[Mesa-dev] [PATCH 10/25] mesa/nir/radv/anv: add shader_info param to nir_shader builder
Jason Ekstrand
jason at jlekstrand.net
Tue Oct 18 15:47:28 UTC 2016
On Mon, Oct 17, 2016 at 11:12 PM, Timothy Arceri <
timothy.arceri at collabora.com> wrote:
> And pass in a pointer to the shader info in gl_program for ARB programs.
> ---
> src/amd/vulkan/radv_meta_blit.c | 12 ++++++++----
> src/amd/vulkan/radv_meta_blit2d.c | 12 ++++++++----
> src/amd/vulkan/radv_meta_buffer.c | 6 ++++--
> src/amd/vulkan/radv_meta_bufimage.c | 3 ++-
> src/amd/vulkan/radv_meta_clear.c | 12 ++++++++----
> src/amd/vulkan/radv_meta_decompress.c | 6 ++++--
> src/amd/vulkan/radv_meta_fast_clear.c | 6 ++++--
> src/amd/vulkan/radv_meta_resolve.c | 6 ++++--
> src/amd/vulkan/radv_meta_resolve_cs.c | 2 +-
> src/amd/vulkan/radv_pipeline.c | 2 +-
> src/compiler/nir/nir_builder.h | 5 +++--
> src/compiler/nir/tests/control_flow_tests.cpp | 3 ++-
> src/gallium/auxiliary/nir/tgsi_to_nir.c | 2 +-
> src/intel/blorp/blorp_blit.c | 2 +-
> src/intel/blorp/blorp_clear.c | 2 +-
> src/mesa/drivers/dri/i965/brw_program.c | 2 +-
> src/mesa/drivers/dri/i965/brw_program.h | 2 +-
> src/mesa/drivers/dri/i965/brw_tcs.c | 3 ++-
> src/mesa/program/prog_to_nir.c | 5 +++--
> src/mesa/program/prog_to_nir.h | 2 +-
> 20 files changed, 60 insertions(+), 35 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_meta_blit.c
> b/src/amd/vulkan/radv_meta_blit.c
> index bfbf880..3eda43e 100644
> --- a/src/amd/vulkan/radv_meta_blit.c
> +++ b/src/amd/vulkan/radv_meta_blit.c
> @@ -37,7 +37,8 @@ build_nir_vertex_shader(void)
> const struct glsl_type *vec4 = glsl_vec4_type();
> nir_builder b;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL,
> + NULL);
> b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
>
> nir_variable *pos_in = nir_variable_create(b.shader,
> nir_var_shader_in,
> @@ -67,7 +68,8 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim
> tex_dim)
> const struct glsl_type *vec4 = glsl_vec4_type();
> nir_builder b;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL,
> + NULL);
>
> sprintf(shader_name, "meta_blit_fs.%d", tex_dim);
> b.shader->info->name = ralloc_strdup(b.shader, shader_name);
> @@ -121,7 +123,8 @@ build_nir_copy_fragment_shader_depth(enum
> glsl_sampler_dim tex_dim)
> const struct glsl_type *vec4 = glsl_vec4_type();
> nir_builder b;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL,
> + NULL);
>
> sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim);
> b.shader->info->name = ralloc_strdup(b.shader, shader_name);
> @@ -175,7 +178,8 @@ build_nir_copy_fragment_shader_stencil(enum
> glsl_sampler_dim tex_dim)
> const struct glsl_type *vec4 = glsl_vec4_type();
> nir_builder b;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL,
> + NULL);
>
> sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim);
> b.shader->info->name = ralloc_strdup(b.shader, shader_name);
> diff --git a/src/amd/vulkan/radv_meta_blit2d.c
> b/src/amd/vulkan/radv_meta_blit2d.c
> index 6e92f80..bed03a3 100644
> --- a/src/amd/vulkan/radv_meta_blit2d.c
> +++ b/src/amd/vulkan/radv_meta_blit2d.c
> @@ -438,7 +438,8 @@ build_nir_vertex_shader(void)
> const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT,
> 2);
> nir_builder b;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL,
> + NULL);
> b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
>
