) {
>>>> +      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
>>>> +
>>>> +      if (*sv && (*sv)->context == st->pipe) {
>>>> +         pipe_sampler_view_reference(sv, NULL);
>>>> +         break;
>>>> +      }
>>>> +   }
>>>> +}
>>>> +
>>>> +
>>>> +/**
>>>> + * Release all sampler views attached to the given texture object, regardless
>>>> + * of the context.
>>>> + */
>>>> +void
>>>> +st_texture_release_all_sampler_views(struct st_context *st,
>>>> +                                     struct st_texture_object *stObj)
>>>> +{
>>>> +   GLuint i;
>>>> +
>>>> +   /* XXX This should use sampler_views[i]->pipe, not st->pipe */
>>>> +   for (i = 0; i < stObj->num_sampler_views; ++i)
>>>> +      pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
>>>> +}
>>>> +
>>>> +
>>>> +void
>>>> +st_texture_free_sampler_views(struct st_texture_object *stObj)
>>>> +{
>>>> +   free(stObj->sampler_views);
>>>> +   stObj->sampler_views = NULL;
>>>> +   stObj->num_sampler_views = 0;
>>>> +}
>>>> +
>>>> +
>>>> +/**
>>>> + * Return swizzle1(swizzle2)
>>>> + */
>>>> +static unsigned
>>>> +swizzle_swizzle(unsigned swizzle1, unsigned swizzle2)
>>>> +{
>>>> +   unsigned i, swz[4];
>>>> +
>>>> +   if (swizzle1 == SWIZZLE_XYZW) {
>>>> +      /* identity swizzle, no change to swizzle2 */
>>>> +      return swizzle2;
>>>> +   }
>>>> +
>>>> +   for (i = 0; i < 4; i++) {
>>>> +      unsigned s = GET_SWZ(swizzle1, i);
>>>> +      switch (s) {
>>>> +      case SWIZZLE_X:
>>>> +      case SWIZZLE_Y:
>>>> +      case SWIZZLE_Z:
>>>> +      case SWIZZLE_W:
>>>> +         swz[i] = GET_SWZ(swizzle2, s);
>>>> +         break;
>>>> +      case SWIZZLE_ZERO:
>>>> +         swz[i] = SWIZZLE_ZERO;
>>>> +         break;
>>>> +      case SWIZZLE_ONE:
>>>> +         swz[i] = SWIZZLE_ONE;
>>>> +         break;
>>>> +      default:
>>>> +         assert(!"Bad swizzle term");
>>>> +         swz[i] = SWIZZLE_X;
>>>> +      }
>>>> +   }
>>>> +
>>>> +   return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
>>>> +}
>>>> +
>>>> +
>>>> +/**
>>>> + * Given a user-specified texture base format, the actual gallium texture
>>>> + * format and the current GL_DEPTH_MODE, return a texture swizzle.
>>>> + *
>>>> + * Consider the case where the user requests a GL_RGB internal texture
>>>> + * format the driver actually uses an RGBA format.  The A component should
>>>> + * be ignored and sampling from the texture should always return (r,g,b,1).
>>>> + * But if we rendered to the texture we might have written A values != 1.
>>>> + * By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1.
>>>> + * This function computes the texture swizzle needed to get the expected
>>>> + * values.
>>>> + *
>>>> + * In the case of depth textures, the GL_DEPTH_MODE state determines the
>>>> + * texture swizzle.
>>>> + *
>>>> + * This result must be composed with the user-specified swizzle to get
>>>> + * the final swizzle.
