[Mesa-dev] [PATCH 5/5] st/mesa: move all sampler view code into new st_sampler_view.[ch] files

Brian Paul brianp at vmware.com
Thu Oct 6 00:39:38 UTC 2016


I found a problem with texture buffers that I missed before.  We need to 
discard the texture's sampler view if the texture buffer offset/size 
params change.  The cleanest way to tell the state tracker about this is 
to use the ctx->Driver.TexParameter() callback.  I've made that change, 
retested with piglit and will post the updated series soon.

-Brian

On 10/03/2016 09:21 AM, Brian Paul wrote:
> Actually, I just need to bracket some of the assertions with the test
> for GL_TEXTURE_BUFFER.  I'll make that change and re-test before
> pushing.  I suspect I did my piglit run w/ a release build on Windows.
>
> Thanks for reviewing.
>
> -Brian
>
> On 10/02/2016 02:53 PM, Marek Olšák wrote:
>> One more fix for TBOs is needed:
>>
>> diff --git a/src/mesa/state_tracker/st_sampler_view.c
>> b/src/mesa/state_tracker/st_sampler_view.c
>> index da1df86..a0bea46 100644
>> --- a/src/mesa/state_tracker/st_sampler_view.c
>> +++ b/src/mesa/state_tracker/st_sampler_view.c
>> @@ -459,7 +459,7 @@ st_get_texture_sampler_view_from_stobj(struct
>> st_context *st,
>>
>>      sv = st_texture_get_sampler_view(st, stObj);
>>
>> -   if (*sv) {
>> +   if (*sv && stObj->base.Target != GL_TEXTURE_BUFFER) {
>>         /* Debug check: make sure that the sampler view's parameters are
>>          * what they're supposed to be.
>>          */
>>
>> If fixes this assertion failure:
>> arb_texture_buffer_range-ranges: state_tracker/st_sampler_view.c:472:
>> st_get_texture_sampler_view_from_stobj: Assertion `last_level(stObj)
>> == view->u.tex.last_level' failed.
>>
>> Marek
>>
>>
>> On Sun, Oct 2, 2016 at 10:31 PM, Marek Olšák <maraeo at gmail.com> wrote:
>>> FYI, the series breaks this test:
>>>
>>> piglit/bin/glsl-resource-not-bound Buffer -auto -fbo
>>> glsl-resource-not-bound: state_tracker/st_sampler_view.c:456:
>>> st_get_texture_sampler_view_from_stobj: Assertion `stObj->pt' failed.
>>> Aborted
>>>
>>> Removing the assertion fixes it. Note that empty TBO slots are NULL.
>>>
>>> Marek
>>>
>>>
>>>
>>> On Sun, Oct 2, 2016 at 2:29 PM, Marek Olšák <maraeo at gmail.com> wrote:
>>>> You also need this:
>>>>
>>>> diff --git a/src/mesa/state_tracker/st_vdpau.c
>>>> b/src/mesa/state_tracker/st_vdpau.c
>>>> index 4f599dd..cafbd3d 100644
>>>> --- a/src/mesa/state_tracker/st_vdpau.c
>>>> +++ b/src/mesa/state_tracker/st_vdpau.c
>>>> @@ -44,6 +44,7 @@
>>>>   #include "st_vdpau.h"
>>>>   #include "st_context.h"
>>>>   #include "st_texture.h"
>>>> +#include "st_sampler_view.h"
>>>>   #include "st_format.h"
>>>>   #include "st_cb_flush.h"
>>>>
>>>> With that fixed, the series is:
>>>>
>>>> Reviewed-by: Marek Olšák <marek.olsak at amd.com>
>>>>
>>>> Marek
>>>>
>>>>
>>>>
>>>> On Sat, Oct 1, 2016 at 12:53 AM, Brian Paul <brianp at vmware.com> wrote:
>>>>> Previously, the sampler view code was scattered across several
>>>>> different
>>>>> files.
>>>>>
>>>>> Note, the previous REALLOC(), FREE() for
>>>>> st_texture_object::sampler_views
>>>>> are replaced by realloc(), free() to avoid conflicting macros in
>>>>> Mesa vs.
>>>>> Gallium.
>>>>> ---
>>>>>   src/mesa/Makefile.sources                      |   2 +
>>>>>   src/mesa/state_tracker/st_atom_pixeltransfer.c |   1 +
>>>>>   src/mesa/state_tracker/st_atom_texture.c       | 358
>>>>> +-----------------
>>>>>   src/mesa/state_tracker/st_cb_bitmap.c          |   1 +
>>>>>   src/mesa/state_tracker/st_cb_drawpixels.c      |   1 +
>>>>>   src/mesa/state_tracker/st_cb_eglimage.c        |   2 +
>>>>>   src/mesa/state_tracker/st_cb_texture.c         |   1 +
>>>>>   src/mesa/state_tracker/st_context.c            |   1 +
>>>>>   src/mesa/state_tracker/st_sampler_view.c       | 487
>>>>> +++++++++++++++++++++++++
>>>>>   src/mesa/state_tracker/st_sampler_view.h       |  83 +++++
>>>>>   src/mesa/state_tracker/st_texture.c            |  93 -----
>>>>>   src/mesa/state_tracker/st_texture.h            |  34 --
>>>>>   12 files changed, 580 insertions(+), 484 deletions(-)
>>>>>   create mode 100644 src/mesa/state_tracker/st_sampler_view.c
>>>>>   create mode 100644 src/mesa/state_tracker/st_sampler_view.h
>>>>>
>>>>> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
>>>>> index fbe5861..410a61a 100644
>>>>> --- a/src/mesa/Makefile.sources
>>>>> +++ b/src/mesa/Makefile.sources
>>>>> @@ -510,6 +510,8 @@ STATETRACKER_FILES = \
>>>>>          state_tracker/st_pbo.h \
>>>>>          state_tracker/st_program.c \
>>>>>          state_tracker/st_program.h \
>>>>> +       state_tracker/st_sampler_view.c \
>>>>> +       state_tracker/st_sampler_view.h \
>>>>>          state_tracker/st_scissor.c \
>>>>>          state_tracker/st_scissor.h \
>>>>>          state_tracker/st_texture.c \
>>>>> diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c
>>>>> b/src/mesa/state_tracker/st_atom_pixeltransfer.c
>>>>> index 26d8ade..a2951a1 100644
>>>>> --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c
>>>>> +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
>>>>> @@ -30,6 +30,7 @@
>>>>>    */
>>>>>
>>>>>   #include "st_context.h"
>>>>> +#include "st_sampler_view.h"
>>>>>   #include "st_texture.h"
>>>>>
>>>>>   #include "util/u_inlines.h"
>>>>> diff --git a/src/mesa/state_tracker/st_atom_texture.c
>>>>> b/src/mesa/state_tracker/st_atom_texture.c
>>>>> index e5574bd..c8ae62c 100644
>>>>> --- a/src/mesa/state_tracker/st_atom_texture.c
>>>>> +++ b/src/mesa/state_tracker/st_atom_texture.c
>>>>> @@ -42,6 +42,7 @@
>>>>>
>>>>>   #include "st_context.h"
>>>>>   #include "st_atom.h"
>>>>> +#include "st_sampler_view.h"
>>>>>   #include "st_texture.h"
>>>>>   #include "st_format.h"
>>>>>   #include "st_cb_texture.h"
>>>>> @@ -51,363 +52,6 @@
>>>>>   #include "cso_cache/cso_context.h"
>>>>>
>>>>>
>>>>> -/**
>>>>> - * Return swizzle1(swizzle2)
>>>>> - */
>>>>> -static unsigned
>>>>> -swizzle_swizzle(unsigned swizzle1, unsigned swizzle2)
>>>>> -{
>>>>> -   unsigned i, swz[4];
>>>>> -
>>>>> -   if (swizzle1 == SWIZZLE_XYZW) {
>>>>> -      /* identity swizzle, no change to swizzle2 */
>>>>> -      return swizzle2;
>>>>> -   }
>>>>> -
>>>>> -   for (i = 0; i < 4; i++) {
>>>>> -      unsigned s = GET_SWZ(swizzle1, i);
>>>>> -      switch (s) {
>>>>> -      case SWIZZLE_X:
>>>>> -      case SWIZZLE_Y:
>>>>> -      case SWIZZLE_Z:
>>>>> -      case SWIZZLE_W:
>>>>> -         swz[i] = GET_SWZ(swizzle2, s);
>>>>> -         break;
>>>>> -      case SWIZZLE_ZERO:
>>>>> -         swz[i] = SWIZZLE_ZERO;
>>>>> -         break;
>>>>> -      case SWIZZLE_ONE:
>>>>> -         swz[i] = SWIZZLE_ONE;
>>>>> -         break;
>>>>> -      default:
>>>>> -         assert(!"Bad swizzle term");
>>>>> -         swz[i] = SWIZZLE_X;
>>>>> -      }
>>>>> -   }
>>>>> -
>>>>> -   return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
>>>>> -}
>>>>> -
>>>>> -
>>>>> -/**
>>>>> - * Given a user-specified texture base format, the actual gallium
>>>>> texture
>>>>> - * format and the current GL_DEPTH_MODE, return a texture swizzle.
