[Mesa-dev] [PATCH 2/2] st/mesa: Refactor st_check_sync to use st_client_wait_sync
Michel Dänzer
michel at daenzer.net
Wed Oct 12 09:31:54 UTC 2016
From: Michel Dänzer <michel.daenzer at amd.com>
Duplicate code cleanup, no functional change intended.
Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
---
src/mesa/state_tracker/st_cb_syncobj.c | 28 +++++-----------------------
1 file changed, 5 insertions(+), 23 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
index de01880..6e2cb26 100644
--- a/src/mesa/state_tracker/st_cb_syncobj.c
+++ b/src/mesa/state_tracker/st_cb_syncobj.c
@@ -76,29 +76,6 @@ static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED);
}
-static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct st_sync_object *so = (struct st_sync_object*)obj;
- struct pipe_fence_handle *fence = NULL;
-
- screen->fence_reference(screen, &fence, so->fence);
-
- /* If the fence doesn't exist, assume it's signalled. */
- if (!fence) {
- so->b.StatusFlag = GL_TRUE;
- return;
- }
-
- if (screen->fence_finish(screen, pipe, fence, 0)) {
- screen->fence_reference(screen, &so->fence, NULL);
- so->b.StatusFlag = GL_TRUE;
- }
-
- screen->fence_reference(screen, &fence, NULL);
-}
-
static void st_client_wait_sync(struct gl_context *ctx,
struct gl_sync_object *obj,
GLbitfield flags, GLuint64 timeout)
@@ -136,6 +113,11 @@ static void st_client_wait_sync(struct gl_context *ctx,
screen->fence_reference(screen, &fence, NULL);
}
+static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
+{
+ st_client_wait_sync(ctx, obj, 0, 0);
+}
+
static void st_server_wait_sync(struct gl_context *ctx,
struct gl_sync_object *obj,
GLbitfield flags, GLuint64 timeout)
--
2.9.3
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