[Mesa-dev] [PATCH 1/3] i965: solve cubemap negative x/y/z faces buffer offset issue in dEQP.

Xu, Randy randy.xu at intel.com
Sat Oct 8 08:19:02 UTC 2016


Thanks, Jason

I did more test and submitted the patch version 2 with the assertion added, please review it.

Thanks,
Randy

From: Jason Ekstrand [mailto:jason at jlekstrand.net]
Sent: Friday, October 7, 2016 12:38 AM
To: Xu, Randy <randy.xu at intel.com>
Cc: Palli, Tapani <tapani.palli at intel.com>; mesa-dev at lists.freedesktop.org; Francisco Jerez <currojerez at riseup.net>
Subject: Re: [Mesa-dev] [PATCH 1/3] i965: solve cubemap negative x/y/z faces buffer offset issue in dEQP.

On Wed, Oct 5, 2016 at 9:11 PM, Jason Ekstrand <jason at jlekstrand.net<mailto:jason at jlekstrand.net>> wrote:
On Wed, Oct 5, 2016 at 7:05 PM, Xu, Randy <randy.xu at intel.com<mailto:randy.xu at intel.com>> wrote:
Hi, Jason

Do you want to add this assert in the patch? I did some test, no issue found, but I don’t see the case that we need override the texture target in brw_emit_surface_state, i.e. surf.dim_layout != dim_layout
How can we create this case?  And we may need another patch to solve the issue as it’s a new corner case.

I believe we can only hit that case if we render to it and use a render target read.  You probably can hit that case but it'll be a bit tricky to trigger.  On second thought, I don't think an assert is right.  Instead, I think we probably need to get the tile_x/y from intel_miptree_get_tile_offsets and then add that to tile_x and tile_y.  I don't think we can ever end up in the case where we have tile offsets coming in from EGL *and* we have a non-zero base_level or base-array_layer.  In fact, we should probably assert as much.

Never mind... Now that I think about it, I don't think that case is possible.  I think the only time we'll have a tile offset coming in from outside via an EGL image is if the texture is 2D.  In that case, we won't hit the surf.dim_layout != dim_layout case and we should be fine.  I think just the assert that you have below will do.

--Jason

Thanks,
Randy

diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 3a5c573..d727526 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -109,6 +109,7 @@ brw_emit_surface_state(struct brw_context *brw,
        */
       assert(brw->has_surface_tile_offset);
       assert(view.levels == 1 && view.array_len == 1);
+      assert(tile_x == 0 && tile_y == 0);

       offset += intel_miptree_get_tile_offsets(mt, view.base_level,
                                                view.base_array_layer,



From: Jason Ekstrand [mailto:jason at jlekstrand.net<mailto:jason at jlekstrand.net>]
Sent: Thursday, October 6, 2016 1:58 AM
To: Xu, Randy <randy.xu at intel.com<mailto:randy.xu at intel.com>>
Cc: Palli, Tapani <tapani.palli at intel.com<mailto:tapani.palli at intel.com>>; mesa-dev at lists.freedesktop.org<mailto:mesa-dev at lists.freedesktop.org>

Subject: Re: [Mesa-dev] [PATCH 1/3] i965: solve cubemap negative x/y/z faces buffer offset issue in dEQP.

Randy,
I hadn't realized that we could get images in from EGL where we have a non-zero tile_x and tile_y offset for layer 0 mip 0.  That explains things.  In that case, I believe this is the correct patch.  That said, I would like to see an "assert(tile_x == 0 && tile_y == 0)" right before we do the intel_miptree_get_tile_offset() in the case below.  I don't think those can ever happen at the same time, but if they do, I want to know.
--Jason

On Tue, Oct 4, 2016 at 5:13 PM, Xu, Randy <randy.xu at intel.com<mailto:randy.xu at intel.com>> wrote:
Hi, Jason & Tapani

Thanks for your review, let me introduce the dEQP failure first.

