[Mesa-dev] [PATCH 1/2] st/mesa: Take local references for sync object fences
Nicolai Hähnle
nhaehnle at gmail.com
Wed Oct 12 11:52:01 UTC 2016
On 12.10.2016 11:31, Michel Dänzer wrote:
> From: Michel Dänzer <michel.daenzer at amd.com>
>
> Fixes a race condition:
>
> Thread A Thread B
> -------- --------
>
> Test if so->fence != NULL
> => true
> Set so->fence = NULL
> Dereference so->fence
> => NULL dereference
>
> Also, taking a reference prevents the fence from being destroyed.
Nice :)
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98172
> Cc: mesa-stable at lists.freedesktop.org
> Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
> ---
> src/mesa/state_tracker/st_cb_syncobj.c | 19 ++++++++++++++-----
> 1 file changed, 14 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
> index 123925a..de01880 100644
> --- a/src/mesa/state_tracker/st_cb_syncobj.c
> +++ b/src/mesa/state_tracker/st_cb_syncobj.c
> @@ -81,17 +81,22 @@ static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
> struct pipe_context *pipe = st_context(ctx)->pipe;
> struct pipe_screen *screen = pipe->screen;
> struct st_sync_object *so = (struct st_sync_object*)obj;
> + struct pipe_fence_handle *fence = NULL;
> +
> + screen->fence_reference(screen, &fence, so->fence);
This should probably really use p_atomic_read (or some kind of READ_ONCE
macro if we had it) to make the intention clear, but I'm not sure
whether that would compile everywhere since so->fence is a pointer.
In practice it doesn't matter, because the function call is a sufficient
barrier. So either way,
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> /* If the fence doesn't exist, assume it's signalled. */
> - if (!so->fence) {
> + if (!fence) {
> so->b.StatusFlag = GL_TRUE;
> return;
> }
>
> - if (screen->fence_finish(screen, pipe, so->fence, 0)) {
> + if (screen->fence_finish(screen, pipe, fence, 0)) {
> screen->fence_reference(screen, &so->fence, NULL);
> so->b.StatusFlag = GL_TRUE;
> }
> +
> + screen->fence_reference(screen, &fence, NULL);
> }
>
> static void st_client_wait_sync(struct gl_context *ctx,
> @@ -101,9 +106,12 @@ static void st_client_wait_sync(struct gl_context *ctx,
> struct pipe_context *pipe = st_context(ctx)->pipe;
> struct pipe_screen *screen = pipe->screen;
> struct st_sync_object *so = (struct st_sync_object*)obj;
> + struct pipe_fence_handle *fence = NULL;
> +
> + screen->fence_reference(screen, &fence, so->fence);
>
> /* If the fence doesn't exist, assume it's signalled. */
> - if (!so->fence) {
> + if (!fence) {
> so->b.StatusFlag = GL_TRUE;
> return;
> }
> @@ -120,11 +128,12 @@ static void st_client_wait_sync(struct gl_context *ctx,
> * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications
> * forget to set it.
> */
> - if (so->fence &&
> - screen->fence_finish(screen, pipe, so->fence, timeout)) {
> + if (screen->fence_finish(screen, pipe, fence, timeout)) {
> screen->fence_reference(screen, &so->fence, NULL);
> so->b.StatusFlag = GL_TRUE;
> }
> +
> + screen->fence_reference(screen, &fence, NULL);
> }
>
> static void st_server_wait_sync(struct gl_context *ctx,
>
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