[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Oct 19 01:19:52 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98172
--- Comment #26 from Michel Dänzer <michel at daenzer.net> ---
(In reply to Marek Olšák from comment #24)
> Hm. Probably none.
Actually, I think there are: E.g. consider one thread calling glClientWaitSync
with a non-0 timeout, blocking for some time with the mutex locked. If another
thread calls glClientWaitSync with a 0 timeout (or whichever API call ends up
in st_check_sync) during that time, it'll block until the first thread unlocks
the mutex.
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