[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 13 15:27:24 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98172

--- Comment #9 from shinji.suzuki at gmail.com ---
oops. I'm getting confused. Concurrent programmingis hard.
> screen->fence_reference(screen, &so->fence, NULL);
will not be executed in arbitrary order but serially due to the mutex locking.
Still the out come should be a segfault in the thread that comes late.

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