[Mesa-dev] [PATCH 10/25] mesa/nir/radv/anv: add shader_info param to nir_shader builder
Timothy Arceri
timothy.arceri at collabora.com
Tue Oct 18 21:06:36 UTC 2016
On Tue, 2016-10-18 at 08:47 -0700, Jason Ekstrand wrote:
> On Mon, Oct 17, 2016 at 11:12 PM, Timothy Arceri <timothy.arceri at coll
> abora.com> wrote:
> > And pass in a pointer to the shader info in gl_program for ARB
> > programs.
> > ---
> > src/amd/vulkan/radv_meta_blit.c | 12 ++++++++----
> > src/amd/vulkan/radv_meta_blit2d.c | 12 ++++++++----
> > src/amd/vulkan/radv_meta_buffer.c | 6 ++++--
> > src/amd/vulkan/radv_meta_bufimage.c | 3 ++-
> > src/amd/vulkan/radv_meta_clear.c | 12 ++++++++----
> > src/amd/vulkan/radv_meta_decompress.c | 6 ++++--
> > src/amd/vulkan/radv_meta_fast_clear.c | 6 ++++--
> > src/amd/vulkan/radv_meta_resolve.c | 6 ++++--
> > src/amd/vulkan/radv_meta_resolve_cs.c | 2 +-
> > src/amd/vulkan/radv_pipeline.c | 2 +-
> > src/compiler/nir/nir_builder.h | 5 +++--
> > src/compiler/nir/tests/control_flow_tests.cpp | 3 ++-
> > src/gallium/auxiliary/nir/tgsi_to_nir.c | 2 +-
> > src/intel/blorp/blorp_blit.c | 2 +-
> > src/intel/blorp/blorp_clear.c | 2 +-
> > src/mesa/drivers/dri/i965/brw_program.c | 2 +-
> > src/mesa/drivers/dri/i965/brw_program.h | 2 +-
> > src/mesa/drivers/dri/i965/brw_tcs.c | 3 ++-
> > src/mesa/program/prog_to_nir.c | 5 +++--
> > src/mesa/program/prog_to_nir.h | 2 +-
> > 20 files changed, 60 insertions(+), 35 deletions(-)
> >
> > diff --git a/src/amd/vulkan/radv_meta_blit.c
> > b/src/amd/vulkan/radv_meta_blit.c
> > index bfbf880..3eda43e 100644
> > --- a/src/amd/vulkan/radv_meta_blit.c
> > +++ b/src/amd/vulkan/radv_meta_blit.c
> > @@ -37,7 +37,8 @@ build_nir_vertex_shader(void)
> > const struct glsl_type *vec4 = glsl_vec4_type();
> > nir_builder b;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_VERTEX, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_VERTEX, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_strdup(b.shader,
> > "meta_blit_vs");
> >
> > nir_variable *pos_in = nir_variable_create(b.shader,
> > nir_var_shader_in,
> > @@ -67,7 +68,8 @@ build_nir_copy_fragment_shader(enum
> > glsl_sampler_dim tex_dim)
> > const struct glsl_type *vec4 = glsl_vec4_type();
> > nir_builder b;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL,
> > + NULL);
> >
> > sprintf(shader_name, "meta_blit_fs.%d", tex_dim);
> > b.shader->info->name = ralloc_strdup(b.shader,
> > shader_name);
> > @@ -121,7 +123,8 @@ build_nir_copy_fragment_shader_depth(enum
> > glsl_sampler_dim tex_dim)
> > const struct glsl_type *vec4 = glsl_vec4_type();
> > nir_builder b;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL,
> > + NULL);
> >
> > sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim);
> > b.shader->info->name = ralloc_strdup(b.shader,
> > shader_name);
> > @@ -175,7 +178,8 @@ build_nir_copy_fragment_shader_stencil(enum
> > glsl_sampler_dim tex_dim)
> > const struct glsl_type *vec4 = glsl_vec4_type();
> > nir_builder b;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL,
> > + NULL);
> >
> > sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim);
> > b.shader->info->name = ralloc_strdup(b.shader,
> > shader_name);
> > diff --git a/src/amd/vulkan/radv_meta_blit2d.c
