[Mesa-dev] [PATCH 10/22] intel/blorp: Add an entrypoint for clearing depth and stencil
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Mon Oct 10 06:00:45 UTC 2016
On Sun, Oct 09, 2016 at 10:52:52PM -0700, Jason Ekstrand wrote:
> On Oct 9, 2016 10:48 PM, "Pohjolainen, Topi"
> <[1]topi.pohjolainen at gmail.com> wrote:
> >
> > On Fri, Oct 07, 2016 at 09:41:08PM -0700, Jason Ekstrand wrote:
> > > Signed-off-by: Jason Ekstrand <[2]jason at jlekstrand.net>
> > > ---
> > > src/intel/blorp/blorp.h | 10 ++++++++
> > > src/intel/blorp/blorp_clear.c | 58
> +++++++++++++++++++++++++++++++++++++++++++
> > > 2 files changed, 68 insertions(+)
> > >
> > > diff --git a/src/intel/blorp/blorp.h b/src/intel/blorp/blorp.h
> > > index 480f1bb..263d194 100644
> > > --- a/src/intel/blorp/blorp.h
> > > +++ b/src/intel/blorp/blorp.h
> > > @@ -134,6 +134,16 @@ blorp_clear(struct blorp_batch *batch,
> > > const bool color_write_disable[4]);
> > >
> > > void
> > > +blorp_clear_depth_stencil(struct blorp_batch *batch,
> > > + const struct blorp_surf *depth,
> > > + const struct blorp_surf *stencil,
> > > + uint32_t level, uint32_t start_layer,
> > > + uint32_t num_layers,
> > > + uint32_t x0, uint32_t y0, uint32_t x1,
> uint32_t y1,
> > > + bool clear_depth, float depth_value,
> > > + bool clear_stencil, uint8_t
> stencil_value);
> > > +
> > > +void
> > > blorp_ccs_resolve(struct blorp_batch *batch,
> > > struct blorp_surf *surf, enum isl_format
> format);
> > >
> > > diff --git a/src/intel/blorp/blorp_clear.c
> b/src/intel/blorp/blorp_clear.c
> > > index a8f29fd..1d6bf1c 100644
> > > --- a/src/intel/blorp/blorp_clear.c
> > > +++ b/src/intel/blorp/blorp_clear.c
> > > @@ -306,6 +306,64 @@ blorp_clear(struct blorp_batch *batch,
> > > }
> > >
> > > void
> > > +blorp_clear_depth_stencil(struct blorp_batch *batch,
> > > + const struct blorp_surf *depth,
> > > + const struct blorp_surf *stencil,
> > > + uint32_t level, uint32_t start_layer,
> > > + uint32_t num_layers,
> > > + uint32_t x0, uint32_t y0, uint32_t x1,
> uint32_t y1,
> > > + bool clear_depth, float depth_value,
> > > + bool clear_stencil, uint8_t
> stencil_value)
> > > +{
> > > + struct blorp_params params;
> > > + blorp_params_init(¶ms);
> > > +
> > > + params.x0 = x0;
> > > + params.y0 = y0;
> > > + params.x1 = x1;
> > > + params.y1 = y1;
> > > +
> > > + while (num_layers > 0) {
> > > + params.num_layers = num_layers;
> > > +
> > > + if (clear_stencil) {
> > > + brw_blorp_surface_info_init(batch->blorp,
> ¶ms.stencil, stencil,
> > > + level, start_layer,
> > > + ISL_FORMAT_UNSUPPORTED,
> true);
> > > + params.stencil_ref = stencil_value;
> > > +
> > > + params.dst.surf.samples = params.stencil.surf.samples;
> > > + params.dst.surf.logical_level0_px =
> > > + params.stencil.surf.logical_level0_px;
> > > +
> > > + if (params.stencil.view.array_len < params.num_layers)
> > > + params.num_layers = params.stencil.view.array_len;
> > > + }
> > > +
> > > + if (clear_depth) {
> > > + brw_blorp_surface_info_init(batch->blorp, ¶ms.depth,
> depth,
> > > + level, start_layer,
> > > + ISL_FORMAT_UNSUPPORTED,
> true);
> > > + params.z = depth_value;
> > > + params.depth_format =
> > > + isl_format_get_depth_format(depth->surf->format,
> false);
> > > +
> > > + params.dst.surf.samples = params.depth.surf.samples;
> > > + params.dst.surf.logical_level0_px =
> > > + params.depth.surf.logical_level0_px;
> > > +
> > > + if (params.depth.view.array_len < params.num_layers)
> > > + params.num_layers = params.depth.view.array_len;
> >
> > Stencil already does the same, could we add an assert here:
> >
> > assert(!clear_stencil ||
> > params.depth.view.array_len ==
> > params.stencil.view.array_len)
>
> Sure.
>
> >
> > Moreover, I thought that start_layer + num_layers <= view.array_len
> should
> > always apply. You seem to explicitly prepare for that not to hold.
> Could you
> > give an example?
>
> I had to do this recently with the other clears as well. Sandy Bridge
> has a max of 512 layers for rendering. In the surface_info_init
> function, we clamp as needed and this ensures that 16k-slice textures
> get 32 draw calls.
Ah, right, that makes sense. How would you feel we added that as comment?
/* Sandy Bridge has a max of 512 layers for rendering. In the
* surface_info_init function, we clamp as needed and this ensures that
* 16k-slice textures get 32 draw calls.
*/
assert(start_layer + num_layers <= view.array_len || gen == 6);
Otherwise:
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
>
> > > + }
> > > +
> > > + batch->blorp->exec(batch, ¶ms);
> > > +
> > > + start_layer += params.num_layers;
> > > + num_layers -= params.num_layers;
> > > + }
> > > +}
> > > +
> > > +void
> > > blorp_ccs_resolve(struct blorp_batch *batch,
> > > struct blorp_surf *surf, enum isl_format format)
> > > {
> > > --
> > > 2.5.0.400.gff86faf
> > >
> > > _______________________________________________
> > > mesa-dev mailing list
> > > [3]mesa-dev at lists.freedesktop.org
> > > [4]https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
> References
>
> 1. mailto:topi.pohjolainen at gmail.com
> 2. mailto:jason at jlekstrand.net
> 3. mailto:mesa-dev at lists.freedesktop.org
> 4. https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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