[Mesa-dev] [Bug 98241] dEQP GLES3.1 failure "Compute Shader should not have compiled with #version 300 es."

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Oct 14 03:48:20 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98241

            Bug ID: 98241
           Summary: dEQP GLES3.1 failure "Compute Shader should not have
                    compiled with #version 300 es."
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: glsl-compiler
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: randy.xu at intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

Three dEQP cases cannot pass, and show the "Compute Shader should not have
compiled with #version 300 es." error.

Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1

Reproduced on HSW and SKL

dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader.qpa:
<Result StatusCode="Fail">Compute Shader should not have compiled with #version
300 es.</Result>
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader.qpa:
<Result StatusCode="Fail">Compute Shader should not have compiled with #version
300 es.</Result>
dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader.qpa:
<Result StatusCode="Fail">Compute Shader should not have compiled with #version
300 es.</Result>

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