>>>>> - *
>>>>> - * Consider the case where the user requests a GL_RGB internal
>>>>> texture
>>>>> - * format the driver actually uses an RGBA format.  The A
>>>>> component should
>>>>> - * be ignored and sampling from the texture should always return
>>>>> (r,g,b,1).
>>>>> - * But if we rendered to the texture we might have written A
>>>>> values != 1.
>>>>> - * By sampling the texture with a ".xyz1" swizzle we'll get the
>>>>> expected A=1.
>>>>> - * This function computes the texture swizzle needed to get the
>>>>> expected
>>>>> - * values.
>>>>> - *
>>>>> - * In the case of depth textures, the GL_DEPTH_MODE state
>>>>> determines the
>>>>> - * texture swizzle.
>>>>> - *
>>>>> - * This result must be composed with the user-specified swizzle to
>>>>> get
>>>>> - * the final swizzle.
>>>>> - */
>>>>> -static unsigned
>>>>> -compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
>>>>> -                               enum pipe_format actualFormat,
>>>>> -                               unsigned glsl_version)
>>>>> -{
>>>>> -   switch (baseFormat) {
>>>>> -   case GL_RGBA:
>>>>> -      return SWIZZLE_XYZW;
>>>>> -   case GL_RGB:
>>>>> -      if (util_format_has_alpha(actualFormat))
>>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z,
>>>>> SWIZZLE_ONE);
>>>>> -      else
>>>>> -         return SWIZZLE_XYZW;
>>>>> -   case GL_RG:
>>>>> -      if (util_format_get_nr_components(actualFormat) > 2)
>>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO,
>>>>> SWIZZLE_ONE);
>>>>> -      else
>>>>> -         return SWIZZLE_XYZW;
>>>>> -   case GL_RED:
>>>>> -      if (util_format_get_nr_components(actualFormat) > 1)
>>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
>>>>> -                              SWIZZLE_ZERO, SWIZZLE_ONE);
>>>>> -      else
>>>>> -         return SWIZZLE_XYZW;
>>>>> -   case GL_ALPHA:
>>>>> -      if (util_format_get_nr_components(actualFormat) > 1)
>>>>> -         return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
>>>>> -                              SWIZZLE_ZERO, SWIZZLE_W);
>>>>> -      else
>>>>> -         return SWIZZLE_XYZW;
>>>>> -   case GL_LUMINANCE:
>>>>> -      if (util_format_get_nr_components(actualFormat) > 1)
>>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X,
>>>>> SWIZZLE_ONE);
>>>>> -      else
>>>>> -         return SWIZZLE_XYZW;
>>>>> -   case GL_LUMINANCE_ALPHA:
>>>>> -      if (util_format_get_nr_components(actualFormat) > 2)
>>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X,
>>>>> SWIZZLE_W);
>>>>> -      else
>>>>> -         return SWIZZLE_XYZW;
>>>>> -   case GL_INTENSITY:
>>>>> -      if (util_format_get_nr_components(actualFormat) > 1)
>>>>> -         return SWIZZLE_XXXX;
>>>>> -      else
>>>>> -         return SWIZZLE_XYZW;
>>>>> -   case GL_STENCIL_INDEX:
>>>>> -   case GL_DEPTH_STENCIL:
>>>>> -   case GL_DEPTH_COMPONENT:
>>>>> -      /* Now examine the depth mode */
>>>>> -      switch (depthMode) {
>>>>> -      case GL_LUMINANCE:
>>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X,
>>>>> SWIZZLE_ONE);
>>>>> -      case GL_INTENSITY:
>>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X,
>>>>> SWIZZLE_X);
>>>>> -      case GL_ALPHA:
>>>>> -         /* The texture(sampler*Shadow) functions from GLSL 1.30
>>>>> ignore
>>>>> -          * the depth mode and return float, while older shadow*
>>>>> functions
>>>>> -          * and ARB_fp instructions return vec4 according to the
>>>>> depth mode.
>>>>> -          *
>>>>> -          * The problem with the GLSL 1.30 functions is that
>>>>> GL_ALPHA forces
>>>>> -          * them to return 0, breaking them completely.
>>>>> -          *
>>>>> -          * A proper fix would increase code complexity and that's
>>>>> not worth
>>>>> -          * it for a rarely used feature such as the GL_ALPHA
>>>>> depth mode
>>>>> -          * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for
>>>>> all
>>>>> -          * shaders that use GLSL 1.30 or later.
>>>>> -          *
>>>>> -          * BTW, it's required that sampler views are updated when
>>>>> -          * shaders change (check_sampler_swizzle takes care of
>>>>> that).
>>>>> -          */
>>>>> -         if (glsl_version && glsl_version >= 130)
>>>>> -            return SWIZZLE_XXXX;
>>>>> -         else
>>>>> -            return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
>>>>> -                                 SWIZZLE_ZERO, SWIZZLE_X);
>>>>> -      case GL_RED:
>>>>> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
>>>>> -                              SWIZZLE_ZERO, SWIZZLE_ONE);
>>>>> -      default:
>>>>> -         assert(!"Unexpected depthMode");
>>>>> -         return SWIZZLE_XYZW;
>>>>> -      }
>>>>> -   default:
>>>>> -      assert(!"Unexpected baseFormat");
>>>>> -      return SWIZZLE_XYZW;
>>>>> -   }
>>>>> -}
>>>>> -
>>>>> -
>>>>> -static unsigned
>>>>> -get_texture_format_swizzle(const struct st_context *st,
>>>>> -                           const struct st_texture_object *stObj,
>>>>> -                           unsigned glsl_version)
>>>>> -{
>>>>> -   GLenum baseFormat = _mesa_texture_base_format(&stObj->base);
>>>>> -   unsigned tex_swizzle;
>>>>> -
>>>>> -   if (baseFormat != GL_NONE) {
>>>>> -      GLenum depth_mode = stObj->base.DepthMode;
>>>>> -      /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED
>>>>> for textures
>>>>> -       * with depth component data specified with a sized internal
>>>>> format.
