[Mesa-dev] [PATCH] gm107/ir: fix texturing with indirect samplers
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Oct 18 10:34:10 UTC 2016
On 10/18/2016 12:33 PM, Samuel Pitoiset wrote:
>
>
> On 10/18/2016 10:50 AM, Samuel Pitoiset wrote:
>>
>>
>> On 10/18/2016 05:53 AM, Ilia Mirkin wrote:
>>> The indirect handle has to come right after the coordinates, so if there
>>> was a sample/bias/depth compare/offset, everything would end up being
>>> shifted by one argument position.
>>>
>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>> Cc: mesa-stable at lists.freedesktop.org
>>> ---
>>> src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp | 10
>>> ++++++++++
>>> 1 file changed, 10 insertions(+)
>>>
>>> diff --git
>>> a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
>>> b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
>>> index dab3e2d..83154c1 100644
>>> --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
>>> +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
>>> @@ -751,6 +751,16 @@ NVC0LoweringPass::handleTEX(TexInstruction *i)
>>> i->tex.rIndirectSrc = 0;
>>> i->tex.sIndirectSrc = -1;
>>> }
>>> + // Move the indirect reference to right after the coords
>>> + else if (i->tex.rIndirectSrc >= 0 && chipset >=
>>> NVISA_GM107_CHIPSET) {
>>> + Value *hnd = i->getIndirectR();
>>> +
>>> + i->setIndirectR(NULL);
>>> + i->moveSources(arg, 1);
>>> + i->setSrc(arg, hnd);
>>> + i->tex.rIndirectSrc = 0;
>>> + i->tex.sIndirectSrc = -1;
>>> + }
>>
>> This looks (a bit) redundant with the loop above, but texture arguments
>> are insane, so... :)
>>
>> I'm going to run piglit.
>
> Confirmed, this fixes a bunch of dEQP tests with indirect samplers.
> No regressions with full piglit on GM206.
> Thanks!
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>
>>
>>> } else
>>> // (nvc0) generate and move the tsc/tic/array source to the front
>>> if (i->tex.target.isArray() || i->tex.rIndirectSrc >= 0 ||
>>> i->tex.sIndirectSrc >= 0) {
>>>
>>
>
--
-Samuel
More information about the mesa-dev
mailing list