> > b/src/amd/vulkan/radv_meta_blit2d.c
> > index 6e92f80..bed03a3 100644
> > --- a/src/amd/vulkan/radv_meta_blit2d.c
> > +++ b/src/amd/vulkan/radv_meta_blit2d.c
> > @@ -438,7 +438,8 @@ build_nir_vertex_shader(void)
> > const struct glsl_type *vec2 =
> > glsl_vector_type(GLSL_TYPE_FLOAT, 2);
> > nir_builder b;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_VERTEX, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_VERTEX, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_strdup(b.shader,
> > "meta_blit_vs");
> >
> > nir_variable *pos_in = nir_variable_create(b.shader,
> > nir_var_shader_in,
> > @@ -573,7 +574,8 @@ build_nir_copy_fragment_shader(struct
> > radv_device *device,
> > const struct glsl_type *vec2 =
> > glsl_vector_type(GLSL_TYPE_FLOAT, 2);
> > nir_builder b;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_strdup(b.shader, name);
> >
> > nir_variable *tex_pos_in = nir_variable_create(b.shader,
> > nir_var_shader_in,
> > @@ -602,7 +604,8 @@ build_nir_copy_fragment_shader_depth(struct
> > radv_device *device,
> > const struct glsl_type *vec2 =
> > glsl_vector_type(GLSL_TYPE_FLOAT, 2);
> > nir_builder b;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_strdup(b.shader, name);
> >
> > nir_variable *tex_pos_in = nir_variable_create(b.shader,
> > nir_var_shader_in,
> > @@ -631,7 +634,8 @@ build_nir_copy_fragment_shader_stencil(struct
> > radv_device *device,
> > const struct glsl_type *vec2 =
> > glsl_vector_type(GLSL_TYPE_FLOAT, 2);
> > nir_builder b;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_strdup(b.shader, name);
> >
> > nir_variable *tex_pos_in = nir_variable_create(b.shader,
> > nir_var_shader_in,
> > diff --git a/src/amd/vulkan/radv_meta_buffer.c
> > b/src/amd/vulkan/radv_meta_buffer.c
> > index 05c4971..6294975 100644
> > --- a/src/amd/vulkan/radv_meta_buffer.c
> > +++ b/src/amd/vulkan/radv_meta_buffer.c
> > @@ -9,7 +9,8 @@ build_buffer_fill_shader(struct radv_device *dev)
> > {
> > nir_builder b;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_COMPUTE, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_COMPUTE, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_strdup(b.shader,
> > "meta_buffer_fill");
> > b.shader->info->cs.local_size[0] = 64;
> > b.shader->info->cs.local_size[1] = 1;
> > @@ -59,7 +60,8 @@ build_buffer_copy_shader(struct radv_device *dev)
> > {
> > nir_builder b;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_COMPUTE, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_COMPUTE, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_strdup(b.shader,
> > "meta_buffer_copy");
> > b.shader->info->cs.local_size[0] = 64;
> > b.shader->info->cs.local_size[1] = 1;
> > diff --git a/src/amd/vulkan/radv_meta_bufimage.c
> > b/src/amd/vulkan/radv_meta_bufimage.c
> > index c9dd072..005b52c 100644
> > --- a/src/amd/vulkan/radv_meta_bufimage.c
> > +++ b/src/amd/vulkan/radv_meta_bufimage.c
> > @@ -13,7 +13,8 @@ build_nir_itob_compute_shader(struct radv_device
> > *dev)
> > false,
> > false,
> >
> > GLSL_TYPE_FLOAT);
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_COMPUTE, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_COMPUTE, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_strdup(b.shader,