>>>> + */
>>>> +static unsigned
>>>> +compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
>>>> +                               enum pipe_format actualFormat,
>>>> +                               unsigned glsl_version)
>>>> +{
>>>> +   switch (baseFormat) {
>>>> +   case GL_RGBA:
>>>> +      return SWIZZLE_XYZW;
>>>> +   case GL_RGB:
>>>> +      if (util_format_has_alpha(actualFormat))
>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
>>>> +      else
>>>> +         return SWIZZLE_XYZW;
>>>> +   case GL_RG:
>>>> +      if (util_format_get_nr_components(actualFormat) > 2)
>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
>>>> +      else
>>>> +         return SWIZZLE_XYZW;
>>>> +   case GL_RED:
>>>> +      if (util_format_get_nr_components(actualFormat) > 1)
>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
>>>> +                              SWIZZLE_ZERO, SWIZZLE_ONE);
>>>> +      else
>>>> +         return SWIZZLE_XYZW;
>>>> +   case GL_ALPHA:
>>>> +      if (util_format_get_nr_components(actualFormat) > 1)
>>>> +         return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
>>>> +                              SWIZZLE_ZERO, SWIZZLE_W);
>>>> +      else
>>>> +         return SWIZZLE_XYZW;
>>>> +   case GL_LUMINANCE:
>>>> +      if (util_format_get_nr_components(actualFormat) > 1)
>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
>>>> +      else
>>>> +         return SWIZZLE_XYZW;
>>>> +   case GL_LUMINANCE_ALPHA:
>>>> +      if (util_format_get_nr_components(actualFormat) > 2)
>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W);
>>>> +      else
>>>> +         return SWIZZLE_XYZW;
>>>> +   case GL_INTENSITY:
>>>> +      if (util_format_get_nr_components(actualFormat) > 1)
>>>> +         return SWIZZLE_XXXX;
>>>> +      else
>>>> +         return SWIZZLE_XYZW;
>>>> +   case GL_STENCIL_INDEX:
>>>> +   case GL_DEPTH_STENCIL:
>>>> +   case GL_DEPTH_COMPONENT:
>>>> +      /* Now examine the depth mode */
>>>> +      switch (depthMode) {
>>>> +      case GL_LUMINANCE:
>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
>>>> +      case GL_INTENSITY:
>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
>>>> +      case GL_ALPHA:
>>>> +         /* The texture(sampler*Shadow) functions from GLSL 1.30 ignore
>>>> +          * the depth mode and return float, while older shadow* functions
>>>> +          * and ARB_fp instructions return vec4 according to the depth mode.
>>>> +          *
>>>> +          * The problem with the GLSL 1.30 functions is that GL_ALPHA forces
>>>> +          * them to return 0, breaking them completely.
>>>> +          *
>>>> +          * A proper fix would increase code complexity and that's not worth
>>>> +          * it for a rarely used feature such as the GL_ALPHA depth mode
>>>> +          * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for all
>>>> +          * shaders that use GLSL 1.30 or later.
>>>> +          *
>>>> +          * BTW, it's required that sampler views are updated when
>>>> +          * shaders change (check_sampler_swizzle takes care of that).
>>>> +          */
>>>> +         if (glsl_version && glsl_version >= 130)
>>>> +            return SWIZZLE_XXXX;
>>>> +         else
>>>> +            return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
>>>> +                                 SWIZZLE_ZERO, SWIZZLE_X);
>>>> +      case GL_RED:
>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
>>>> +                              SWIZZLE_ZERO, SWIZZLE_ONE);
>>>> +      default:
>>>> +         assert(!"Unexpected depthMode");
>>>> +         return SWIZZLE_XYZW;
>>>> +      }
>>>> +   default:
>>>> +      assert(!"Unexpected baseFormat");
>>>> +      return SWIZZLE_XYZW;
>>>> +   }
>>>> +}
>>>> +
>>>> +
>>>> +static unsigned
>>>> +get_texture_format_swizzle(const struct st_context *st,
>>>> +                           const struct st_texture_object *stObj,
>>>> +                           unsigned glsl_version)
>>>> +{
>>>> +   GLenum baseFormat = _mesa_texture_base_format(&stObj->base);
>>>> +   unsigned tex_swizzle;
>>>> +
>>>> +   if (baseFormat != GL_NONE) {
>>>> +      GLenum depth_mode = stObj->base.DepthMode;
>>>> +      /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
>>>> +       * with depth component data specified with a sized internal format.
>>>> +       */
>>>> +      if (_mesa_is_gles3(st->ctx) &&
>>>> +          util_format_is_depth_or_stencil(stObj->pt->format)) {
>>>> +         const struct gl_texture_image *firstImage =
>>>> +            _mesa_base_tex_image(&stObj->base);
>>>> +         if (firstImage->InternalFormat != GL_DEPTH_COMPONENT &&
>>>> +             firstImage->InternalFormat != GL_DEPTH_STENCIL &&
>>>> +             firstImage->InternalFormat != GL_STENCIL_INDEX)
>>>> +            depth_mode = GL_RED;
>>>> +      }
>>>> +      tex_swizzle = compute_texture_format_swizzle(baseFormat,
>>>> +                                                   depth_mode,
>>>> +                                                   stObj->pt->format,
>>>> +                                                   glsl_version);
>>>> +   }
>>>> +   else {
>>>> +      tex_swizzle = SWIZZLE_XYZW;
>>>> +   }
>>>> +
>>>> +   /* Combine the texture format swizzle with user's swizzle */
>>>> +   return swizzle_swizzle(stObj->base._Swizzle, tex_swizzle);
>>>> +}
>>>> +
>>>> +
>>>> +/**
>>>> + * Return TRUE if the texture's sampler view swizzle is not equal to
>>>> + * the texture's swizzle.