>>>>> -       */
>>>>> -      if (_mesa_is_gles3(st->ctx) &&
>>>>> -          util_format_is_depth_or_stencil(stObj->pt->format)) {
>>>>> -         const struct gl_texture_image *firstImage =
>>>>> -            _mesa_base_tex_image(&stObj->base);
>>>>> -         if (firstImage->InternalFormat != GL_DEPTH_COMPONENT &&
>>>>> -             firstImage->InternalFormat != GL_DEPTH_STENCIL &&
>>>>> -             firstImage->InternalFormat != GL_STENCIL_INDEX)
>>>>> -            depth_mode = GL_RED;
>>>>> -      }
>>>>> -      tex_swizzle = compute_texture_format_swizzle(baseFormat,
>>>>> -                                                   depth_mode,
>>>>> -                                                   stObj->pt->format,
>>>>> -                                                   glsl_version);
>>>>> -   }
>>>>> -   else {
>>>>> -      tex_swizzle = SWIZZLE_XYZW;
>>>>> -   }
>>>>> -
>>>>> -   /* Combine the texture format swizzle with user's swizzle */
>>>>> -   return swizzle_swizzle(stObj->base._Swizzle, tex_swizzle);
>>>>> -}
>>>>> -
>>>>> -
>>>>> -/**
>>>>> - * Return TRUE if the texture's sampler view swizzle is not equal to
>>>>> - * the texture's swizzle.
>>>>> - *
>>>>> - * \param stObj  the st texture object,
>>>>> - */
>>>>> -static boolean
>>>>> -check_sampler_swizzle(const struct st_context *st,
>>>>> -                      const struct st_texture_object *stObj,
>>>>> -                     const struct pipe_sampler_view *sv, unsigned
>>>>> glsl_version)
>>>>> -{
>>>>> -   unsigned swizzle = get_texture_format_swizzle(st, stObj,
>>>>> glsl_version);
>>>>> -
>>>>> -   return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
>>>>> -           (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
>>>>> -           (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
>>>>> -           (sv->swizzle_a != GET_SWZ(swizzle, 3)));
>>>>> -}
>>>>> -
>>>>> -
>>>>> -static unsigned
>>>>> -last_level(const struct st_texture_object *stObj)
>>>>> -{
>>>>> -   unsigned ret = MIN2(stObj->base.MinLevel + stObj->base._MaxLevel,
>>>>> -                       stObj->pt->last_level);
>>>>> -   if (stObj->base.Immutable)
>>>>> -      ret = MIN2(ret, stObj->base.MinLevel + stObj->base.NumLevels
>>>>> - 1);
>>>>> -   return ret;
>>>>> -}
>>>>> -
>>>>> -static unsigned
>>>>> -last_layer(const struct st_texture_object *stObj)
>>>>> -{
>>>>> -   if (stObj->base.Immutable && stObj->pt->array_size > 1)
>>>>> -      return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1,
>>>>> -                  stObj->pt->array_size - 1);
>>>>> -   return stObj->pt->array_size - 1;
>>>>> -}
>>>>> -
>>>>> -
>>>>> -/**
>>>>> - * Determine the format for the texture sampler view.
>>>>> - */
>>>>> -static enum pipe_format
>>>>> -get_sampler_view_format(struct st_context *st,
>>>>> -                        const struct st_texture_object *stObj,
>>>>> -                        const struct gl_sampler_object *samp)
>>>>> -{
>>>>> -   enum pipe_format format;
>>>>> -
>>>>> -   if (stObj->base.Target == GL_TEXTURE_BUFFER) {
>>>>> -      format =
>>>>> -         st_mesa_format_to_pipe_format(st,
>>>>> stObj->base._BufferObjectFormat);
>>>>> -   }
>>>>> -   else {
>>>>> -      format =
>>>>> -         stObj->surface_based ? stObj->surface_format :
>>>>> stObj->pt->format;
>>>>> -
>>>>> -      if (util_format_is_depth_and_stencil(format)) {
>>>>> -         if (stObj->base.StencilSampling) {
>>>>> -            format = util_format_stencil_only(format);
>>>>> -         }
>>>>> -         else {
>>>>> -            GLenum baseFormat =
>>>>> _mesa_texture_base_format(&stObj->base);
>>>>> -            if (baseFormat == GL_STENCIL_INDEX) {
>>>>> -               format = util_format_stencil_only(format);
>>>>> -            }
>>>>> -         }
>>>>> -      }
>>>>> -      else {
>>>>> -         /* If sRGB decoding is off, use the linear format */
>>>>> -         if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
>>>>> -            format = util_format_linear(format);
>>>>> -         }
>>>>> -
>>>>> -         /* Use R8_UNORM for video formats */
>>>>> -         switch (format) {
>>>>> -         case PIPE_FORMAT_NV12:
>>>>> -         case PIPE_FORMAT_IYUV:
>>>>> -            format = PIPE_FORMAT_R8_UNORM;
>>>>> -            break;
>>>>> -         default:
>>>>> -            break;
>>>>> -         }
>>>>> -      }
>>>>> -   }
>>>>> -
>>>>> -   return format;
>>>>> -}
>>>>> -
>>>>> -
>>>>> -static struct pipe_sampler_view *
>>>>> -st_create_texture_sampler_view_from_stobj(struct st_context *st,
>>>>> -                                         struct st_texture_object
>>>>> *stObj,
>>>>> -                                         enum pipe_format format,
>>>>> -                                          unsigned glsl_version)
>>>>> -{
>>>>> -   struct pipe_sampler_view templ;
>>>>> -   unsigned swizzle = get_texture_format_swizzle(st, stObj,
>>>>> glsl_version);
>>>>> -
>>>>> -   u_sampler_view_default_template(&templ,
>>>>> -                                   stObj->pt,
>>>>> -                                   format);
>>>>> -
>>>>> -   if (stObj->pt->target == PIPE_BUFFER) {
>>>>> -      unsigned base, size;
>>>>> -
>>>>> -      base = stObj->base.BufferOffset;
>>>>> -      if (base >= stObj->pt->width0)
>>>>> -         return NULL;
>>>>> -      size = MIN2(stObj->pt->width0 - base,
>>>>> (unsigned)stObj->base.BufferSize);
>>>>> -      if (!size)
>>>>> -         return NULL;
>>>>> -
>>>>> -      templ.u.buf.offset = base;
>>>>> -      templ.u.buf.size = size;
>>>>> -   } else {
>>>>> -      templ.u.tex.first_level = stObj->base.MinLevel +
>>>>> stObj->base.BaseLevel;
>>>>> -      templ.u.tex.last_level = last_level(stObj);
>>>>> -      assert(templ.u.tex.first_level <= templ.u.tex.last_level);
>>>>> -      templ.u.tex.first_layer = stObj->base.MinLayer;
>>>>> -      templ.u.tex.last_layer = last_layer(stObj);
>>>>> -      assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
>>>>> -      templ.target = gl_target_to_pipe(stObj->base.Target);
>>>>> -   }
>>>>> -
>>>>> -   templ.swizzle_r = GET_SWZ(swizzle, 0);
>>>>> -   templ.swizzle_g = GET_SWZ(swizzle, 1);
>>>>> -   templ.swizzle_b = GET_SWZ(swizzle, 2);
>>>>> -   templ.swizzle_a = GET_SWZ(swizzle, 3);
>>>>> -
>>>>> -   return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ);
>>>>> -}
>>>>> -
>>>>> -
>>>>> -static struct pipe_sampler_view *
>>>>> -st_get_texture_sampler_view_from_stobj(struct st_context *st,
>>>>> -                                       struct st_texture_object
>>>>> *stObj,
>>>>> -                                       const struct
>>>>> gl_sampler_object *samp,
>>>>> -                                       unsigned glsl_version)
>>>>> -{
>>>>> -   struct pipe_sampler_view **sv;
>>>>> -
>>>>> -   if (!stObj || !stObj->pt) {
>>>>> -      return NULL;
>>>>> -   }
>>>>> -
>>>>> -   sv = st_texture_get_sampler_view(st, stObj);
>>>>> -
>>>>> -   if (*sv) {
>>>>> -      /* Debug check: make sure that the sampler view's parameters
>>>>> are
>>>>> -       * what they're supposed to be.