> nir_variable *pos_in = nir_variable_create(b.shader,
> nir_var_shader_in,
> @@ -573,7 +574,8 @@ build_nir_copy_fragment_shader(struct radv_device
> *device,
> const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT,
> 2);
> nir_builder b;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL,
> + NULL);
> b.shader->info->name = ralloc_strdup(b.shader, name);
>
> nir_variable *tex_pos_in = nir_variable_create(b.shader,
> nir_var_shader_in,
> @@ -602,7 +604,8 @@ build_nir_copy_fragment_shader_depth(struct
> radv_device *device,
> const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT,
> 2);
> nir_builder b;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL,
> + NULL);
> b.shader->info->name = ralloc_strdup(b.shader, name);
>
> nir_variable *tex_pos_in = nir_variable_create(b.shader,
> nir_var_shader_in,
> @@ -631,7 +634,8 @@ build_nir_copy_fragment_shader_stencil(struct
> radv_device *device,
> const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT,
> 2);
> nir_builder b;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL,
> + NULL);
> b.shader->info->name = ralloc_strdup(b.shader, name);
>
> nir_variable *tex_pos_in = nir_variable_create(b.shader,
> nir_var_shader_in,
> diff --git a/src/amd/vulkan/radv_meta_buffer.c
> b/src/amd/vulkan/radv_meta_buffer.c
> index 05c4971..6294975 100644
> --- a/src/amd/vulkan/radv_meta_buffer.c
> +++ b/src/amd/vulkan/radv_meta_buffer.c
> @@ -9,7 +9,8 @@ build_buffer_fill_shader(struct radv_device *dev)
> {
> nir_builder b;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE,
> NULL,
> + NULL);
> b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_fill");
> b.shader->info->cs.local_size[0] = 64;
> b.shader->info->cs.local_size[1] = 1;
> @@ -59,7 +60,8 @@ build_buffer_copy_shader(struct radv_device *dev)
> {
> nir_builder b;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE,
> NULL,
> + NULL);
> b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_copy");
> b.shader->info->cs.local_size[0] = 64;
> b.shader->info->cs.local_size[1] = 1;
> diff --git a/src/amd/vulkan/radv_meta_bufimage.c
> b/src/amd/vulkan/radv_meta_bufimage.c
> index c9dd072..005b52c 100644
> --- a/src/amd/vulkan/radv_meta_bufimage.c
> +++ b/src/amd/vulkan/radv_meta_bufimage.c
> @@ -13,7 +13,8 @@ build_nir_itob_compute_shader(struct radv_device *dev)
> false,
> false,
>
> GLSL_TYPE_FLOAT);
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE,
> NULL,
> + NULL);
> b.shader->info->name = ralloc_strdup(b.shader, "meta_itob_cs");
> b.shader->info->cs.local_size[0] = 16;
> b.shader->info->cs.local_size[1] = 16;
> diff --git a/src/amd/vulkan/radv_meta_clear.c
> b/src/amd/vulkan/radv_meta_clear.c
> index 34b318a..276fc65 100644
> --- a/src/amd/vulkan/radv_meta_clear.c
> +++ b/src/amd/vulkan/radv_meta_clear.c
> @@ -53,8 +53,10 @@ build_color_shaders(struct nir_shader **out_vs,
> nir_builder vs_b;
> nir_builder fs_b;
>
> - nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX,
> NULL);
> - nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT,
> NULL);
> + nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX,
> NULL,
> + NULL);
> + nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT,
> NULL,
> + NULL);
>
> vs_b.shader->info->name = ralloc_strdup(vs_b.shader,
> "meta_clear_color_vs");
> fs_b.shader->info->name = ralloc_strdup(fs_b.shader,
> "meta_clear_color_fs");
> @@ -455,8 +457,10 @@ build_depthstencil_shader(struct nir_shader