>>>> + *
>>>> + * \param stObj  the st texture object,
>>>> + */
>>>> +static boolean
>>>> +check_sampler_swizzle(const struct st_context *st,
>>>> +                      const struct st_texture_object *stObj,
>>>> +                     const struct pipe_sampler_view *sv, unsigned glsl_version)
>>>> +{
>>>> +   unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version);
>>>> +
>>>> +   return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
>>>> +           (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
>>>> +           (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
>>>> +           (sv->swizzle_a != GET_SWZ(swizzle, 3)));
>>>> +}
>>>> +
>>>> +
>>>> +static unsigned
>>>> +last_level(const struct st_texture_object *stObj)
>>>> +{
>>>> +   unsigned ret = MIN2(stObj->base.MinLevel + stObj->base._MaxLevel,
>>>> +                       stObj->pt->last_level);
>>>> +   if (stObj->base.Immutable)
>>>> +      ret = MIN2(ret, stObj->base.MinLevel + stObj->base.NumLevels - 1);
>>>> +   return ret;
>>>> +}
>>>> +
>>>> +
>>>> +static unsigned
>>>> +last_layer(const struct st_texture_object *stObj)
>>>> +{
>>>> +   if (stObj->base.Immutable && stObj->pt->array_size > 1)
>>>> +      return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1,
>>>> +                  stObj->pt->array_size - 1);
>>>> +   return stObj->pt->array_size - 1;
>>>> +}
>>>> +
>>>> +
>>>> +/**
>>>> + * Determine the format for the texture sampler view.
>>>> + */
>>>> +static enum pipe_format
>>>> +get_sampler_view_format(struct st_context *st,
>>>> +                        const struct st_texture_object *stObj,
>>>> +                        const struct gl_sampler_object *samp)
>>>> +{
>>>> +   enum pipe_format format;
>>>> +
>>>> +   if (stObj->base.Target == GL_TEXTURE_BUFFER) {
>>>> +      format =
>>>> +         st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat);
>>>> +   }
>>>> +   else {
>>>> +      format =
>>>> +         stObj->surface_based ? stObj->surface_format : stObj->pt->format;
>>>> +
>>>> +      if (util_format_is_depth_and_stencil(format)) {
>>>> +         if (stObj->base.StencilSampling) {
>>>> +            format = util_format_stencil_only(format);
>>>> +         }
>>>> +         else {
>>>> +            GLenum baseFormat = _mesa_texture_base_format(&stObj->base);
>>>> +            if (baseFormat == GL_STENCIL_INDEX) {
>>>> +               format = util_format_stencil_only(format);
>>>> +            }
>>>> +         }
>>>> +      }
>>>> +      else {
>>>> +         /* If sRGB decoding is off, use the linear format */
>>>> +         if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
>>>> +            format = util_format_linear(format);
>>>> +         }
>>>> +
>>>> +         /* Use R8_UNORM for video formats */
>>>> +         switch (format) {
>>>> +         case PIPE_FORMAT_NV12:
>>>> +         case PIPE_FORMAT_IYUV:
>>>> +            format = PIPE_FORMAT_R8_UNORM;
>>>> +            break;
>>>> +         default:
>>>> +            break;
>>>> +         }
>>>> +      }
>>>> +   }
>>>> +
>>>> +   return format;
>>>> +}
>>>> +
>>>> +
>>>> +static struct pipe_sampler_view *
>>>> +st_create_texture_sampler_view_from_stobj(struct st_context *st,
>>>> +                                         struct st_texture_object *stObj,
>>>> +                                         enum pipe_format format,
>>>> +                                          unsigned glsl_version)
>>>> +{
>>>> +   struct pipe_sampler_view templ;
>>>> +   unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version);
>>>> +
>>>> +   u_sampler_view_default_template(&templ, stObj->pt, format);
>>>> +
>>>> +   if (stObj->pt->target == PIPE_BUFFER) {
>>>> +      unsigned base, size;
>>>> +
>>>> +      base = stObj->base.BufferOffset;
