[Mesa-dev] [PATCH 20/75] st/nine: Initial ProcessVertices support
Roland Scheidegger
sroland at vmware.com
Fri Oct 7 14:06:48 UTC 2016
Am 07.10.2016 um 00:33 schrieb Axel Davy:
> On 06/10/2016 22:28, Ilia Mirkin wrote:
>> On Thu, Oct 6, 2016 at 4:24 PM, Axel Davy <axel.davy at ens.fr> wrote:
>>> On 05/10/2016 22:08, Axel Davy wrote:
>>>> HRESULT NINE_WINAPI
>>>> NineDevice9_ProcessVertices( struct NineDevice9 *This,
>>>> UINT SrcStartIndex,
>>>> @@ -3174,33 +3188,69 @@ NineDevice9_ProcessVertices( struct NineDevice9
>>>> *This,
>>>> IDirect3DVertexDeclaration9
>>>> *pVertexDecl,
>>>> DWORD Flags )
>>>> {
>>>> - struct pipe_screen *screen = This->screen;
>>>> + struct pipe_screen *screen_sw = This->screen_sw;
>>>> + struct pipe_context *pipe_sw = This->pipe_sw;
>>>> struct NineVertexDeclaration9 *vdecl =
>>>> NineVertexDeclaration9(pVertexDecl);
>>>> + struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
>>>> struct NineVertexShader9 *vs;
>>>> struct pipe_resource *resource;
>>>> + struct pipe_transfer *transfer = NULL;
>>>> + struct pipe_stream_output_info so;
>>>> struct pipe_stream_output_target *target;
>>>> struct pipe_draw_info draw;
>>>> + struct pipe_box box;
>>>> + unsigned offsets[1] = {0};
>>>> HRESULT hr;
>>>> - unsigned buffer_offset, buffer_size;
>>>> + unsigned buffer_size;
>>>> + void *map;
>>>> DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
>>>> "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
>>>> This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
>>>> pVertexDecl, Flags);
>>>> - if (!screen->get_param(screen,
>>>> PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS))
>>>> - STUB(D3DERR_INVALIDCALL);
>>>> + if (!screen_sw->get_param(screen_sw,
>>>> PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) {
>>>> + DBG("ProcessVertices not supported\n");
>>>> + return D3DERR_INVALIDCALL;
>>>> + }
>>>> - nine_update_state(This);
>>>> - /* TODO: Create shader with stream output. */
>>>> - STUB(D3DERR_INVALIDCALL);
>>>> - struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
>>>> + vs = This->state.programmable_vs ? This->state.vs : This->ff.vs;
>>>> + /* Note: version is 0 for ff */
>>>> + user_assert(vdecl || (vs->byte_code.version < 0x30 &&
>>>> dst->desc.FVF),
>>>> + D3DERR_INVALIDCALL);
>>>> + if (!vdecl) {
>>>> + DWORD FVF = dst->desc.FVF;
>>>> + vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
>>>> + if (!vdecl) {
>>>> + hr = NineVertexDeclaration9_new_from_fvf(This, FVF,
>>>> &vdecl);
>>>> + if (FAILED(hr))
>>>> + return hr;
>>>> + vdecl->fvf = FVF;
>>>> + util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
>>>> + NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
>>>> + }
>>>> + }
>>>> - vs = This->state.vs ? This->state.vs : This->ff.vs;
>>>> + /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags
>>>> + * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular
>>>> + * if not set, everything from src will be used, and dst
>>>> + * must match exactly the ff vs outputs.
