[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Oct 19 12:37:35 UTC 2016


--- Comment #32 from Marek Olšák <maraeo at gmail.com> ---
Reference counting is thread safe, but the assignment in the sync obj structure
itself isn't. So you need a mutex.

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