[Mesa-dev] [PATCH 15/42] compiler: add input primative field for gs in shader info
Timothy Arceri
timothy.arceri at collabora.com
Wed Oct 19 23:09:32 UTC 2016
And copy the value from GLSL.
---
src/compiler/shader_info.c | 1 +
src/compiler/shader_info.h | 3 +++
2 files changed, 4 insertions(+)
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c
index 2da9757..fc4484a 100644
--- a/src/compiler/shader_info.c
+++ b/src/compiler/shader_info.c
@@ -43,6 +43,7 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
case MESA_SHADER_GEOMETRY:
info->gs.vertices_in = shader_prog->Geom.VerticesIn;
info->gs.output_primitive = sh->info.Geom.OutputType;
+ info->gs.input_primitive = sh->info.Geom.InputType;
info->gs.vertices_out = sh->info.Geom.VerticesOut;
info->gs.invocations = sh->info.Geom.Invocations;
info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 5eae8f1..a44fcac 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -82,6 +82,9 @@ typedef struct shader_info {
/** The output primitive type (GL enum value) */
unsigned output_primitive;
+ /** The input primitive type (GL enum value) */
+ unsigned input_primitive;
+
/** The maximum number of vertices the geometry shader might write. */
unsigned vertices_out;
--
2.7.4
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