>>>> + * TODO: Handle all the checks, etc for ff */
>>>> + user_assert(vdecl->position_t || This->state.programmable_vs,
>>>> + D3DERR_INVALIDCALL);
>>>> +
>>>> + /* TODO: Support vs < 3 and ff */
>>>> + user_assert(vs->byte_code.version == 0x30,
>>>> + D3DERR_INVALIDCALL);
>>>> + /* TODO: Not hardcode the constant buffers for swvp */
>>>> + user_assert(This->may_swvp,
>>>> + D3DERR_INVALIDCALL);
>>>> +
>>>> + nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex,
>>>> VertexCount,
>>>> &so);
>>>> - buffer_size = VertexCount * vs->so->stride[0];
>>>> - if (1) {
>>>> + buffer_size = VertexCount * so.stride[0] * 4;
>>>> + {
>>>> struct pipe_resource templ;
>>>> templ.target = PIPE_BUFFER;
>>>> @@ -3212,49 +3262,50 @@ NineDevice9_ProcessVertices( struct NineDevice9
>>>> *This,
>>>> templ.height0 = templ.depth0 = templ.array_size = 1;
>>>> templ.last_level = templ.nr_samples = 0;
>>>> - resource = This->screen->resource_create(This->screen,
>>>> &templ);
>>>> + resource = screen_sw->resource_create(screen_sw, &templ);
>>>> if (!resource)
>>>> return E_OUTOFMEMORY;
>>>> - buffer_offset = 0;
>>>> - } else {
>>>> - /* SO matches vertex declaration */
>>>> - resource = NineVertexBuffer9_GetResource(dst);
>>>> - buffer_offset = DestIndex * vs->so->stride[0];
>>>> }
>>>> - target = This->pipe->create_stream_output_target(This->pipe,
>>>> resource,
>>>> - buffer_offset,
>>>> - buffer_size);
>>>> + target = pipe_sw->create_stream_output_target(pipe_sw, resource,
>>>> + 0, buffer_size);
>>>> if (!target) {
>>>> pipe_resource_reference(&resource, NULL);
>>>> return D3DERR_DRIVERINTERNALERROR;
>>>> }
>>>> - if (!vdecl) {
>>>> - hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF,
>>>> &vdecl);
>>>> - if (FAILED(hr))
>>>> - goto out;
>>>> - }
>>>> -
>>>> init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount);
>>>> draw.instance_count = 1;
>>>> draw.indexed = FALSE;
>>>> - draw.start = SrcStartIndex;
>>>> + draw.start = 0;
>>>> draw.index_bias = 0;
>>>> - draw.min_index = SrcStartIndex;
>>>> - draw.max_index = SrcStartIndex + VertexCount - 1;
>>>> + draw.min_index = 0;
>>>> + draw.max_index = VertexCount - 1;
>>>> +
>>>> +
>>>> + pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets);
>>>> - This->pipe->set_stream_output_targets(This->pipe, 1,
>>>> &target, 0);
>>>> - This->pipe->draw_vbo(This->pipe, &draw);
>>>> - This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0);
>>>> - This->pipe->stream_output_target_destroy(This->pipe, target);
>>>> + pipe_sw->draw_vbo(pipe_sw, &draw);
>>>> +
>>>> + pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0);
>>>> + pipe_sw->stream_output_target_destroy(pipe_sw, target);
>>>> +
>>>> + u_box_1d(0, VertexCount * so.stride[0] * 4, &box);
>>>> + map = pipe_sw->transfer_map(pipe_sw, resource, 0,
>>>> PIPE_TRANSFER_READ,
>>>> &box,
>>>> + &transfer);
>>>> + if (!map) {
>>>> + hr = D3DERR_DRIVERINTERNALERROR;
>>>> + goto out;
>>>> + }
>>>> hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
>>>> dst, DestIndex,
>>>> VertexCount,
>>>> - resource, vs->so);
>>>> + map, &so);
>>>> + if (transfer)
>>>> + pipe_sw->transfer_unmap(pipe_sw, transfer);
>>>> +
>>>> out:
>>>> + nine_state_after_draw_sw(This);
>>>> pipe_resource_reference(&resource, NULL);
>>>> - if (!pVertexDecl)
>>>> - NineUnknown_Release(NineUnknown(vdecl));
>>>> return hr;
>>>> }
>>>>
>>> Hi,
>>>
>>> For some reason, this is not working well anymore on both llvmpipe and
>>> softpipe (but If I force screen_sw to take hal, that is radeonsi, the
>>> function works).
>>>
>>> It crashes at the last
>>>
>>> pipe_resource_reference(&resource, NULL);
>>>
>>>
>>> However the resource refcount is 1, so I don't see the problem....
>>> The patch used to work, but perhaps I broke it when modifying a few
>>> other
>>> stuffs.
>>> Any idea why this would crash ?
>> Recently a "next" pointer has been added to pipe_resource which has
>> been causing a few people grief as it's not always nulled out in the
>> initial templates. Not sure if it's relevant to this case or not.
>>
>> -ilia
>>
> Indeed, it seems to be that.
>
>
> What's the fix ? Should I set the field to NULL everywhere in nine when
> we create a resource ? Some tester said -O2 stopped working, I guess it
> is that as well.
>
Ideally you'd probably just zero-initialize the templates, but yes just
setting next to zero will do. (Though Rob proposed to fix that in
drivers instead by explicitly setting the next field to zero, ignoring
what state trackers set there.)
Roland
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