[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Oct 19 01:21:51 UTC 2016


--- Comment #27 from Michel Dänzer <michel at daenzer.net> ---
Note that if we allow concurrent fence_finish calls, I don't think we need a
per-sync-object mutex.

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