[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Oct 19 13:09:32 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98172

--- Comment #33 from Suzuki, Shinji <shinji.suzuki at gmail.com> ---
(In reply to Marek Olšák from comment #32)
> Reference counting is thread safe, but the assignment in the sync obj
> structure itself isn't. So you need a mutex.

I see no assignment to the sync object structure occurring in evaluating
'screen->fence_reference(screen, &fence, so->fence);'

# I noticed that discussion here is being fed to mesa-dev mailing list do we
better move to offline channel? Please feel free to e-mail me.

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