> **out_vs, struct nir_shader **out_fs
> {
> nir_builder vs_b, fs_b;
>
> - nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX,
> NULL);
> - nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT,
> NULL);
> + nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX,
> NULL,
> + NULL);
> + nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT,
> NULL,
> + NULL);
>
> vs_b.shader->info->name = ralloc_strdup(vs_b.shader,
> "meta_clear_depthstencil_vs");
> fs_b.shader->info->name = ralloc_strdup(fs_b.shader,
> "meta_clear_depthstencil_fs");
> diff --git a/src/amd/vulkan/radv_meta_decompress.c
> b/src/amd/vulkan/radv_meta_decompress.c
> index 47ef64d..ff91abd 100644
> --- a/src/amd/vulkan/radv_meta_decompress.c
> +++ b/src/amd/vulkan/radv_meta_decompress.c
> @@ -45,7 +45,8 @@ build_nir_vs(void)
> nir_variable *a_position;
> nir_variable *v_position;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL,
> + NULL);
> b.shader->info->name = ralloc_strdup(b.shader,
> "meta_depth_decomp_vs");
>
> a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
> @@ -67,7 +68,8 @@ build_nir_fs(void)
> {
> nir_builder b;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL,
> + NULL);
> b.shader->info->name = ralloc_asprintf(b.shader,
>
> "meta_depth_decomp_noop_fs");
>
> diff --git a/src/amd/vulkan/radv_meta_fast_clear.c
> b/src/amd/vulkan/radv_meta_fast_clear.c
> index d3ebf41..89a56d3 100644
> --- a/src/amd/vulkan/radv_meta_fast_clear.c
> +++ b/src/amd/vulkan/radv_meta_fast_clear.c
> @@ -48,7 +48,8 @@ build_nir_vs(void)
> nir_variable *a_tex_position;
> nir_variable *v_tex_position;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL,
> + NULL);
> b.shader->info->name = ralloc_strdup(b.shader,
> "meta_fast_clear_vs");
>
> a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
> @@ -82,7 +83,8 @@ build_nir_fs(void)
> nir_variable *v_tex_position; /* vec4, varying texture coordinate
> */
> nir_variable *f_color; /* vec4, fragment output color */
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL,
> + NULL);
> b.shader->info->name = ralloc_asprintf(b.shader,
> "meta_fast_clear_fs");
>
> diff --git a/src/amd/vulkan/radv_meta_resolve.c
> b/src/amd/vulkan/radv_meta_resolve.c
> index 8e2a353..a937dea 100644
> --- a/src/amd/vulkan/radv_meta_resolve.c
> +++ b/src/amd/vulkan/radv_meta_resolve.c
> @@ -48,7 +48,8 @@ build_nir_vs(void)
> nir_variable *a_tex_position;
> nir_variable *v_tex_position;
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL,
> + NULL);
> b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs");
>
> a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
> @@ -82,7 +83,8 @@ build_nir_fs(void)
> nir_variable *v_tex_position; /* vec4, varying texture coordinate
> */
> nir_variable *f_color; /* vec4, fragment output color */
>
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> NULL,
> + NULL);
> b.shader->info->name = ralloc_asprintf(b.shader,
> "meta_resolve_fs");
>
> diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c
> b/src/amd/vulkan/radv_meta_resolve_cs.c
> index 126823b..8d62ef9 100644
> --- a/src/amd/vulkan/radv_meta_resolve_cs.c
> +++ b/src/amd/vulkan/radv_meta_resolve_cs.c
> @@ -46,7 +46,7 @@ build_resolve_compute_shader(struct radv_device *dev,
> bool is_integer, int sampl
> false,
>
> GLSL_TYPE_FLOAT);
> snprintf(name, 64, "meta_resolve_cs-%d-%s", samples, is_integer ?
