[Mesa-dev] [PATCH 06/13] st/glsl_to_tgsi: explicit handling of writemask for depth/stencil export
Nicolai Hähnle
nhaehnle at gmail.com
Fri Oct 7 19:55:17 UTC 2016
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 25 +++++++++++++++++--------
1 file changed, 17 insertions(+), 8 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index bb88196..3c2870d 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -2861,33 +2861,42 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir)
case 3:
l.writemask = WRITEMASK_XYZ;
break;
case 4:
l.writemask = WRITEMASK_XYZW;
break;
}
} else
l.writemask = WRITEMASK_XYZW;
}
- } else if (ir->lhs->type->is_scalar() &&
- !ir->lhs->type->is_64bit() &&
- ir->lhs->variable_referenced()->data.mode == ir_var_shader_out) {
- /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
- * FINISHME: W component of fragment shader output zero, work correctly.
- */
- l.writemask = WRITEMASK_XYZW;
} else {
int swizzles[4];
int first_enabled_chan = 0;
int rhs_chan = 0;
+ ir_variable *variable = ir->lhs->variable_referenced();
+
+ if (shader->Stage == MESA_SHADER_FRAGMENT &&
+ variable->data.mode == ir_var_shader_out &&
+ (variable->data.location == FRAG_RESULT_DEPTH ||
+ variable->data.location == FRAG_RESULT_STENCIL)) {
+ assert(ir->lhs->type->is_scalar());
+ assert(ir->write_mask == WRITEMASK_X);
- l.writemask = ir->write_mask;
+ if (variable->data.location == FRAG_RESULT_DEPTH)
+ l.writemask = WRITEMASK_Z;
+ else {
+ assert(variable->data.location == FRAG_RESULT_STENCIL);
+ l.writemask = WRITEMASK_Y;
+ }
+ } else {
+ l.writemask = ir->write_mask;
+ }
for (int i = 0; i < 4; i++) {
if (l.writemask & (1 << i)) {
first_enabled_chan = GET_SWZ(r.swizzle, i);
break;
}
}
/* Swizzle a small RHS vector into the channels being written.
*
--
2.7.4
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