>>>>> -       */
>>>>> -      struct pipe_sampler_view *view = *sv;
>>>>> -      assert(!check_sampler_swizzle(st, stObj, view, glsl_version));
>>>>> -      assert(get_sampler_view_format(st, stObj, samp) ==
>>>>> view->format);
>>>>> -      assert(gl_target_to_pipe(stObj->base.Target) == view->target);
>>>>> -      assert(stObj->base.MinLevel + stObj->base.BaseLevel ==
>>>>> -             view->u.tex.first_level);
>>>>> -      assert(last_level(stObj) == view->u.tex.last_level);
>>>>> -      assert(stObj->base.MinLayer == view->u.tex.first_layer);
>>>>> -      assert(last_layer(stObj) == view->u.tex.last_layer);
>>>>> -   }
>>>>> -   else {
>>>>> -      /* create new sampler view */
>>>>> -      enum pipe_format format = get_sampler_view_format(st, stObj,
>>>>> samp);
>>>>> -
>>>>> -      *sv = st_create_texture_sampler_view_from_stobj(st, stObj,
>>>>> -                                                      format,
>>>>> glsl_version);
>>>>> -
>>>>> -   }
>>>>> -
>>>>> -   return *sv;
>>>>> -}
>>>>> -
>>>>> -
>>>>>   static GLboolean
>>>>>   update_single_texture(struct st_context *st,
>>>>>                         struct pipe_sampler_view **sampler_view,
>>>>> diff --git a/src/mesa/state_tracker/st_cb_bitmap.c
>>>>> b/src/mesa/state_tracker/st_cb_bitmap.c
>>>>> index a7d269b..1e4becd 100644
>>>>> --- a/src/mesa/state_tracker/st_cb_bitmap.c
>>>>> +++ b/src/mesa/state_tracker/st_cb_bitmap.c
>>>>> @@ -45,6 +45,7 @@
>>>>>   #include "st_draw.h"
>>>>>   #include "st_program.h"
>>>>>   #include "st_cb_bitmap.h"
>>>>> +#include "st_sampler_view.h"
>>>>>   #include "st_texture.h"
>>>>>
>>>>>   #include "pipe/p_context.h"
>>>>> diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c
>>>>> b/src/mesa/state_tracker/st_cb_drawpixels.c
>>>>> index b5f4227..7f92e02 100644
>>>>> --- a/src/mesa/state_tracker/st_cb_drawpixels.c
>>>>> +++ b/src/mesa/state_tracker/st_cb_drawpixels.c
>>>>> @@ -60,6 +60,7 @@
>>>>>   #include "st_draw.h"
>>>>>   #include "st_format.h"
>>>>>   #include "st_program.h"
>>>>> +#include "st_sampler_view.h"
>>>>>   #include "st_scissor.h"
>>>>>   #include "st_texture.h"
>>>>>
>>>>> diff --git a/src/mesa/state_tracker/st_cb_eglimage.c
>>>>> b/src/mesa/state_tracker/st_cb_eglimage.c
>>>>> index 7bea565..c425154 100644
>>>>> --- a/src/mesa/state_tracker/st_cb_eglimage.c
>>>>> +++ b/src/mesa/state_tracker/st_cb_eglimage.c
>>>>> @@ -35,6 +35,8 @@
>>>>>   #include "st_texture.h"
>>>>>   #include "st_format.h"
>>>>>   #include "st_manager.h"
>>>>> +#include "st_sampler_view.h"
>>>>> +
>>>>>
>>>>>   /**
>>>>>    * Return the base format just like _mesa_base_fbo_format does.
>>>>> diff --git a/src/mesa/state_tracker/st_cb_texture.c
>>>>> b/src/mesa/state_tracker/st_cb_texture.c
>>>>> index daef5a4..177201d 100644
>>>>> --- a/src/mesa/state_tracker/st_cb_texture.c
>>>>> +++ b/src/mesa/state_tracker/st_cb_texture.c
>>>>> @@ -58,6 +58,7 @@
>>>>>   #include "state_tracker/st_texture.h"
>>>>>   #include "state_tracker/st_gen_mipmap.h"
>>>>>   #include "state_tracker/st_atom.h"
>>>>> +#include "state_tracker/st_sampler_view.h"
>>>>>
>>>>>   #include "pipe/p_context.h"
>>>>>   #include "pipe/p_defines.h"
>>>>> diff --git a/src/mesa/state_tracker/st_context.c
>>>>> b/src/mesa/state_tracker/st_context.c
>>>>> index b9dc0c6..174503f 100644
>>>>> --- a/src/mesa/state_tracker/st_context.c
>>>>> +++ b/src/mesa/state_tracker/st_context.c
>>>>> @@ -70,6 +70,7 @@
>>>>>   #include "st_gen_mipmap.h"
>>>>>   #include "st_pbo.h"
>>>>>   #include "st_program.h"
>>>>> +#include "st_sampler_view.h"
>>>>>   #include "st_vdpau.h"
>>>>>   #include "st_texture.h"
>>>>>   #include "pipe/p_context.h"
>>>>> diff --git a/src/mesa/state_tracker/st_sampler_view.c
>>>>> b/src/mesa/state_tracker/st_sampler_view.c
>>>>> new file mode 100644
>>>>> index 0000000..0b07f2a
>>>>> --- /dev/null
>>>>> +++ b/src/mesa/state_tracker/st_sampler_view.c
>>>>> @@ -0,0 +1,487 @@
>>>>> +/*
>>>>> + * Copyright 2016 VMware, Inc.
>>>>> + * All Rights Reserved.
>>>>> + *
>>>>> + * Permission is hereby granted, free of charge, to any person
>>>>> obtaining a
>>>>> + * copy of this software and associated documentation files (the
>>>>> + * "Software"), to deal in the Software without restriction,
>>>>> including
>>>>> + * without limitation the rights to use, copy, modify, merge,
>>>>> publish,
>>>>> + * distribute, sub license, and/or sell copies of the Software,
>>>>> and to
>>>>> + * permit persons to whom the Software is furnished to do so,
>>>>> subject to
>>>>> + * the following conditions:
>>>>> + *
>>>>> + * The above copyright notice and this permission notice
>>>>> (including the
>>>>> + * next paragraph) shall be included in all copies or substantial
>>>>> portions
>>>>> + * of the Software.
>>>>> + *
>>>>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>>>>> EXPRESS
>>>>> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>>>>> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
>>>>> NON-INFRINGEMENT.
>>>>> + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
>>>>> + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
>>>>> CONTRACT,
>>>>> + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
>>>>> + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
>>>>> + */
>>>>> +
>>>>> +#include "pipe/p_context.h"
>>>>> +#include "util/u_format.h"
>>>>> +#include "util/u_inlines.h"
>>>>> +
>>>>> +#include "main/context.h"
>>>>> +#include "main/macros.h"
>>>>> +#include "main/mtypes.h"
>>>>> +#include "main/teximage.h"
>>>>> +#include "main/texobj.h"
>>>>> +#include "program/prog_instruction.h"
>>>>> +
>>>>> +#include "st_context.h"
>>>>> +#include "st_sampler_view.h"
>>>>> +#include "st_texture.h"
>>>>> +#include "st_format.h"
>>>>> +#include "st_cb_texture.h"
>>>>> +
>>>>> +
>>>>> +/**
>>>>> + * Try to find a matching sampler view for the given context.
>>>>> + * If none is found an empty slot is initialized with a
>>>>> + * template and returned instead.
