[Mesa-dev] [PATCH 00/15] GLSL memory allocation rework for faster compilation

Marek Olšák maraeo at gmail.com
Mon Oct 10 10:33:45 UTC 2016


On Mon, Oct 10, 2016 at 7:58 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
>
>
> On 10/08/2016 06:58 PM, Jason Ekstrand wrote:
>>
>> FYI, we use ralloc for a lot more than just the glsl compiler so the
>> first few changes make me a bit nervous.  There was someone working on
>> making our driver more I undefined-memory-friendly but I don't know what
>> happened to those patches.
>
>
> There's bunch of patches like that in this series:
> https://lists.freedesktop.org/archives/mesa-dev/2016-June/120445.html
>
> it looks like it just never landed as would have required more testing on
> misc drivers?

We can land at least some of the patches from that series. We still
have to replace all non-GLSL uses of DECLARE_RALLOC.. with
DECLARE_RZALLOC.

Marek


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