> > "meta_itob_cs");
> > b.shader->info->cs.local_size[0] = 16;
> > b.shader->info->cs.local_size[1] = 16;
> > diff --git a/src/amd/vulkan/radv_meta_clear.c
> > b/src/amd/vulkan/radv_meta_clear.c
> > index 34b318a..276fc65 100644
> > --- a/src/amd/vulkan/radv_meta_clear.c
> > +++ b/src/amd/vulkan/radv_meta_clear.c
> > @@ -53,8 +53,10 @@ build_color_shaders(struct nir_shader **out_vs,
> > nir_builder vs_b;
> > nir_builder fs_b;
> >
> > - nir_builder_init_simple_shader(&vs_b, NULL,
> > MESA_SHADER_VERTEX, NULL);
> > - nir_builder_init_simple_shader(&fs_b, NULL,
> > MESA_SHADER_FRAGMENT, NULL);
> > + nir_builder_init_simple_shader(&vs_b, NULL,
> > MESA_SHADER_VERTEX, NULL,
> > + NULL);
> > + nir_builder_init_simple_shader(&fs_b, NULL,
> > MESA_SHADER_FRAGMENT, NULL,
> > + NULL);
> >
> > vs_b.shader->info->name = ralloc_strdup(vs_b.shader,
> > "meta_clear_color_vs");
> > fs_b.shader->info->name = ralloc_strdup(fs_b.shader,
> > "meta_clear_color_fs");
> > @@ -455,8 +457,10 @@ build_depthstencil_shader(struct nir_shader
> > **out_vs, struct nir_shader **out_fs
> > {
> > nir_builder vs_b, fs_b;
> >
> > - nir_builder_init_simple_shader(&vs_b, NULL,
> > MESA_SHADER_VERTEX, NULL);
> > - nir_builder_init_simple_shader(&fs_b, NULL,
> > MESA_SHADER_FRAGMENT, NULL);
> > + nir_builder_init_simple_shader(&vs_b, NULL,
> > MESA_SHADER_VERTEX, NULL,
> > + NULL);
> > + nir_builder_init_simple_shader(&fs_b, NULL,
> > MESA_SHADER_FRAGMENT, NULL,
> > + NULL);
> >
> > vs_b.shader->info->name = ralloc_strdup(vs_b.shader,
> > "meta_clear_depthstencil_vs");
> > fs_b.shader->info->name = ralloc_strdup(fs_b.shader,
> > "meta_clear_depthstencil_fs");
> > diff --git a/src/amd/vulkan/radv_meta_decompress.c
> > b/src/amd/vulkan/radv_meta_decompress.c
> > index 47ef64d..ff91abd 100644
> > --- a/src/amd/vulkan/radv_meta_decompress.c
> > +++ b/src/amd/vulkan/radv_meta_decompress.c
> > @@ -45,7 +45,8 @@ build_nir_vs(void)
> > nir_variable *a_position;
> > nir_variable *v_position;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_VERTEX, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_VERTEX, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_strdup(b.shader,
> > "meta_depth_decomp_vs");
> >
> > a_position = nir_variable_create(b.shader,
> > nir_var_shader_in, vec4,
> > @@ -67,7 +68,8 @@ build_nir_fs(void)
> > {
> > nir_builder b;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_asprintf(b.shader,
> >
> > "meta_depth_decomp_noop_fs");
> >
> > diff --git a/src/amd/vulkan/radv_meta_fast_clear.c
> > b/src/amd/vulkan/radv_meta_fast_clear.c
> > index d3ebf41..89a56d3 100644
> > --- a/src/amd/vulkan/radv_meta_fast_clear.c
> > +++ b/src/amd/vulkan/radv_meta_fast_clear.c
> > @@ -48,7 +48,8 @@ build_nir_vs(void)
> > nir_variable *a_tex_position;
> > nir_variable *v_tex_position;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_VERTEX, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_VERTEX, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_strdup(b.shader,
> > "meta_fast_clear_vs");
> >
> > a_position = nir_variable_create(b.shader,
> > nir_var_shader_in, vec4,
> > @@ -82,7 +83,8 @@ build_nir_fs(void)
> > nir_variable *v_tex_position; /* vec4, varying texture
> > coordinate */