>>>>> + */
>>>>> +struct pipe_sampler_view **
>>>>> +st_texture_get_sampler_view(struct st_context *st,
>>>>> +                            struct st_texture_object *stObj)
>>>>> +{
>>>>> +   struct pipe_sampler_view **free = NULL;
>>>>> +   GLuint i;
>>>>> +
>>>>> +   for (i = 0; i < stObj->num_sampler_views; ++i) {
>>>>> +      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
>>>>> +      /* Is the array entry used ? */
>>>>> +      if (*sv) {
>>>>> +         /* check if the context matches */
>>>>> +         if ((*sv)->context == st->pipe) {
>>>>> +            return sv;
>>>>> +         }
>>>>> +      } else {
>>>>> +         /* Found a free slot, remember that */
>>>>> +         free = sv;
>>>>> +      }
>>>>> +   }
>>>>> +
>>>>> +   /* Couldn't find a slot for our context, create a new one */
>>>>> +
>>>>> +   if (!free) {
>>>>> +      /* Haven't even found a free one, resize the array */
>>>>> +      unsigned new_size = (stObj->num_sampler_views + 1) *
>>>>> +         sizeof(struct pipe_sampler_view *);
>>>>> +      stObj->sampler_views = realloc(stObj->sampler_views, new_size);
>>>>> +      free = &stObj->sampler_views[stObj->num_sampler_views++];
>>>>> +      *free = NULL;
>>>>> +   }
>>>>> +
>>>>> +   assert(*free == NULL);
>>>>> +
>>>>> +   return free;
>>>>> +}
>>>>> +
>>>>> +
>>>>> +/**
>>>>> + * For the given texture object, release any sampler views which
>>>>> belong
>>>>> + * to the calling context.
>>>>> + */
>>>>> +void
>>>>> +st_texture_release_sampler_view(struct st_context *st,
>>>>> +                                struct st_texture_object *stObj)
>>>>> +{
>>>>> +   GLuint i;
>>>>> +
>>>>> +   for (i = 0; i < stObj->num_sampler_views; ++i) {
>>>>> +      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
>>>>> +
>>>>> +      if (*sv && (*sv)->context == st->pipe) {
>>>>> +         pipe_sampler_view_reference(sv, NULL);
>>>>> +         break;
>>>>> +      }
>>>>> +   }
>>>>> +}
>>>>> +
>>>>> +
>>>>> +/**
>>>>> + * Release all sampler views attached to the given texture object,
>>>>> regardless
>>>>> + * of the context.
>>>>> + */
>>>>> +void
>>>>> +st_texture_release_all_sampler_views(struct st_context *st,
>>>>> +                                     struct st_texture_object *stObj)
>>>>> +{
>>>>> +   GLuint i;
>>>>> +
>>>>> +   /* XXX This should use sampler_views[i]->pipe, not st->pipe */
>>>>> +   for (i = 0; i < stObj->num_sampler_views; ++i)
>>>>> +      pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
>>>>> +}
>>>>> +
>>>>> +
>>>>> +void
>>>>> +st_texture_free_sampler_views(struct st_texture_object *stObj)
>>>>> +{
>>>>> +   free(stObj->sampler_views);
>>>>> +   stObj->sampler_views = NULL;
>>>>> +   stObj->num_sampler_views = 0;
>>>>> +}
>>>>> +
>>>>> +
>>>>> +/**
>>>>> + * Return swizzle1(swizzle2)
>>>>> + */
>>>>> +static unsigned
>>>>> +swizzle_swizzle(unsigned swizzle1, unsigned swizzle2)
>>>>> +{
>>>>> +   unsigned i, swz[4];
>>>>> +
>>>>> +   if (swizzle1 == SWIZZLE_XYZW) {
>>>>> +      /* identity swizzle, no change to swizzle2 */
>>>>> +      return swizzle2;
>>>>> +   }
>>>>> +
>>>>> +   for (i = 0; i < 4; i++) {
>>>>> +      unsigned s = GET_SWZ(swizzle1, i);
>>>>> +      switch (s) {
>>>>> +      case SWIZZLE_X:
>>>>> +      case SWIZZLE_Y:
>>>>> +      case SWIZZLE_Z:
>>>>> +      case SWIZZLE_W:
>>>>> +         swz[i] = GET_SWZ(swizzle2, s);
>>>>> +         break;
>>>>> +      case SWIZZLE_ZERO:
>>>>> +         swz[i] = SWIZZLE_ZERO;
>>>>> +         break;
>>>>> +      case SWIZZLE_ONE:
>>>>> +         swz[i] = SWIZZLE_ONE;
>>>>> +         break;
>>>>> +      default:
>>>>> +         assert(!"Bad swizzle term");
>>>>> +         swz[i] = SWIZZLE_X;
>>>>> +      }
>>>>> +   }
>>>>> +
>>>>> +   return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
>>>>> +}
>>>>> +
>>>>> +
>>>>> +/**
>>>>> + * Given a user-specified texture base format, the actual gallium
>>>>> texture
>>>>> + * format and the current GL_DEPTH_MODE, return a texture swizzle.
>>>>> + *
>>>>> + * Consider the case where the user requests a GL_RGB internal
>>>>> texture
>>>>> + * format the driver actually uses an RGBA format.  The A
>>>>> component should
>>>>> + * be ignored and sampling from the texture should always return
>>>>> (r,g,b,1).
>>>>> + * But if we rendered to the texture we might have written A
>>>>> values != 1.
>>>>> + * By sampling the texture with a ".xyz1" swizzle we'll get the
>>>>> expected A=1.
>>>>> + * This function computes the texture swizzle needed to get the
>>>>> expected
>>>>> + * values.
>>>>> + *
>>>>> + * In the case of depth textures, the GL_DEPTH_MODE state
>>>>> determines the
>>>>> + * texture swizzle.
>>>>> + *
>>>>> + * This result must be composed with the user-specified swizzle to
>>>>> get
>>>>> + * the final swizzle.
>>>>> + */
>>>>> +static unsigned
>>>>> +compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
>>>>> +                               enum pipe_format actualFormat,
>>>>> +                               unsigned glsl_version)
>>>>> +{
>>>>> +   switch (baseFormat) {
>>>>> +   case GL_RGBA:
>>>>> +      return SWIZZLE_XYZW;
>>>>> +   case GL_RGB:
>>>>> +      if (util_format_has_alpha(actualFormat))
>>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z,
>>>>> SWIZZLE_ONE);
>>>>> +      else
>>>>> +         return SWIZZLE_XYZW;
>>>>> +   case GL_RG:
>>>>> +      if (util_format_get_nr_components(actualFormat) > 2)
>>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO,
>>>>> SWIZZLE_ONE);
>>>>> +      else
>>>>> +         return SWIZZLE_XYZW;
>>>>> +   case GL_RED:
>>>>> +      if (util_format_get_nr_components(actualFormat) > 1)
>>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
>>>>> +                              SWIZZLE_ZERO, SWIZZLE_ONE);
>>>>> +      else
>>>>> +         return SWIZZLE_XYZW;
>>>>> +   case GL_ALPHA:
>>>>> +      if (util_format_get_nr_components(actualFormat) > 1)
>>>>> +         return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
>>>>> +                              SWIZZLE_ZERO, SWIZZLE_W);
>>>>> +      else
>>>>> +         return SWIZZLE_XYZW;
>>>>> +   case GL_LUMINANCE:
>>>>> +      if (util_format_get_nr_components(actualFormat) > 1)
>>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X,
>>>>> SWIZZLE_ONE);
>>>>> +      else
>>>>> +         return SWIZZLE_XYZW;
>>>>> +   case GL_LUMINANCE_ALPHA:
>>>>> +      if (util_format_get_nr_components(actualFormat) > 2)
>>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X,
>>>>> SWIZZLE_W);
>>>>> +      else
>>>>> +         return SWIZZLE_XYZW;
>>>>> +   case GL_INTENSITY:
>>>>> +      if (util_format_get_nr_components(actualFormat) > 1)
>>>>> +         return SWIZZLE_XXXX;
>>>>> +      else
>>>>> +         return SWIZZLE_XYZW;
>>>>> +   case GL_STENCIL_INDEX:
>>>>> +   case GL_DEPTH_STENCIL:
>>>>> +   case GL_DEPTH_COMPONENT:
>>>>> +      /* Now examine the depth mode */
>>>>> +      switch (depthMode) {
>>>>> +      case GL_LUMINANCE:
>>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X,
>>>>> SWIZZLE_ONE);
>>>>> +      case GL_INTENSITY:
>>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X,
>>>>> SWIZZLE_X);
>>>>> +      case GL_ALPHA:
>>>>> +         /* The texture(sampler*Shadow) functions from GLSL 1.30
>>>>> ignore
>>>>> +          * the depth mode and return float, while older shadow*
>>>>> functions
>>>>> +          * and ARB_fp instructions return vec4 according to the
>>>>> depth mode.