In dEQP-EGL.functional.image.create.gles2_cubemap_negative_*_texture, 2D textures are generated from all 6 faces of a Cubemap texture (64x64), and then rendered through glDrawXXX.
In brw_miptree_get_vertical_slice_pitch, the mt->qpitch is counted as 144.
      return h0 + h1 + (brw->gen >= 7 ? 12 : 11) * mt->valign;                             // 64+32+12*4 = 144

Take the face negative_x for example, the total offset in bo is 144(y)*64(x)*4(bpp) = 36864.
It’s TILING_Y buffer, as the y (144) is not 32 aligned (mask_y = 31 from intel_region_get_tile_masks), the total bo offset is divided into two parts: 36864 =  32768 (offset 128*64*4) + 16(tile_y)*64*4
   case I915_TILING_Y:
      *mask_x = 128 / cpp - 1;
      *mask_y = 31;


Both the tile_y and offset are passed to texture2D in create_mt_for_dri_image, while the tile_y is not used to count the total offset in rendering path, that’s why I add this patch.
Please check and comment more.

Thanks,
Randy




From: Jason Ekstrand [mailto:jason at jlekstrand.net<mailto:jason at jlekstrand.net>]
Sent: Tuesday, October 4, 2016 11:59 PM
To: Palli, Tapani <tapani.palli at intel.com<mailto:tapani.palli at intel.com>>
Cc: Xu, Randy <randy.xu at intel.com<mailto:randy.xu at intel.com>>; mesa-dev at lists.freedesktop.org<mailto:mesa-dev at lists.freedesktop.org>; Xu at freedesktop.org<mailto:Xu at freedesktop.org>
Subject: Re: [Mesa-dev] [PATCH 1/3] i965: solve cubemap negative x/y/z faces buffer offset issue in dEQP.

On Tue, Oct 4, 2016 at 8:55 AM, Tapani Pälli <tapani.palli at intel.com<mailto:tapani.palli at intel.com>> wrote:
On 10/04/2016 06:09 PM, Jason Ekstrand wrote:
On Thu, Sep 29, 2016 at 11:27 PM, Xu,Randy <randy.xu at intel.com<mailto:randy.xu at intel.com>> wrote:
Add the miptree level/slice x/y_offset when count the surface offset
in brw_emit_surface_state. The surface offset has two parts, one is
from mt->offset, which should be 32 aligned in width/height for tiled
buffer; another is from mt->level[current_level].slice[current_slice].
x/y_offset.

This fix will solve 12 deqp failure
dEQP-EGL.functional.image.create.gles2_cubemap_negative_*_texture

Signed-off-by: Xu,Randy <randy.xu at intel.com<mailto:randy.xu at intel.com>>
---
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 61a4b94..3a5c573 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -85,7 +85,8 @@ brw_emit_surface_state(struct brw_context *brw,
                        unsigned read_domains, unsigned write_domains)
 {
    const struct surface_state_info ss_info = surface_state_infos[brw->gen];
-   uint32_t tile_x = 0, tile_y = 0;
+   uint32_t tile_x = mt->level[0].slice[0].x_offset;
+   uint32_t tile_y = mt->level[0].slice[0].y_offset;

This isn't correct.  First off, there are some fairly strict restrictions on what we can do with tile_x and tile_y and we can't just shove x/y_offset in there.  We need to use intel_miptree_get_tile_offsets to get both a byte offset and an intratile offset.  Second, we should already be taking slices into account for cube maps via base_array_layer where needed.
Unfortunately, I'm not 100% sure what the correct patch is without a bit more information about what the test is doing that causes a problem.

I did take a brief look and when running the set mentioned above (for example with ./deqp-egl --deqp-case=*EGL.functional.im<http://EGL.functional.im>age.create.gles2_cubemap_negative_*_texture) what happens is that we never end up to the part of code calling intel_miptree_get_tile_offsets in that function (because surf.dim_layout != dim_layout condition does not trigger). This is just what I observed, should we just call intel_miptree_get_tile_offsets() unconditionally then?

No.  Very much no.  The intel_miptree_get_tile_offsets() stuff is a hack that lets us convert non-2D things to 2D things and it comes with piles of restrictions.


--Jason

    uint32_t offset = mt->offset;

    struct isl_surf surf;
--
2.7.4

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