[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 13 15:37:49 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98172

--- Comment #10 from shinji.suzuki at gmail.com ---
>I'm not confortable about sreen->fence_ference() being called concurrently.

I'm not comfortable about sreen->fence_finish() being called concurrently.

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