>>>>> +          *
>>>>> +          * The problem with the GLSL 1.30 functions is that
>>>>> GL_ALPHA forces
>>>>> +          * them to return 0, breaking them completely.
>>>>> +          *
>>>>> +          * A proper fix would increase code complexity and that's
>>>>> not worth
>>>>> +          * it for a rarely used feature such as the GL_ALPHA
>>>>> depth mode
>>>>> +          * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for
>>>>> all
>>>>> +          * shaders that use GLSL 1.30 or later.
>>>>> +          *
>>>>> +          * BTW, it's required that sampler views are updated when
>>>>> +          * shaders change (check_sampler_swizzle takes care of
>>>>> that).
>>>>> +          */
>>>>> +         if (glsl_version && glsl_version >= 130)
>>>>> +            return SWIZZLE_XXXX;
>>>>> +         else
>>>>> +            return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
>>>>> +                                 SWIZZLE_ZERO, SWIZZLE_X);
>>>>> +      case GL_RED:
>>>>> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
>>>>> +                              SWIZZLE_ZERO, SWIZZLE_ONE);
>>>>> +      default:
>>>>> +         assert(!"Unexpected depthMode");
>>>>> +         return SWIZZLE_XYZW;
>>>>> +      }
>>>>> +   default:
>>>>> +      assert(!"Unexpected baseFormat");
>>>>> +      return SWIZZLE_XYZW;
>>>>> +   }
>>>>> +}
>>>>> +
>>>>> +
>>>>> +static unsigned
>>>>> +get_texture_format_swizzle(const struct st_context *st,
>>>>> +                           const struct st_texture_object *stObj,
>>>>> +                           unsigned glsl_version)
>>>>> +{
>>>>> +   GLenum baseFormat = _mesa_texture_base_format(&stObj->base);
>>>>> +   unsigned tex_swizzle;
>>>>> +
>>>>> +   if (baseFormat != GL_NONE) {
>>>>> +      GLenum depth_mode = stObj->base.DepthMode;
>>>>> +      /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED
>>>>> for textures
>>>>> +       * with depth component data specified with a sized internal
>>>>> format.
>>>>> +       */
>>>>> +      if (_mesa_is_gles3(st->ctx) &&
>>>>> +          util_format_is_depth_or_stencil(stObj->pt->format)) {
>>>>> +         const struct gl_texture_image *firstImage =
>>>>> +            _mesa_base_tex_image(&stObj->base);
>>>>> +         if (firstImage->InternalFormat != GL_DEPTH_COMPONENT &&
>>>>> +             firstImage->InternalFormat != GL_DEPTH_STENCIL &&
>>>>> +             firstImage->InternalFormat != GL_STENCIL_INDEX)
>>>>> +            depth_mode = GL_RED;
>>>>> +      }
>>>>> +      tex_swizzle = compute_texture_format_swizzle(baseFormat,
>>>>> +                                                   depth_mode,
>>>>> +                                                   stObj->pt->format,
>>>>> +                                                   glsl_version);
>>>>> +   }
>>>>> +   else {
>>>>> +      tex_swizzle = SWIZZLE_XYZW;
>>>>> +   }
>>>>> +
>>>>> +   /* Combine the texture format swizzle with user's swizzle */
>>>>> +   return swizzle_swizzle(stObj->base._Swizzle, tex_swizzle);
>>>>> +}
>>>>> +
>>>>> +
>>>>> +/**
>>>>> + * Return TRUE if the texture's sampler view swizzle is not equal to
>>>>> + * the texture's swizzle.
>>>>> + *
>>>>> + * \param stObj  the st texture object,
>>>>> + */
>>>>> +static boolean
>>>>> +check_sampler_swizzle(const struct st_context *st,
>>>>> +                      const struct st_texture_object *stObj,
>>>>> +                     const struct pipe_sampler_view *sv, unsigned
>>>>> glsl_version)
>>>>> +{
>>>>> +   unsigned swizzle = get_texture_format_swizzle(st, stObj,
>>>>> glsl_version);
>>>>> +
>>>>> +   return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
>>>>> +           (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
>>>>> +           (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
>>>>> +           (sv->swizzle_a != GET_SWZ(swizzle, 3)));
>>>>> +}
>>>>> +
>>>>> +
>>>>> +static unsigned
>>>>> +last_level(const struct st_texture_object *stObj)
>>>>> +{
>>>>> +   unsigned ret = MIN2(stObj->base.MinLevel + stObj->base._MaxLevel,
>>>>> +                       stObj->pt->last_level);
>>>>> +   if (stObj->base.Immutable)
>>>>> +      ret = MIN2(ret, stObj->base.MinLevel + stObj->base.NumLevels
>>>>> - 1);
>>>>> +   return ret;
>>>>> +}
>>>>> +
>>>>> +
>>>>> +static unsigned
>>>>> +last_layer(const struct st_texture_object *stObj)
>>>>> +{
>>>>> +   if (stObj->base.Immutable && stObj->pt->array_size > 1)
>>>>> +      return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1,
>>>>> +                  stObj->pt->array_size - 1);
>>>>> +   return stObj->pt->array_size - 1;
>>>>> +}
>>>>> +
>>>>> +
>>>>> +/**
>>>>> + * Determine the format for the texture sampler view.