> "int" : "float");
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE,
> NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE,
> NULL, NULL);
> b.shader->info->name = ralloc_strdup(b.shader, name);
> b.shader->info->cs.local_size[0] = 16;
> b.shader->info->cs.local_size[1] = 16;
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline
> .c
> index edc0674e..921b602 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -1215,7 +1215,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
>
> if (!modules[MESA_SHADER_FRAGMENT]) {
> nir_builder fs_b;
> - nir_builder_init_simple_shader(&fs_b, NULL,
> MESA_SHADER_FRAGMENT, NULL);
> + nir_builder_init_simple_shader(&fs_b, NULL,
> MESA_SHADER_FRAGMENT, NULL, NULL);
> fs_b.shader->info->name = ralloc_strdup(fs_b.shader,
> "noop_fs");
> fs_m.nir = fs_b.shader;
> modules[MESA_SHADER_FRAGMENT] = &fs_m;
> diff --git a/src/compiler/nir/nir_builder.h b/src/compiler/nir/nir_builder
> .h
> index 0ee7d1a..5ff84e2 100644
> --- a/src/compiler/nir/nir_builder.h
> +++ b/src/compiler/nir/nir_builder.h
> @@ -50,9 +50,10 @@ nir_builder_init(nir_builder *build, nir_function_impl
> *impl)
> static inline void
> nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx,
> gl_shader_stage stage,
> - const nir_shader_compiler_options *options)
> + const nir_shader_compiler_options *options,
> + shader_info *si)
>
Do we really need to add this just for prog_to_nir? It seems like
prog_to_nir could just replace the pointer in the nir_shader. Or we could
create the shader directly since prog_to_nir really isn't the "simple" case.
> {
> - build->shader = nir_shader_create(mem_ctx, stage, options, NULL);
> + build->shader = nir_shader_create(mem_ctx, stage, options, si);
> nir_function *func = nir_function_create(build->shader, "main");
> build->exact = false;
> build->impl = nir_function_impl_create(func);
> diff --git a/src/compiler/nir/tests/control_flow_tests.cpp
> b/src/compiler/nir/tests/control_flow_tests.cpp
> index ae0954f..0b70f57 100644
> --- a/src/compiler/nir/tests/control_flow_tests.cpp
> +++ b/src/compiler/nir/tests/control_flow_tests.cpp
> @@ -35,7 +35,8 @@ protected:
> nir_cf_test::nir_cf_test()
> {
> static const nir_shader_compiler_options options = { };
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX,
> &options);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, &options,
> + NULL);
> }
>
> nir_cf_test::~nir_cf_test()
> diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c
> b/src/gallium/auxiliary/nir/tgsi_to_nir.c
> index 3f05acd..adeea60 100644
> --- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
> +++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
> @@ -1999,7 +1999,7 @@ tgsi_to_nir(const void *tgsi_tokens,
>
> nir_builder_init_simple_shader(&c->build, NULL,
> tgsi_processor_to_shader_stag
> e(scan.processor),
> - options);
> + options, NULL);
> s = c->build.shader;
>
> s->num_inputs = scan.file_max[TGSI_FILE_INPUT] + 1;
> diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
> index 0c3ee72..d7a7763 100644
> --- a/src/intel/blorp/blorp_blit.c
> +++ b/src/intel/blorp/blorp_blit.c
> @@ -1044,7 +1044,7 @@ brw_blorp_build_nir_shader(struct blorp_context
> *blorp,
> (key->dst_samples <= 1));
>
> nir_builder b;
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL,
> NULL);
>
> struct brw_blorp_blit_vars v;
> brw_blorp_blit_vars_init(&b, &v, key);
> diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c