> > nir_variable *f_color; /* vec4, fragment output color */
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_asprintf(b.shader,
> >
> > "meta_fast_clear_fs");
> >
> > diff --git a/src/amd/vulkan/radv_meta_resolve.c
> > b/src/amd/vulkan/radv_meta_resolve.c
> > index 8e2a353..a937dea 100644
> > --- a/src/amd/vulkan/radv_meta_resolve.c
> > +++ b/src/amd/vulkan/radv_meta_resolve.c
> > @@ -48,7 +48,8 @@ build_nir_vs(void)
> > nir_variable *a_tex_position;
> > nir_variable *v_tex_position;
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_VERTEX, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_VERTEX, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_strdup(b.shader,
> > "meta_resolve_vs");
> >
> > a_position = nir_variable_create(b.shader,
> > nir_var_shader_in, vec4,
> > @@ -82,7 +83,8 @@ build_nir_fs(void)
> > nir_variable *v_tex_position; /* vec4, varying texture
> > coordinate */
> > nir_variable *f_color; /* vec4, fragment output color */
> >
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_FRAGMENT, NULL,
> > + NULL);
> > b.shader->info->name = ralloc_asprintf(b.shader,
> > "meta_resolve_fs");
> >
> > diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c
> > b/src/amd/vulkan/radv_meta_resolve_cs.c
> > index 126823b..8d62ef9 100644
> > --- a/src/amd/vulkan/radv_meta_resolve_cs.c
> > +++ b/src/amd/vulkan/radv_meta_resolve_cs.c
> > @@ -46,7 +46,7 @@ build_resolve_compute_shader(struct radv_device
> > *dev, bool is_integer, int sampl
> > false,
> >
> > GLSL_TYPE_FLOAT);
> > snprintf(name, 64, "meta_resolve_cs-%d-%s", samples,
> > is_integer ? "int" : "float");
> > - nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_COMPUTE, NULL);
> > + nir_builder_init_simple_shader(&b, NULL,
> > MESA_SHADER_COMPUTE, NULL, NULL);
> > b.shader->info->name = ralloc_strdup(b.shader, name);
> > b.shader->info->cs.local_size[0] = 16;
> > b.shader->info->cs.local_size[1] = 16;
> > diff --git a/src/amd/vulkan/radv_pipeline.c
> > b/src/amd/vulkan/radv_pipeline.c
> > index edc0674e..921b602 100644
> > --- a/src/amd/vulkan/radv_pipeline.c
> > +++ b/src/amd/vulkan/radv_pipeline.c
> > @@ -1215,7 +1215,7 @@ radv_pipeline_init(struct radv_pipeline
> > *pipeline,
> >
> > if (!modules[MESA_SHADER_FRAGMENT]) {
> > nir_builder fs_b;
> > - nir_builder_init_simple_shader(&fs_b, NULL,
> > MESA_SHADER_FRAGMENT, NULL);
> > + nir_builder_init_simple_shader(&fs_b, NULL,
> > MESA_SHADER_FRAGMENT, NULL, NULL);
> > fs_b.shader->info->name =
> > ralloc_strdup(fs_b.shader, "noop_fs");
> > fs_m.nir = fs_b.shader;
> > modules[MESA_SHADER_FRAGMENT] = &fs_m;
> > diff --git a/src/compiler/nir/nir_builder.h
> > b/src/compiler/nir/nir_builder.h
> > index 0ee7d1a..5ff84e2 100644
> > --- a/src/compiler/nir/nir_builder.h
> > +++ b/src/compiler/nir/nir_builder.h
> > @@ -50,9 +50,10 @@ nir_builder_init(nir_builder *build,
> > nir_function_impl *impl)
> > static inline void
> > nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx,
> > gl_shader_stage stage,
> > - const nir_shader_compiler_options
> > *options)
> > + const nir_shader_compiler_options
> > *options,
> > + shader_info *si)
>
> Do we really need to add this just for prog_to_nir? It seems like
> prog_to_nir could just replace the pointer in the nir_shader.