>>>>> + */
>>>>> +static enum pipe_format
>>>>> +get_sampler_view_format(struct st_context *st,
>>>>> +                        const struct st_texture_object *stObj,
>>>>> +                        const struct gl_sampler_object *samp)
>>>>> +{
>>>>> +   enum pipe_format format;
>>>>> +
>>>>> +   if (stObj->base.Target == GL_TEXTURE_BUFFER) {
>>>>> +      format =
>>>>> +         st_mesa_format_to_pipe_format(st,
>>>>> stObj->base._BufferObjectFormat);
>>>>> +   }
>>>>> +   else {
>>>>> +      format =
>>>>> +         stObj->surface_based ? stObj->surface_format :
>>>>> stObj->pt->format;
>>>>> +
>>>>> +      if (util_format_is_depth_and_stencil(format)) {
>>>>> +         if (stObj->base.StencilSampling) {
>>>>> +            format = util_format_stencil_only(format);
>>>>> +         }
>>>>> +         else {
>>>>> +            GLenum baseFormat =
>>>>> _mesa_texture_base_format(&stObj->base);
>>>>> +            if (baseFormat == GL_STENCIL_INDEX) {
>>>>> +               format = util_format_stencil_only(format);
>>>>> +            }
>>>>> +         }
>>>>> +      }
>>>>> +      else {
>>>>> +         /* If sRGB decoding is off, use the linear format */
>>>>> +         if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
>>>>> +            format = util_format_linear(format);
>>>>> +         }
>>>>> +
>>>>> +         /* Use R8_UNORM for video formats */
>>>>> +         switch (format) {
>>>>> +         case PIPE_FORMAT_NV12:
>>>>> +         case PIPE_FORMAT_IYUV:
>>>>> +            format = PIPE_FORMAT_R8_UNORM;
>>>>> +            break;
>>>>> +         default:
>>>>> +            break;
>>>>> +         }
>>>>> +      }
>>>>> +   }
>>>>> +
>>>>> +   return format;
>>>>> +}
>>>>> +
>>>>> +
>>>>> +static struct pipe_sampler_view *
>>>>> +st_create_texture_sampler_view_from_stobj(struct st_context *st,
>>>>> +                                         struct st_texture_object
>>>>> *stObj,
>>>>> +                                         enum pipe_format format,
>>>>> +                                          unsigned glsl_version)
>>>>> +{
>>>>> +   struct pipe_sampler_view templ;
>>>>> +   unsigned swizzle = get_texture_format_swizzle(st, stObj,
>>>>> glsl_version);
>>>>> +
>>>>> +   u_sampler_view_default_template(&templ, stObj->pt, format);
>>>>> +
>>>>> +   if (stObj->pt->target == PIPE_BUFFER) {
>>>>> +      unsigned base, size;
>>>>> +
>>>>> +      base = stObj->base.BufferOffset;
>>>>> +      if (base >= stObj->pt->width0)
>>>>> +         return NULL;
>>>>> +      size = MIN2(stObj->pt->width0 - base,
>>>>> (unsigned)stObj->base.BufferSize);
>>>>> +      if (!size)
>>>>> +         return NULL;
>>>>> +
>>>>> +      templ.u.buf.offset = base;
>>>>> +      templ.u.buf.size = size;
>>>>> +   } else {
>>>>> +      templ.u.tex.first_level = stObj->base.MinLevel +
>>>>> stObj->base.BaseLevel;
>>>>> +      templ.u.tex.last_level = last_level(stObj);
>>>>> +      assert(templ.u.tex.first_level <= templ.u.tex.last_level);
>>>>> +      templ.u.tex.first_layer = stObj->base.MinLayer;
>>>>> +      templ.u.tex.last_layer = last_layer(stObj);
>>>>> +      assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
>>>>> +      templ.target = gl_target_to_pipe(stObj->base.Target);
>>>>> +   }
>>>>> +
>>>>> +   templ.swizzle_r = GET_SWZ(swizzle, 0);
>>>>> +   templ.swizzle_g = GET_SWZ(swizzle, 1);
>>>>> +   templ.swizzle_b = GET_SWZ(swizzle, 2);
>>>>> +   templ.swizzle_a = GET_SWZ(swizzle, 3);
>>>>> +
>>>>> +   return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ);
>>>>> +}
>>>>> +
>>>>> +
>>>>> +struct pipe_sampler_view *
>>>>> +st_get_texture_sampler_view_from_stobj(struct st_context *st,
>>>>> +                                       struct st_texture_object
>>>>> *stObj,
>>>>> +                                       const struct
>>>>> gl_sampler_object *samp,
>>>>> +                                       unsigned glsl_version)
>>>>> +{
>>>>> +   struct pipe_sampler_view **sv;
>>>>> +
>>>>> +   assert(stObj->pt);
>>>>> +   if (!stObj || !stObj->pt) {
>>>>> +      return NULL;
>>>>> +   }
>>>>> +
>>>>> +   sv = st_texture_get_sampler_view(st, stObj);
>>>>> +
>>>>> +   if (*sv) {
>>>>> +      /* Debug check: make sure that the sampler view's parameters
>>>>> are
>>>>> +       * what they're supposed to be.
>>>>> +       */
>>>>> +      MAYBE_UNUSED struct pipe_sampler_view *view = *sv;
>>>>> +      assert(!check_sampler_swizzle(st, stObj, view, glsl_version));
>>>>> +      assert(get_sampler_view_format(st, stObj, samp) ==
>>>>> view->format);
>>>>> +      assert(gl_target_to_pipe(stObj->base.Target) == view->target);
>>>>> +      assert(stObj->base.MinLevel + stObj->base.BaseLevel ==
>>>>> +             view->u.tex.first_level);
>>>>> +      assert(last_level(stObj) == view->u.tex.last_level);
>>>>> +      assert(stObj->base.MinLayer == view->u.tex.first_layer);
>>>>> +      assert(last_layer(stObj) == view->u.tex.last_layer);
>>>>> +   }
>>>>> +   else {
>>>>> +      /* create new sampler view */
>>>>> +      enum pipe_format format = get_sampler_view_format(st, stObj,
>>>>> samp);
>>>>> +
>>>>> +      *sv = st_create_texture_sampler_view_from_stobj(st, stObj,
>>>>> +                                                      format,
>>>>> glsl_version);
>>>>> +
>>>>> +   }
>>>>> +
>>>>> +   return *sv;
>>>>> +}
>>>>> diff --git a/src/mesa/state_tracker/st_sampler_view.h
>>>>> b/src/mesa/state_tracker/st_sampler_view.h
>>>>> new file mode 100644
>>>>> index 0000000..d4c38bc
>>>>> --- /dev/null
>>>>> +++ b/src/mesa/state_tracker/st_sampler_view.h
>>>>> @@ -0,0 +1,83 @@
>>>>> +/*
>>>>> + * Copyright 2016 VMware, Inc.
>>>>> + * All Rights Reserved.
>>>>> + *
>>>>> + * Permission is hereby granted, free of charge, to any person
>>>>> obtaining a
>>>>> + * copy of this software and associated documentation files (the
>>>>> + * "Software"), to deal in the Software without restriction,
>>>>> including
>>>>> + * without limitation the rights to use, copy, modify, merge,
>>>>> publish,
>>>>> + * distribute, sub license, and/or sell copies of the Software,
>>>>> and to
>>>>> + * permit persons to whom the Software is furnished to do so,
>>>>> subject to
>>>>> + * the following conditions:
>>>>> + *
>>>>> + * The above copyright notice and this permission notice
>>>>> (including the
>>>>> + * next paragraph) shall be included in all copies or substantial
>>>>> portions
>>>>> + * of the Software.
>>>>> + *
>>>>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>>>>> EXPRESS
>>>>> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>>>>> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
>>>>> NON-INFRINGEMENT.
>>>>> + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
>>>>> + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
>>>>> CONTRACT,
>>>>> + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
>>>>> + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
>>>>> + */
>>>>> +
>>>>> +
>>>>> +#ifndef ST_SAMPLER_VIEW_H
>>>>> +#define ST_SAMPLER_VIEW_H
>>>>> +
>>>>> +#include "pipe/p_compiler.h"
>>>>> +#include "pipe/p_context.h"
>>>>> +#include "pipe/p_state.h"
>>>>> +#include "util/u_sampler.h"
>>>>> +
>>>>> +struct st_texture_object;
>>>>> +
>>>>> +
>>>>> +static inline struct pipe_sampler_view *
>>>>> +st_create_texture_sampler_view_format(struct pipe_context *pipe,
>>>>> +                                      struct pipe_resource *texture,
>>>>> +                                      enum pipe_format format)
>>>>> +{
>>>>> +   struct pipe_sampler_view templ;
>>>>> +
>>>>> +   u_sampler_view_default_template(&templ, texture, format);
>>>>> +
>>>>> +   return pipe->create_sampler_view(pipe, texture, &templ);
>>>>> +}
>>>>> +
>>>>> +
>>>>> +static inline struct pipe_sampler_view *
>>>>> +st_create_texture_sampler_view(struct pipe_context *pipe,
>>>>> +                               struct pipe_resource *texture)
>>>>> +{
>>>>> +   return st_create_texture_sampler_view_format(pipe, texture,
>>>>> +                                                texture->format);
>>>>> +}
>>>>> +
>>>>> +
>>>>> +extern struct pipe_sampler_view **
>>>>> +st_texture_get_sampler_view(struct st_context *st,
>>>>> +                            struct st_texture_object *stObj);
>>>>> +
>>>>> +extern void
>>>>> +st_texture_release_sampler_view(struct st_context *st,
>>>>> +                                struct st_texture_object *stObj);
>>>>> +
>>>>> +extern void
>>>>> +st_texture_release_all_sampler_views(struct st_context *st,
>>>>> +                                     struct st_texture_object
>>>>> *stObj);
>>>>> +
>>>>> +void
>>>>> +st_texture_free_sampler_views(struct st_texture_object *stObj);
>>>>> +
>>>>> +
>>>>> +struct pipe_sampler_view *
>>>>> +st_get_texture_sampler_view_from_stobj(struct st_context *st,
>>>>> +                                       struct st_texture_object
>>>>> *stObj,
>>>>> +                                       const struct
>>>>> gl_sampler_object *samp,
>>>>> +                                       unsigned glsl_version);
>>>>> +
>>>>> +
>>>>> +#endif /* ST_SAMPLER_VIEW_H */
>>>>> diff --git a/src/mesa/state_tracker/st_texture.c
>>>>> b/src/mesa/state_tracker/st_texture.c
>>>>> index 32e5b84..a2c36ac 100644
>>>>> --- a/src/mesa/state_tracker/st_texture.c
>>>>> +++ b/src/mesa/state_tracker/st_texture.c
>>>>> @@ -418,96 +418,3 @@ st_create_color_map_texture(struct gl_context
>>>>> *ctx)
>>>>>                             texSize, texSize, 1, 1, 0,
>>>>> PIPE_BIND_SAMPLER_VIEW);
>>>>>      return pt;
>>>>>   }
>>>>> -
>>>>> -/**
>>>>> - * Try to find a matching sampler view for the given context.