>>>> +      if (base >= stObj->pt->width0)
>>>> +         return NULL;
>>>> +      size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
>>>> +      if (!size)
>>>> +         return NULL;
>>>> +
>>>> +      templ.u.buf.offset = base;
>>>> +      templ.u.buf.size = size;
>>>> +   } else {
>>>> +      templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel;
>>>> +      templ.u.tex.last_level = last_level(stObj);
>>>> +      assert(templ.u.tex.first_level <= templ.u.tex.last_level);
>>>> +      templ.u.tex.first_layer = stObj->base.MinLayer;
>>>> +      templ.u.tex.last_layer = last_layer(stObj);
>>>> +      assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
>>>> +      templ.target = gl_target_to_pipe(stObj->base.Target);
>>>> +   }
>>>> +
>>>> +   templ.swizzle_r = GET_SWZ(swizzle, 0);
>>>> +   templ.swizzle_g = GET_SWZ(swizzle, 1);
>>>> +   templ.swizzle_b = GET_SWZ(swizzle, 2);
>>>> +   templ.swizzle_a = GET_SWZ(swizzle, 3);
>>>> +
>>>> +   return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ);
>>>> +}
>>>> +
>>>> +
>>>> +struct pipe_sampler_view *
>>>> +st_get_texture_sampler_view_from_stobj(struct st_context *st,
>>>> +                                       struct st_texture_object *stObj,
>>>> +                                       const struct gl_sampler_object *samp,
>>>> +                                       unsigned glsl_version)
>>>> +{
>>>> +   struct pipe_sampler_view **sv;
>>>> +
>>>> +   assert(stObj->pt);
>>>> +   if (!stObj || !stObj->pt) {
>>>> +      return NULL;
>>>> +   }
>>>> +
>>>> +   sv = st_texture_get_sampler_view(st, stObj);
>>>> +
>>>> +   if (*sv) {
>>>> +      /* Debug check: make sure that the sampler view's parameters are
>>>> +       * what they're supposed to be.
>>>> +       */
>>>> +      MAYBE_UNUSED struct pipe_sampler_view *view = *sv;
>>>> +      assert(!check_sampler_swizzle(st, stObj, view, glsl_version));
>>>> +      assert(get_sampler_view_format(st, stObj, samp) == view->format);
>>>> +      assert(gl_target_to_pipe(stObj->base.Target) == view->target);
>>>> +      assert(stObj->base.MinLevel + stObj->base.BaseLevel ==
>>>> +             view->u.tex.first_level);
>>>> +      assert(last_level(stObj) == view->u.tex.last_level);
>>>> +      assert(stObj->base.MinLayer == view->u.tex.first_layer);
>>>> +      assert(last_layer(stObj) == view->u.tex.last_layer);
>>>> +   }
>>>> +   else {
>>>> +      /* create new sampler view */
>>>> +      enum pipe_format format = get_sampler_view_format(st, stObj, samp);
>>>> +
>>>> +      *sv = st_create_texture_sampler_view_from_stobj(st, stObj,
>>>> +                                                      format, glsl_version);
>>>> +
>>>> +   }
>>>> +
>>>> +   return *sv;
>>>> +}
>>>> diff --git a/src/mesa/state_tracker/st_sampler_view.h b/src/mesa/state_tracker/st_sampler_view.h
>>>> new file mode 100644
>>>> index 0000000..d4c38bc
>>>> --- /dev/null
>>>> +++ b/src/mesa/state_tracker/st_sampler_view.h
>>>> @@ -0,0 +1,83 @@
>>>> +/*
>>>> + * Copyright 2016 VMware, Inc.
>>>> + * All Rights Reserved.
>>>> + *
>>>> + * Permission is hereby granted, free of charge, to any person obtaining a
>>>> + * copy of this software and associated documentation files (the
>>>> + * "Software"), to deal in the Software without restriction, including
>>>> + * without limitation the rights to use, copy, modify, merge, publish,
>>>> + * distribute, sub license, and/or sell copies of the Software, and to
>>>> + * permit persons to whom the Software is furnished to do so, subject to
>>>> + * the following conditions:
>>>> + *
>>>> + * The above copyright notice and this permission notice (including the
>>>> + * next paragraph) shall be included in all copies or substantial portions
>>>> + * of the Software.
