[Mesa-dev] [PATCH 1/2] st/mesa: Take local references for sync object fences

Michel Dänzer michel at daenzer.net
Wed Oct 12 09:31:53 UTC 2016


From: Michel Dänzer <michel.daenzer at amd.com>

Fixes a race condition:

Thread A			Thread B
--------			--------

Test if so->fence != NULL
=> true
				Set so->fence = NULL
Dereference so->fence
=> NULL dereference

Also, taking a reference prevents the fence from being destroyed.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98172
Cc: mesa-stable at lists.freedesktop.org
Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
---
 src/mesa/state_tracker/st_cb_syncobj.c | 19 ++++++++++++++-----
 1 file changed, 14 insertions(+), 5 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
index 123925a..de01880 100644
--- a/src/mesa/state_tracker/st_cb_syncobj.c
+++ b/src/mesa/state_tracker/st_cb_syncobj.c
@@ -81,17 +81,22 @@ static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
    struct pipe_context *pipe = st_context(ctx)->pipe;
    struct pipe_screen *screen = pipe->screen;
    struct st_sync_object *so = (struct st_sync_object*)obj;
+   struct pipe_fence_handle *fence = NULL;
+
+   screen->fence_reference(screen, &fence, so->fence);
 
    /* If the fence doesn't exist, assume it's signalled. */
-   if (!so->fence) {
+   if (!fence) {
       so->b.StatusFlag = GL_TRUE;
       return;
    }
 
-   if (screen->fence_finish(screen, pipe, so->fence, 0)) {
+   if (screen->fence_finish(screen, pipe, fence, 0)) {
       screen->fence_reference(screen, &so->fence, NULL);
       so->b.StatusFlag = GL_TRUE;
    }
+
+   screen->fence_reference(screen, &fence, NULL);
 }
 
 static void st_client_wait_sync(struct gl_context *ctx,
@@ -101,9 +106,12 @@ static void st_client_wait_sync(struct gl_context *ctx,
    struct pipe_context *pipe = st_context(ctx)->pipe;
    struct pipe_screen *screen = pipe->screen;
    struct st_sync_object *so = (struct st_sync_object*)obj;
+   struct pipe_fence_handle *fence = NULL;
+
+   screen->fence_reference(screen, &fence, so->fence);
 
    /* If the fence doesn't exist, assume it's signalled. */
-   if (!so->fence) {
+   if (!fence) {
       so->b.StatusFlag = GL_TRUE;
       return;
    }
@@ -120,11 +128,12 @@ static void st_client_wait_sync(struct gl_context *ctx,
     * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications
     * forget to set it.
     */
-   if (so->fence &&
-       screen->fence_finish(screen, pipe, so->fence, timeout)) {
+   if (screen->fence_finish(screen, pipe, fence, timeout)) {
       screen->fence_reference(screen, &so->fence, NULL);
       so->b.StatusFlag = GL_TRUE;
    }
+
+   screen->fence_reference(screen, &fence, NULL);
 }
 
 static void st_server_wait_sync(struct gl_context *ctx,
-- 
2.9.3



More information about the mesa-dev mailing list