[Mesa-dev] [PATCH 2/2] st/mesa: Refactor st_check_sync to use st_client_wait_sync

Nicolai Hähnle nhaehnle at gmail.com
Wed Oct 12 11:53:20 UTC 2016


Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

On 12.10.2016 11:31, Michel Dänzer wrote:
> From: Michel Dänzer <michel.daenzer at amd.com>
>
> Duplicate code cleanup, no functional change intended.
>
> Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
> ---
>  src/mesa/state_tracker/st_cb_syncobj.c | 28 +++++-----------------------
>  1 file changed, 5 insertions(+), 23 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
> index de01880..6e2cb26 100644
> --- a/src/mesa/state_tracker/st_cb_syncobj.c
> +++ b/src/mesa/state_tracker/st_cb_syncobj.c
> @@ -76,29 +76,6 @@ static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
>     pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED);
>  }
>
> -static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
> -{
> -   struct pipe_context *pipe = st_context(ctx)->pipe;
> -   struct pipe_screen *screen = pipe->screen;
> -   struct st_sync_object *so = (struct st_sync_object*)obj;
> -   struct pipe_fence_handle *fence = NULL;
> -
> -   screen->fence_reference(screen, &fence, so->fence);
> -
> -   /* If the fence doesn't exist, assume it's signalled. */
> -   if (!fence) {
> -      so->b.StatusFlag = GL_TRUE;
> -      return;
> -   }
> -
> -   if (screen->fence_finish(screen, pipe, fence, 0)) {
> -      screen->fence_reference(screen, &so->fence, NULL);
> -      so->b.StatusFlag = GL_TRUE;
> -   }
> -
> -   screen->fence_reference(screen, &fence, NULL);
> -}
> -
>  static void st_client_wait_sync(struct gl_context *ctx,
>                                  struct gl_sync_object *obj,
>                                  GLbitfield flags, GLuint64 timeout)
> @@ -136,6 +113,11 @@ static void st_client_wait_sync(struct gl_context *ctx,
>     screen->fence_reference(screen, &fence, NULL);
>  }
>
> +static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
> +{
> +   st_client_wait_sync(ctx, obj, 0, 0);
> +}
> +
>  static void st_server_wait_sync(struct gl_context *ctx,
>                                  struct gl_sync_object *obj,
>                                  GLbitfield flags, GLuint64 timeout)
>


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