[Mesa-dev] [PATCH 00/15] GLSL memory allocation rework for faster compilation
Marek Olšák
maraeo at gmail.com
Mon Oct 10 10:38:15 UTC 2016
On Mon, Oct 10, 2016 at 12:33 PM, Marek Olšák <maraeo at gmail.com> wrote:
> On Mon, Oct 10, 2016 at 7:58 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
>>
>>
>> On 10/08/2016 06:58 PM, Jason Ekstrand wrote:
>>>
>>> FYI, we use ralloc for a lot more than just the glsl compiler so the
>>> first few changes make me a bit nervous. There was someone working on
>>> making our driver more I undefined-memory-friendly but I don't know what
>>> happened to those patches.
>>
>>
>> There's bunch of patches like that in this series:
>> https://lists.freedesktop.org/archives/mesa-dev/2016-June/120445.html
>>
>> it looks like it just never landed as would have required more testing on
>> misc drivers?
>
> We can land at least some of the patches from that series. We still
> have to replace all non-GLSL uses of DECLARE_RALLOC.. with
> DECLARE_RZALLOC.
BTW, people can still give Rbs on all patches except 5. This rzalloc
thing isn't an issue and can be dealt with in a separate series (it
can be done after this series lands).
Marek
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