>>>>> - * If none is found an empty slot is initialized with a
>>>>> - * template and returned instead.
>>>>> - */
>>>>> -struct pipe_sampler_view **
>>>>> -st_texture_get_sampler_view(struct st_context *st,
>>>>> -                            struct st_texture_object *stObj)
>>>>> -{
>>>>> -   struct pipe_sampler_view **free = NULL;
>>>>> -   GLuint i;
>>>>> -
>>>>> -   for (i = 0; i < stObj->num_sampler_views; ++i) {
>>>>> -      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
>>>>> -      /* Is the array entry used ? */
>>>>> -      if (*sv) {
>>>>> -         /* check if the context matches */
>>>>> -         if ((*sv)->context == st->pipe) {
>>>>> -            return sv;
>>>>> -         }
>>>>> -      } else {
>>>>> -         /* Found a free slot, remember that */
>>>>> -         free = sv;
>>>>> -      }
>>>>> -   }
>>>>> -
>>>>> -   /* Couldn't find a slot for our context, create a new one */
>>>>> -
>>>>> -   if (!free) {
>>>>> -      /* Haven't even found a free one, resize the array */
>>>>> -      GLuint old_size = stObj->num_sampler_views * sizeof(void *);
>>>>> -      GLuint new_size = old_size + sizeof(void *);
>>>>> -      stObj->sampler_views = REALLOC(stObj->sampler_views,
>>>>> old_size, new_size);
>>>>> -      free = &stObj->sampler_views[stObj->num_sampler_views++];
>>>>> -      *free = NULL;
>>>>> -   }
>>>>> -
>>>>> -   assert(*free == NULL);
>>>>> -
>>>>> -   return free;
>>>>> -}
>>>>> -
>>>>> -
>>>>> -/**
>>>>> - * For the given texture object, release any sampler views which
>>>>> belong
>>>>> - * to the calling context.
>>>>> - */
>>>>> -void
>>>>> -st_texture_release_sampler_view(struct st_context *st,
>>>>> -                                struct st_texture_object *stObj)
>>>>> -{
>>>>> -   GLuint i;
>>>>> -
>>>>> -   for (i = 0; i < stObj->num_sampler_views; ++i) {
>>>>> -      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
>>>>> -
>>>>> -      if (*sv && (*sv)->context == st->pipe) {
>>>>> -         pipe_sampler_view_reference(sv, NULL);
>>>>> -         break;
>>>>> -      }
>>>>> -   }
>>>>> -}
>>>>> -
>>>>> -
>>>>> -/**
>>>>> - * Release all sampler views attached to the given texture object,
>>>>> regardless
>>>>> - * of the context.
>>>>> - */
>>>>> -void
>>>>> -st_texture_release_all_sampler_views(struct st_context *st,
>>>>> -                                     struct st_texture_object *stObj)
>>>>> -{
>>>>> -   GLuint i;
>>>>> -
>>>>> -   /* XXX This should use sampler_views[i]->pipe, not st->pipe */
>>>>> -   for (i = 0; i < stObj->num_sampler_views; ++i)
>>>>> -      pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
>>>>> -}
>>>>> -
>>>>> -
>>>>> -void
>>>>> -st_texture_free_sampler_views(struct st_texture_object *stObj)
>>>>> -{
>>>>> -   /* NOTE:
>>>>> -    * We use FREE() here to match REALLOC() above.  Both come from
>>>>> -    * u_memory.h, not imports.h.  If we mis-match MALLOC/FREE from
>>>>> -    * those two headers we can trash the heap.
>>>>> -    */
>>>>> -   FREE(stObj->sampler_views);
>>>>> -   stObj->sampler_views = NULL;
>>>>> -   stObj->num_sampler_views = 0;
>>>>> -}
>>>>> diff --git a/src/mesa/state_tracker/st_texture.h
>>>>> b/src/mesa/state_tracker/st_texture.h
>>>>> index 9c9a05b..730843a 100644
>>>>> --- a/src/mesa/state_tracker/st_texture.h
>>>>> +++ b/src/mesa/state_tracker/st_texture.h
>>>>> @@ -155,26 +155,6 @@ st_get_stobj_resource(struct st_texture_object
>>>>> *stObj)
>>>>>   }
>>>>>
>>>>>
>>>>> -static inline struct pipe_sampler_view *
>>>>> -st_create_texture_sampler_view_format(struct pipe_context *pipe,
>>>>> -                                      struct pipe_resource *texture,
>>>>> -                                      enum pipe_format format)
>>>>> -{
>>>>> -   struct pipe_sampler_view templ;
>>>>> -
>>>>> -   u_sampler_view_default_template(&templ, texture, format);
>>>>> -
>>>>> -   return pipe->create_sampler_view(pipe, texture, &templ);
>>>>> -}
>>>>> -
>>>>> -static inline struct pipe_sampler_view *
>>>>> -st_create_texture_sampler_view(struct pipe_context *pipe,
>>>>> -                               struct pipe_resource *texture)
>>>>> -{
>>>>> -   return st_create_texture_sampler_view_format(pipe, texture,
>>>>> -                                                texture->format);
>>>>> -}
>>>>> -
>>>>>   static inline struct st_texture_object *
>>>>>   st_get_texture_object(struct gl_context *ctx,
>>>>>                         const struct gl_program *prog,
>>>>> @@ -261,20 +241,6 @@ st_texture_image_copy(struct pipe_context *pipe,
>>>>>   extern struct pipe_resource *
>>>>>   st_create_color_map_texture(struct gl_context *ctx);
>>>>>
>>>>> -extern struct pipe_sampler_view **
>>>>> -st_texture_get_sampler_view(struct st_context *st,
>>>>> -                            struct st_texture_object *stObj);
>>>>> -
>>>>> -extern void
>>>>> -st_texture_release_sampler_view(struct st_context *st,
>>>>> -                                struct st_texture_object *stObj);
>>>>> -
>>>>> -extern void
>>>>> -st_texture_release_all_sampler_views(struct st_context *st,
>>>>> -                                     struct st_texture_object
>>>>> *stObj);
>>>>> -
>>>>> -void
>>>>> -st_texture_free_sampler_views(struct st_texture_object *stObj);
>>>>>
>>>>>   bool
>>>>>   st_etc_fallback(struct st_context *st, struct gl_texture_image
>>>>> *texImage);
>>>>> --
>>>>> 1.9.1
>>>>>
>>>>> _______________________________________________
>>>>> mesa-dev mailing list
>>>>> mesa-dev at lists.freedesktop.org
>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__lists.freedesktop.org_mailman_listinfo_mesa-2Ddev&d=CwIFaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=qewvEskMVJroW2jTj4r53TusQPOf4OpGkM2Mgq48ITM&s=yEcyTRPAo3MDOW89JHDwfcrpaRIz1DG13QYBWH8YXgY&e=
>>>>>
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev



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