We could but we would then have another shader_info in memory that
never gets used (created by nir_shader_create()).
> Or we could create the shader directly since prog_to_nir really
> isn't the "simple" case.
I thought about that but then decided to just make the builder more
flexible. At this point I don't really care. Please let me know what
you want here or I'll just leave it as is.
>
> > {
> > - build->shader = nir_shader_create(mem_ctx, stage, options,
> > NULL);
> > + build->shader = nir_shader_create(mem_ctx, stage, options, si);
> > nir_function *func = nir_function_create(build->shader,
> > "main");
> > build->exact = false;
> > build->impl = nir_function_impl_create(func);
> > diff --git a/src/compiler/nir/tests/control_flow_tests.cpp
> > b/src/compiler/nir/tests/control_flow_tests.cpp
> > index ae0954f..0b70f57 100644
> > --- a/src/compiler/nir/tests/control_flow_tests.cpp
> > +++ b/src/compiler/nir/tests/control_flow_tests.cpp
> > @@ -35,7 +35,8 @@ protected:
> > nir_cf_test::nir_cf_test()
> > {
> > static const nir_shader_compiler_options options = { };
> > - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX,
> > &options);
> > + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX,
> > &options,
> > + NULL);
> > }
> >
> > nir_cf_test::~nir_cf_test()
> > diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c
> > b/src/gallium/auxiliary/nir/tgsi_to_nir.c
> > index 3f05acd..adeea60 100644
> > --- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
> > +++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
> > @@ -1999,7 +1999,7 @@ tgsi_to_nir(const void *tgsi_tokens,
> >
> > nir_builder_init_simple_shader(&c->build, NULL,
> >
> > tgsi_processor_to_shader_stage(scan.processor),
> > - options);
> > + options, NULL);
> > s = c->build.shader;
> >
> > s->num_inputs = scan.file_max[TGSI_FILE_INPUT] + 1;
> > diff --git a/src/intel/blorp/blorp_blit.c
> > b/src/intel/blorp/blorp_blit.c
> > index 0c3ee72..d7a7763 100644
> > --- a/src/intel/blorp/blorp_blit.c
> > +++ b/src/intel/blorp/blorp_blit.c
> > @@ -1044,7 +1044,7 @@ brw_blorp_build_nir_shader(struct
> > blorp_context *blorp,
> > (key->dst_samples <= 1));
> >
> > nir_builder b;
> > - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> > NULL);
> > + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> > NULL, NULL);
> >
> > struct brw_blorp_blit_vars v;
> > brw_blorp_blit_vars_init(&b, &v, key);
> > diff --git a/src/intel/blorp/blorp_clear.c
> > b/src/intel/blorp/blorp_clear.c
> > index f932789..8285e0e 100644
> > --- a/src/intel/blorp/blorp_clear.c
> > +++ b/src/intel/blorp/blorp_clear.c
> > @@ -55,7 +55,7 @@ blorp_params_get_clear_kernel(struct
> > blorp_context *blorp,
> > void *mem_ctx = ralloc_context(NULL);
> >
> > nir_builder b;
> > - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> > NULL);
> > + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT,
> > NULL, NULL);
> > b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear");
> >
> > nir_variable *v_color = nir_variable_create(b.shader,
> > nir_var_shader_in,
> > diff --git a/src/mesa/drivers/dri/i965/brw_program.c
