[Mesa-dev] [Bug 98241] dEQP GLES3.1 failure "Compute Shader should not have compiled with #version 300 es."
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 14 03:48:20 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98241
Bug ID: 98241
Summary: dEQP GLES3.1 failure "Compute Shader should not have
compiled with #version 300 es."
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: mesa-dev at lists.freedesktop.org
Reporter: randy.xu at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Three dEQP cases cannot pass, and show the "Compute Shader should not have
compiled with #version 300 es." error.
Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1
Reproduced on HSW and SKL
dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader.qpa:
<Result StatusCode="Fail">Compute Shader should not have compiled with #version
300 es.</Result>
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader.qpa:
<Result StatusCode="Fail">Compute Shader should not have compiled with #version
300 es.</Result>
dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader.qpa:
<Result StatusCode="Fail">Compute Shader should not have compiled with #version
300 es.</Result>
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