>>>> + *
>>>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
>>>> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>>>> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
>>>> + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
>>>> + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
>>>> + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
>>>> + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
>>>> + */
>>>> +
>>>> +
>>>> +#ifndef ST_SAMPLER_VIEW_H
>>>> +#define ST_SAMPLER_VIEW_H
>>>> +
>>>> +#include "pipe/p_compiler.h"
>>>> +#include "pipe/p_context.h"
>>>> +#include "pipe/p_state.h"
>>>> +#include "util/u_sampler.h"
>>>> +
>>>> +struct st_texture_object;
>>>> +
>>>> +
>>>> +static inline struct pipe_sampler_view *
>>>> +st_create_texture_sampler_view_format(struct pipe_context *pipe,
>>>> +                                      struct pipe_resource *texture,
>>>> +                                      enum pipe_format format)
>>>> +{
>>>> +   struct pipe_sampler_view templ;
>>>> +
>>>> +   u_sampler_view_default_template(&templ, texture, format);
>>>> +
>>>> +   return pipe->create_sampler_view(pipe, texture, &templ);
>>>> +}
>>>> +
>>>> +
>>>> +static inline struct pipe_sampler_view *
>>>> +st_create_texture_sampler_view(struct pipe_context *pipe,
>>>> +                               struct pipe_resource *texture)
>>>> +{
>>>> +   return st_create_texture_sampler_view_format(pipe, texture,
>>>> +                                                texture->format);
>>>> +}
>>>> +
>>>> +
>>>> +extern struct pipe_sampler_view **
>>>> +st_texture_get_sampler_view(struct st_context *st,
>>>> +                            struct st_texture_object *stObj);
>>>> +
>>>> +extern void
>>>> +st_texture_release_sampler_view(struct st_context *st,
>>>> +                                struct st_texture_object *stObj);
>>>> +
>>>> +extern void
>>>> +st_texture_release_all_sampler_views(struct st_context *st,
>>>> +                                     struct st_texture_object *stObj);
>>>> +
>>>> +void
>>>> +st_texture_free_sampler_views(struct st_texture_object *stObj);
>>>> +
>>>> +
>>>> +struct pipe_sampler_view *
>>>> +st_get_texture_sampler_view_from_stobj(struct st_context *st,
>>>> +                                       struct st_texture_object *stObj,
>>>> +                                       const struct gl_sampler_object *samp,
>>>> +                                       unsigned glsl_version);
>>>> +
>>>> +
>>>> +#endif /* ST_SAMPLER_VIEW_H */
>>>> diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
>>>> index 32e5b84..a2c36ac 100644
>>>> --- a/src/mesa/state_tracker/st_texture.c
>>>> +++ b/src/mesa/state_tracker/st_texture.c
>>>> @@ -418,96 +418,3 @@ st_create_color_map_texture(struct gl_context *ctx)
>>>>                             texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
>>>>      return pt;
>>>>   }
>>>> -
>>>> -/**
>>>> - * Try to find a matching sampler view for the given context.
>>>> - * If none is found an empty slot is initialized with a
>>>> - * template and returned instead.
>>>> - */
>>>> -struct pipe_sampler_view **
>>>> -st_texture_get_sampler_view(struct st_context *st,
>>>> -                            struct st_texture_object *stObj)
>>>> -{
>>>> -   struct pipe_sampler_view **free = NULL;
>>>> -   GLuint i;
>>>> -
>>>> -   for (i = 0; i < stObj->num_sampler_views; ++i) {
>>>> -      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
>>>> -      /* Is the array entry used ? */
>>>> -      if (*sv) {
>>>> -         /* check if the context matches */
>>>> -         if ((*sv)->context == st->pipe) {
>>>> -            return sv;
>>>> -         }
>>>> -      } else {
>>>> -         /* Found a free slot, remember that */
>>>> -         free = sv;
>>>> -      }
>>>> -   }
>>>> -
>>>> -   /* Couldn't find a slot for our context, create a new one */
>>>> -
>>>> -   if (!free) {
>>>> -      /* Haven't even found a free one, resize the array */
>>>> -      GLuint old_size = stObj->num_sampler_views * sizeof(void *);
>>>> -      GLuint new_size = old_size + sizeof(void *);
>>>> -      stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size);
>>>> -      free = &stObj->sampler_views[stObj->num_sampler_views++];
>>>> -      *free = NULL;
>>>> -   }
>>>> -
>>>> -   assert(*free == NULL);
>>>> -
>>>> -   return free;
>>>> -}
>>>> -
>>>> -
>>>> -/**
>>>> - * For the given texture object, release any sampler views which belong
>>>> - * to the calling context.
