[Mesa-dev] [Bug 98131] Compiler should reject lowp/mediump qualifiers on atomic_uints
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 7 00:31:38 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98131
Bug ID: 98131
Summary: Compiler should reject lowp/mediump qualifiers on
atomic_uints
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: mesa-dev at lists.freedesktop.org
Reporter: kenneth at whitecape.org
QA Contact: intel-3d-bugs at lists.freedesktop.org
Blocks: 94448
dEQP-GLES31.functional.debug.negative_coverage.callbacks.atomic_counter.atomic_precision
dEQP-GLES31.functional.debug.negative_coverage.get_error.atomic_counter.atomic_precision
dEQP-GLES31.functional.debug.negative_coverage.log.atomic_counter.atomic_precision
try to compile shaders with mediump/lowp atomic_uint variables. It expects
compilation to fail, but we let it succeed. We likely need to raise an error.
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=94448
[Bug 94448] double Everything's Quality, Please! (Fix all the dEQP bugs!)
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