[Mesa-dev] [PATCH 02/75] gallium/util: Really allow aliasing for u_box_union_*

Axel Davy axel.davy at ens.fr
Thu Oct 6 17:57:24 UTC 2016


Gallium nine relies on aliasing to work with this function.
Without this patch, dirty region tracking was incorrect, which
could lead to incorrect textures or vertex buffers.
Fixes several game bugs with nine.
Fixes https://github.com/iXit/Mesa-3D/issues/234

Signed-off-by: Axel Davy <axel.davy at ens.fr>
Reviewed-by: Patrick Rudolph <siro at das-labor.org>

Cc: "12.0" <mesa-stable at lists.freedesktop.org>
---
 src/gallium/auxiliary/util/u_box.h | 31 ++++++++++++++++++++-----------
 1 file changed, 20 insertions(+), 11 deletions(-)

diff --git a/src/gallium/auxiliary/util/u_box.h b/src/gallium/auxiliary/util/u_box.h
index eb41f8a..b3f478e 100644
--- a/src/gallium/auxiliary/util/u_box.h
+++ b/src/gallium/auxiliary/util/u_box.h
@@ -124,11 +124,15 @@ static inline void
 u_box_union_2d(struct pipe_box *dst,
                const struct pipe_box *a, const struct pipe_box *b)
 {
-   dst->x = MIN2(a->x, b->x);
-   dst->y = MIN2(a->y, b->y);
+   int x, y;
 
-   dst->width = MAX2(a->x + a->width, b->x + b->width) - dst->x;
-   dst->height = MAX2(a->y + a->height, b->y + b->height) - dst->y;
+   x = MIN2(a->x, b->x);
+   y = MIN2(a->y, b->y);
+
+   dst->width = MAX2(a->x + a->width, b->x + b->width) - x;
+   dst->height = MAX2(a->y + a->height, b->y + b->height) - y;
+   dst->x = x;
+   dst->y = y;
 }
 
 /* Aliasing of @dst permitted. */
@@ -136,13 +140,18 @@ static inline void
 u_box_union_3d(struct pipe_box *dst,
                const struct pipe_box *a, const struct pipe_box *b)
 {
-   dst->x = MIN2(a->x, b->x);
-   dst->y = MIN2(a->y, b->y);
-   dst->z = MIN2(a->z, b->z);
-
-   dst->width = MAX2(a->x + a->width, b->x + b->width) - dst->x;
-   dst->height = MAX2(a->y + a->height, b->y + b->height) - dst->y;
-   dst->depth = MAX2(a->z + a->depth, b->z + b->depth) - dst->z;
+   int x, y, z;
+
+   x = MIN2(a->x, b->x);
+   y = MIN2(a->y, b->y);
+   z = MIN2(a->z, b->z);
+
+   dst->width = MAX2(a->x + a->width, b->x + b->width) - x;
+   dst->height = MAX2(a->y + a->height, b->y + b->height) - y;
+   dst->depth = MAX2(a->z + a->depth, b->z + b->depth) - z;
+   dst->x = x;
+   dst->y = y;
+   dst->z = z;
 }
 
 static inline boolean
-- 
2.10.0



More information about the mesa-dev mailing list