[Mesa-dev] [PATCH 15/42] compiler: add input primative field for gs in shader info

Timothy Arceri timothy.arceri at collabora.com
Wed Oct 19 23:09:32 UTC 2016


And copy the value from GLSL.
---
 src/compiler/shader_info.c | 1 +
 src/compiler/shader_info.h | 3 +++
 2 files changed, 4 insertions(+)

diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c
index 2da9757..fc4484a 100644
--- a/src/compiler/shader_info.c
+++ b/src/compiler/shader_info.c
@@ -43,6 +43,7 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
    case MESA_SHADER_GEOMETRY:
       info->gs.vertices_in = shader_prog->Geom.VerticesIn;
       info->gs.output_primitive = sh->info.Geom.OutputType;
+      info->gs.input_primitive = sh->info.Geom.InputType;
       info->gs.vertices_out = sh->info.Geom.VerticesOut;
       info->gs.invocations = sh->info.Geom.Invocations;
       info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 5eae8f1..a44fcac 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -82,6 +82,9 @@ typedef struct shader_info {
          /** The output primitive type (GL enum value) */
          unsigned output_primitive;
 
+         /** The input primitive type (GL enum value) */
+         unsigned input_primitive;
+
          /** The maximum number of vertices the geometry shader might write. */
          unsigned vertices_out;
 
-- 
2.7.4



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