> index f932789..8285e0e 100644
> --- a/src/intel/blorp/blorp_clear.c
> +++ b/src/intel/blorp/blorp_clear.c
> @@ -55,7 +55,7 @@ blorp_params_get_clear_kernel(struct blorp_context
> *blorp,
> void *mem_ctx = ralloc_context(NULL);
>
> nir_builder b;
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL,
> NULL);
> b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear");
>
> nir_variable *v_color = nir_variable_create(b.shader,
> nir_var_shader_in,
> diff --git a/src/mesa/drivers/dri/i965/brw_program.c
> b/src/mesa/drivers/dri/i965/brw_program.c
> index 7151558..8c0c936 100644
> --- a/src/mesa/drivers/dri/i965/brw_program.c
> +++ b/src/mesa/drivers/dri/i965/brw_program.c
> @@ -64,7 +64,7 @@ brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
> nir_shader *
> brw_create_nir(struct brw_context *brw,
> const struct gl_shader_program *shader_prog,
> - const struct gl_program *prog,
> + struct gl_program *prog,
> gl_shader_stage stage,
> bool is_scalar)
> {
> diff --git a/src/mesa/drivers/dri/i965/brw_program.h
> b/src/mesa/drivers/dri/i965/brw_program.h
> index eed07a2..7b24dbb 100644
> --- a/src/mesa/drivers/dri/i965/brw_program.h
> +++ b/src/mesa/drivers/dri/i965/brw_program.h
> @@ -34,7 +34,7 @@ struct brw_context;
>
> struct nir_shader *brw_create_nir(struct brw_context *brw,
> const struct gl_shader_program
> *shader_prog,
> - const struct gl_program *prog,
> + struct gl_program *prog,
> gl_shader_stage stage,
> bool is_scalar);
>
> diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c
> b/src/mesa/drivers/dri/i965/brw_tcs.c
> index 7511507..0910d24 100644
> --- a/src/mesa/drivers/dri/i965/brw_tcs.c
> +++ b/src/mesa/drivers/dri/i965/brw_tcs.c
> @@ -41,7 +41,8 @@ create_passthrough_tcs(const struct brw_compiler
> *compiler,
> const struct brw_tcs_prog_key *key)
> {
> nir_builder b;
> - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_TESS_CTRL,
> options);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_TESS_CTRL,
> options,
> + NULL);
> nir_shader *nir = b.shader;
> nir_variable *var;
> nir_intrinsic_instr *load;
> diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir
> .c
> index a65d4bf..a675bc6 100644
> --- a/src/mesa/program/prog_to_nir.c
> +++ b/src/mesa/program/prog_to_nir.c
> @@ -1006,7 +1006,7 @@ setup_registers_and_variables(struct ptn_compile *c)
> }
>
> struct nir_shader *
> -prog_to_nir(const struct gl_program *prog,
> +prog_to_nir(struct gl_program *prog,
> const nir_shader_compiler_options *options)
> {
> struct ptn_compile *c;
> @@ -1018,7 +1018,8 @@ prog_to_nir(const struct gl_program *prog,
> return NULL;
> c->prog = prog;
>
> - nir_builder_init_simple_shader(&c->build, NULL, stage, options);
> + nir_builder_init_simple_shader(&c->build, NULL, stage, options,
> + &prog->info);
> s = c->build.shader;
>
> if (prog->Parameters->NumParameters > 0) {
> diff --git a/src/mesa/program/prog_to_nir.h b/src/mesa/program/prog_to_nir
> .h
> index 09425b5..b1e0ec7 100644
> --- a/src/mesa/program/prog_to_nir.h
> +++ b/src/mesa/program/prog_to_nir.h
> @@ -31,7 +31,7 @@
> extern "C" {
> #endif
>
> -struct nir_shader *prog_to_nir(const struct gl_program *prog,
> +struct nir_shader *prog_to_nir(struct gl_program *prog,
> const nir_shader_compiler_options
> *options);
>
> #ifdef __cplusplus
> --
> 2.7.4
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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