>>>> - */
>>>> -void
>>>> -st_texture_release_sampler_view(struct st_context *st,
>>>> -                                struct st_texture_object *stObj)
>>>> -{
>>>> -   GLuint i;
>>>> -
>>>> -   for (i = 0; i < stObj->num_sampler_views; ++i) {
>>>> -      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
>>>> -
>>>> -      if (*sv && (*sv)->context == st->pipe) {
>>>> -         pipe_sampler_view_reference(sv, NULL);
>>>> -         break;
>>>> -      }
>>>> -   }
>>>> -}
>>>> -
>>>> -
>>>> -/**
>>>> - * Release all sampler views attached to the given texture object, regardless
>>>> - * of the context.
>>>> - */
>>>> -void
>>>> -st_texture_release_all_sampler_views(struct st_context *st,
>>>> -                                     struct st_texture_object *stObj)
>>>> -{
>>>> -   GLuint i;
>>>> -
>>>> -   /* XXX This should use sampler_views[i]->pipe, not st->pipe */
>>>> -   for (i = 0; i < stObj->num_sampler_views; ++i)
>>>> -      pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
>>>> -}
>>>> -
>>>> -
>>>> -void
>>>> -st_texture_free_sampler_views(struct st_texture_object *stObj)
>>>> -{
>>>> -   /* NOTE:
>>>> -    * We use FREE() here to match REALLOC() above.  Both come from
>>>> -    * u_memory.h, not imports.h.  If we mis-match MALLOC/FREE from
>>>> -    * those two headers we can trash the heap.
>>>> -    */
>>>> -   FREE(stObj->sampler_views);
>>>> -   stObj->sampler_views = NULL;
>>>> -   stObj->num_sampler_views = 0;
>>>> -}
>>>> diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
>>>> index 9c9a05b..730843a 100644
>>>> --- a/src/mesa/state_tracker/st_texture.h
>>>> +++ b/src/mesa/state_tracker/st_texture.h
>>>> @@ -155,26 +155,6 @@ st_get_stobj_resource(struct st_texture_object *stObj)
>>>>   }
>>>>
>>>>
>>>> -static inline struct pipe_sampler_view *
>>>> -st_create_texture_sampler_view_format(struct pipe_context *pipe,
>>>> -                                      struct pipe_resource *texture,
>>>> -                                      enum pipe_format format)
>>>> -{
>>>> -   struct pipe_sampler_view templ;
>>>> -
>>>> -   u_sampler_view_default_template(&templ, texture, format);
>>>> -
>>>> -   return pipe->create_sampler_view(pipe, texture, &templ);
>>>> -}
>>>> -
>>>> -static inline struct pipe_sampler_view *
>>>> -st_create_texture_sampler_view(struct pipe_context *pipe,
>>>> -                               struct pipe_resource *texture)
>>>> -{
>>>> -   return st_create_texture_sampler_view_format(pipe, texture,
>>>> -                                                texture->format);
>>>> -}
>>>> -
>>>>   static inline struct st_texture_object *
>>>>   st_get_texture_object(struct gl_context *ctx,
>>>>                         const struct gl_program *prog,
>>>> @@ -261,20 +241,6 @@ st_texture_image_copy(struct pipe_context *pipe,
>>>>   extern struct pipe_resource *
>>>>   st_create_color_map_texture(struct gl_context *ctx);
>>>>
>>>> -extern struct pipe_sampler_view **
>>>> -st_texture_get_sampler_view(struct st_context *st,
>>>> -                            struct st_texture_object *stObj);
>>>> -
>>>> -extern void
>>>> -st_texture_release_sampler_view(struct st_context *st,
>>>> -                                struct st_texture_object *stObj);
>>>> -
>>>> -extern void
>>>> -st_texture_release_all_sampler_views(struct st_context *st,
>>>> -                                     struct st_texture_object *stObj);
>>>> -
>>>> -void
>>>> -st_texture_free_sampler_views(struct st_texture_object *stObj);
>>>>
>>>>   bool
>>>>   st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage);
>>>> --
>>>> 1.9.1
>>>>
>>>> _______________________________________________
>>>> mesa-dev mailing list
>>>> mesa-dev at lists.freedesktop.org
>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__lists.freedesktop.org_mailman_listinfo_mesa-2Ddev&d=CwIFaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=qewvEskMVJroW2jTj4r53TusQPOf4OpGkM2Mgq48ITM&s=yEcyTRPAo3MDOW89JHDwfcrpaRIz1DG13QYBWH8YXgY&e=



More information about the mesa-dev mailing list