> > b/src/mesa/drivers/dri/i965/brw_program.c
> > index 7151558..8c0c936 100644
> > --- a/src/mesa/drivers/dri/i965/brw_program.c
> > +++ b/src/mesa/drivers/dri/i965/brw_program.c
> > @@ -64,7 +64,7 @@ brw_nir_lower_uniforms(nir_shader *nir, bool
> > is_scalar)
> > nir_shader *
> > brw_create_nir(struct brw_context *brw,
> > const struct gl_shader_program *shader_prog,
> > - const struct gl_program *prog,
> > + struct gl_program *prog,
> > gl_shader_stage stage,
> > bool is_scalar)
> > {
> > diff --git a/src/mesa/drivers/dri/i965/brw_program.h
> > b/src/mesa/drivers/dri/i965/brw_program.h
> > index eed07a2..7b24dbb 100644
> > --- a/src/mesa/drivers/dri/i965/brw_program.h
> > +++ b/src/mesa/drivers/dri/i965/brw_program.h
> > @@ -34,7 +34,7 @@ struct brw_context;
> >
> > struct nir_shader *brw_create_nir(struct brw_context *brw,
> > const struct gl_shader_program
> > *shader_prog,
> > - const struct gl_program *prog,
> > + struct gl_program *prog,
> > gl_shader_stage stage,
> > bool is_scalar);
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c
> > b/src/mesa/drivers/dri/i965/brw_tcs.c
> > index 7511507..0910d24 100644
> > --- a/src/mesa/drivers/dri/i965/brw_tcs.c
> > +++ b/src/mesa/drivers/dri/i965/brw_tcs.c
> > @@ -41,7 +41,8 @@ create_passthrough_tcs(const struct brw_compiler
> > *compiler,
> > const struct brw_tcs_prog_key *key)
> > {
> > nir_builder b;
> > - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_TESS_CTRL,
> > options);
> > + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_TESS_CTRL,
> > options,
> > + NULL);
> > nir_shader *nir = b.shader;
> > nir_variable *var;
> > nir_intrinsic_instr *load;
> > diff --git a/src/mesa/program/prog_to_nir.c
> > b/src/mesa/program/prog_to_nir.c
> > index a65d4bf..a675bc6 100644
> > --- a/src/mesa/program/prog_to_nir.c
> > +++ b/src/mesa/program/prog_to_nir.c
> > @@ -1006,7 +1006,7 @@ setup_registers_and_variables(struct
> > ptn_compile *c)
> > }
> >
> > struct nir_shader *
> > -prog_to_nir(const struct gl_program *prog,
> > +prog_to_nir(struct gl_program *prog,
> > const nir_shader_compiler_options *options)
> > {
> > struct ptn_compile *c;
> > @@ -1018,7 +1018,8 @@ prog_to_nir(const struct gl_program *prog,
> > return NULL;
> > c->prog = prog;
> >
> > - nir_builder_init_simple_shader(&c->build, NULL, stage,
> > options);
> > + nir_builder_init_simple_shader(&c->build, NULL, stage, options,
> > + &prog->info);
> > s = c->build.shader;
> >
> > if (prog->Parameters->NumParameters > 0) {
> > diff --git a/src/mesa/program/prog_to_nir.h
> > b/src/mesa/program/prog_to_nir.h
> > index 09425b5..b1e0ec7 100644
> > --- a/src/mesa/program/prog_to_nir.h
> > +++ b/src/mesa/program/prog_to_nir.h
> > @@ -31,7 +31,7 @@
> > extern "C" {
> > #endif
> >
> > -struct nir_shader *prog_to_nir(const struct gl_program *prog,
> > +struct nir_shader *prog_to_nir(struct gl_program *prog,
> > const nir_shader_compiler_options
> > *options);
> >
> > #ifdef __cplusplus
> > --
> > 2.7.4
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
>
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