[Mesa-dev] [PATCH] nir: Optimize integer division and modulus with 1
Ian Romanick
idr at freedesktop.org
Wed Oct 19 15:58:38 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
The previous power-of-two rules didn't catch idiv (because i965 doesn't
set lower_idiv) and imod cases. The udiv and umod cases should have
been caught, but I included them for orthogonality.
This fixes silly code observed from compute shaders with local_size_[xy]
= 1. This shader
writeonly uniform image2D tex;
layout(local_size_x = 9) in;
uniform uint arg0;
uniform uint arg1;
void main()
{
vec4 tmp_color;
if((arg0 >= arg1))
tmp_color = vec4(1.0, 1.0, 0.0, 1.0);
else
tmp_color = vec4(0.0, 0.0, 1.0, 1.0);
ivec2 coord = ivec2(gl_GlobalInvocationID.xy);
imageStore(tex, coord, tmp_color);
}
generated this code (node the divide and mod with ssa_13.x (which is 1)
and ssa_14.y (which is also 1).
NIR (final form) for compute shader:
shader: MESA_SHADER_COMPUTE
name: GLSL2
inputs: 0
outputs: 0
uniforms: 108
shared: 0
decl_var uniform INTERP_MODE_NONE writeonly image2D tex (0, 0)
decl_var uniform INTERP_MODE_NONE uint arg0 (1, 96)
decl_var uniform INTERP_MODE_NONE uint arg1 (2, 100)
decl_function main returning void
impl main {
block block_0:
/* preds: */
vec1 32 ssa_0 = load_const (0x00000000 /* 0.000000 */)
vec1 32 ssa_1 = intrinsic load_uniform (ssa_0) () (96, 4) /* base=96 */ /* range=4 */ /* arg0 */
vec1 32 ssa_2 = intrinsic load_uniform (ssa_0) () (100, 4) /* base=100 */ /* range=4 */ /* arg1 */
vec1 32 ssa_3 = uge ssa_1, ssa_2
vec1 32 ssa_4 = load_const (0x3f800000 /* 1.000000 */)
vec1 32 ssa_5 = bcsel ssa_3, ssa_4, ssa_0
vec1 32 ssa_6 = bcsel ssa_3, ssa_0, ssa_4
vec4 32 ssa_7 = vec4 ssa_5, ssa_5, ssa_6, ssa_4
vec1 32 ssa_8 = undefined
vec3 32 ssa_9 = intrinsic load_work_group_id () () ()
vec1 32 ssa_10 = intrinsic load_uniform (ssa_0) () (104, 4) /* base=104 */ /* range=4 */
vec1 32 ssa_11 = intrinsic load_channel_num () () ()
vec1 32 ssa_12 = iadd ssa_11, ssa_10
vec3 32 ssa_13 = load_const (0x00000001 /* 0.000000 */, 0x00000009 /* 0.000000 */, 0x00000009 /* 0.000000 */)
vec3 32 ssa_14 = load_const (0x00000009 /* 0.000000 */, 0x00000001 /* 0.000000 */, 0x00000001 /* 0.000000 */)
vec1 32 ssa_15 = idiv ssa_12, ssa_13.x
vec1 32 ssa_16 = idiv ssa_12, ssa_13.y
vec1 32 ssa_17 = imod ssa_15, ssa_14.x
vec1 32 ssa_18 = imod ssa_16, ssa_14.y
vec1 32 ssa_19 = imul ssa_9.x, ssa_14.x
vec1 32 ssa_20 = iadd ssa_19, ssa_17
vec1 32 ssa_21 = iadd ssa_9.y, ssa_18
vec4 32 ssa_22 = vec4 ssa_20, ssa_21, ssa_8, ssa_8
intrinsic image_store (ssa_22, ssa_8, ssa_7) (tex) ()
/* succs: block_0 */
block block_0:
}
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98299
---
src/compiler/nir/nir_opt_algebraic.py | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.py
index 2de8050..82d92f4 100644
--- a/src/compiler/nir/nir_opt_algebraic.py
+++ b/src/compiler/nir/nir_opt_algebraic.py
@@ -66,6 +66,10 @@ optimizations = [
(('imul', a, '#b at 32(is_pos_power_of_two)'), ('ishl', a, ('find_lsb', b))),
(('imul', a, '#b at 32(is_neg_power_of_two)'), ('ineg', ('ishl', a, ('find_lsb', ('iabs', b))))),
+ (('udiv', a, 1), a),
+ (('idiv', a, 1), a),
+ (('umod', a, 1), 0),
+ (('imod', a, 1), 0),
(('udiv', a, '#b at 32(is_pos_power_of_two)'), ('ushr', a, ('find_lsb', b))),
(('idiv', a, '#b at 32(is_pos_power_of_two)'), ('imul', ('isign', a), ('ushr', ('iabs', a), ('find_lsb', b))), 'options->lower_idiv'),
(('idiv', a, '#b at 32(is_neg_power_of_two)'), ('ineg', ('imul', ('isign', a), ('ushr', ('iabs', a), ('find_lsb', ('iabs', b))))), 'options->lower_idiv'),
--
2.5.5
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