[Mesa-dev] [PATCH] nir: Optimize integer division and modulus with 1
Jordan Justen
jordan.l.justen at intel.com
Wed Oct 19 16:21:31 UTC 2016
On 2016-10-19 08:58:38, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> The previous power-of-two rules didn't catch idiv (because i965 doesn't
> set lower_idiv) and imod cases. The udiv and umod cases should have
> been caught, but I included them for orthogonality.
>
> This fixes silly code observed from compute shaders with local_size_[xy]
> = 1. This shader
I would say that the benefit is easy enough to understand w/o the long
sample in the commit message.
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
> writeonly uniform image2D tex;
> layout(local_size_x = 9) in;
> uniform uint arg0;
> uniform uint arg1;
>
> void main()
> {
> vec4 tmp_color;
> if((arg0 >= arg1))
> tmp_color = vec4(1.0, 1.0, 0.0, 1.0);
> else
> tmp_color = vec4(0.0, 0.0, 1.0, 1.0);
> ivec2 coord = ivec2(gl_GlobalInvocationID.xy);
> imageStore(tex, coord, tmp_color);
> }
>
> generated this code (node the divide and mod with ssa_13.x (which is 1)
> and ssa_14.y (which is also 1).
>
> NIR (final form) for compute shader:
> shader: MESA_SHADER_COMPUTE
> name: GLSL2
> inputs: 0
> outputs: 0
> uniforms: 108
> shared: 0
> decl_var uniform INTERP_MODE_NONE writeonly image2D tex (0, 0)
> decl_var uniform INTERP_MODE_NONE uint arg0 (1, 96)
> decl_var uniform INTERP_MODE_NONE uint arg1 (2, 100)
> decl_function main returning void
>
> impl main {
> block block_0:
> /* preds: */
> vec1 32 ssa_0 = load_const (0x00000000 /* 0.000000 */)
> vec1 32 ssa_1 = intrinsic load_uniform (ssa_0) () (96, 4) /* base=96 */ /* range=4 */ /* arg0 */
> vec1 32 ssa_2 = intrinsic load_uniform (ssa_0) () (100, 4) /* base=100 */ /* range=4 */ /* arg1 */
> vec1 32 ssa_3 = uge ssa_1, ssa_2
> vec1 32 ssa_4 = load_const (0x3f800000 /* 1.000000 */)
> vec1 32 ssa_5 = bcsel ssa_3, ssa_4, ssa_0
> vec1 32 ssa_6 = bcsel ssa_3, ssa_0, ssa_4
> vec4 32 ssa_7 = vec4 ssa_5, ssa_5, ssa_6, ssa_4
> vec1 32 ssa_8 = undefined
> vec3 32 ssa_9 = intrinsic load_work_group_id () () ()
> vec1 32 ssa_10 = intrinsic load_uniform (ssa_0) () (104, 4) /* base=104 */ /* range=4 */
> vec1 32 ssa_11 = intrinsic load_channel_num () () ()
> vec1 32 ssa_12 = iadd ssa_11, ssa_10
> vec3 32 ssa_13 = load_const (0x00000001 /* 0.000000 */, 0x00000009 /* 0.000000 */, 0x00000009 /* 0.000000 */)
> vec3 32 ssa_14 = load_const (0x00000009 /* 0.000000 */, 0x00000001 /* 0.000000 */, 0x00000001 /* 0.000000 */)
> vec1 32 ssa_15 = idiv ssa_12, ssa_13.x
> vec1 32 ssa_16 = idiv ssa_12, ssa_13.y
> vec1 32 ssa_17 = imod ssa_15, ssa_14.x
> vec1 32 ssa_18 = imod ssa_16, ssa_14.y
> vec1 32 ssa_19 = imul ssa_9.x, ssa_14.x
> vec1 32 ssa_20 = iadd ssa_19, ssa_17
> vec1 32 ssa_21 = iadd ssa_9.y, ssa_18
> vec4 32 ssa_22 = vec4 ssa_20, ssa_21, ssa_8, ssa_8
> intrinsic image_store (ssa_22, ssa_8, ssa_7) (tex) ()
> /* succs: block_0 */
> block block_0:
> }
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98299
> ---
> src/compiler/nir/nir_opt_algebraic.py | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.py
> index 2de8050..82d92f4 100644
> --- a/src/compiler/nir/nir_opt_algebraic.py
> +++ b/src/compiler/nir/nir_opt_algebraic.py
> @@ -66,6 +66,10 @@ optimizations = [
>
> (('imul', a, '#b at 32(is_pos_power_of_two)'), ('ishl', a, ('find_lsb', b))),
> (('imul', a, '#b at 32(is_neg_power_of_two)'), ('ineg', ('ishl', a, ('find_lsb', ('iabs', b))))),
> + (('udiv', a, 1), a),
> + (('idiv', a, 1), a),
> + (('umod', a, 1), 0),
> + (('imod', a, 1), 0),
> (('udiv', a, '#b at 32(is_pos_power_of_two)'), ('ushr', a, ('find_lsb', b))),
> (('idiv', a, '#b at 32(is_pos_power_of_two)'), ('imul', ('isign', a), ('ushr', ('iabs', a), ('find_lsb', b))), 'options->lower_idiv'),
> (('idiv', a, '#b at 32(is_neg_power_of_two)'), ('ineg', ('imul', ('isign', a), ('ushr', ('iabs', a), ('find_lsb', ('iabs', b))))), 'options->lower_idiv'),
> --
> 2.5.5
>
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