[Mesa-dev] [Bug 98244] GLES3 shader negative dEQP failure "expected compilation to fail, but shaders compiled correctly."
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 14 06:13:31 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98244
Bug ID: 98244
Summary: GLES3 shader negative dEQP failure "expected
compilation to fail, but shaders compiled correctly."
Product: Mesa
Version: git
Hardware: All
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: mesa-dev at lists.freedesktop.org
Reporter: randy.xu at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1
Reproduced on HSW and SKL
dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darrayshadow_vec4_ivec2_fragment.qpa:
<Result StatusCode="Fail">expected compilation to fail, but shaders compiled
correctly.</Result>
dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darrayshadow_vec4_ivec2_vertex.qpa:
<Result StatusCode="Fail">expected compilation to fail, but shaders compiled
correctly.</Result>
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