[Mesa-dev] [PATCH 02/75] gallium/util: Really allow aliasing for u_box_union_*

Axel Davy axel.davy at ens.fr
Thu Oct 6 17:59:47 UTC 2016


Sorry, ignore this, I sent a new one with the corrected title.

On 06/10/2016 19:57, Axel Davy wrote:
> Gallium nine relies on aliasing to work with this function.
> Without this patch, dirty region tracking was incorrect, which
> could lead to incorrect textures or vertex buffers.
> Fixes several game bugs with nine.
> Fixes https://github.com/iXit/Mesa-3D/issues/234
>
> Signed-off-by: Axel Davy <axel.davy at ens.fr>
> Reviewed-by: Patrick Rudolph <siro at das-labor.org>
>
> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> ---
>   src/gallium/auxiliary/util/u_box.h | 31 ++++++++++++++++++++-----------
>   1 file changed, 20 insertions(+), 11 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_box.h b/src/gallium/auxiliary/util/u_box.h
> index eb41f8a..b3f478e 100644
> --- a/src/gallium/auxiliary/util/u_box.h
> +++ b/src/gallium/auxiliary/util/u_box.h
> @@ -124,11 +124,15 @@ static inline void
>   u_box_union_2d(struct pipe_box *dst,
>                  const struct pipe_box *a, const struct pipe_box *b)
>   {
> -   dst->x = MIN2(a->x, b->x);
> -   dst->y = MIN2(a->y, b->y);
> +   int x, y;
>   
> -   dst->width = MAX2(a->x + a->width, b->x + b->width) - dst->x;
> -   dst->height = MAX2(a->y + a->height, b->y + b->height) - dst->y;
> +   x = MIN2(a->x, b->x);
> +   y = MIN2(a->y, b->y);
> +
> +   dst->width = MAX2(a->x + a->width, b->x + b->width) - x;
> +   dst->height = MAX2(a->y + a->height, b->y + b->height) - y;
> +   dst->x = x;
> +   dst->y = y;
>   }
>   
>   /* Aliasing of @dst permitted. */
> @@ -136,13 +140,18 @@ static inline void
>   u_box_union_3d(struct pipe_box *dst,
>                  const struct pipe_box *a, const struct pipe_box *b)
>   {
> -   dst->x = MIN2(a->x, b->x);
> -   dst->y = MIN2(a->y, b->y);
> -   dst->z = MIN2(a->z, b->z);
> -
> -   dst->width = MAX2(a->x + a->width, b->x + b->width) - dst->x;
> -   dst->height = MAX2(a->y + a->height, b->y + b->height) - dst->y;
> -   dst->depth = MAX2(a->z + a->depth, b->z + b->depth) - dst->z;
> +   int x, y, z;
> +
> +   x = MIN2(a->x, b->x);
> +   y = MIN2(a->y, b->y);
> +   z = MIN2(a->z, b->z);
> +
> +   dst->width = MAX2(a->x + a->width, b->x + b->width) - x;
> +   dst->height = MAX2(a->y + a->height, b->y + b->height) - y;
> +   dst->depth = MAX2(a->z + a->depth, b->z + b->depth) - z;
> +   dst->x = x;
> +   dst->y = y;
> +   dst->z = z;
>   }
>   
>   static inline boolean




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