[Mesa-dev] [PATCH v3] glsl: optimize copy_propagation_elements pass

Kenneth Graunke kenneth at whitecape.org
Thu Oct 6 08:29:57 UTC 2016


On Friday, September 30, 2016 8:12:12 AM PDT Ian Romanick wrote:
> From: Tapani Pälli <tapani.palli at intel.com>
> 
> Changes make copy_propagation_elements pass faster, reducing link
> time spent in test case of bug 94477. Does not fix the actual issue
> but brings down the total time. No regressions seen in CI.
> 
> v2 (idr): Formatting / whitespace fixes.  Embed the acp_ref in the
> acp_entry.
> 
> v3 (idr): Delete unused copy constructor.  Use while(pop_head) instead
> of foreach() { remove }.
> 
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>

This patch is:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

Assuming there are no changes in shader-db instruction counts
before/after this change, feel free to push it.  Thanks for taking
care of this!
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