[Mesa-dev] [PATCH 6/6] vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.c
Charmaine Lee
charmainel at vmware.com
Thu Oct 20 00:18:00 UTC 2016
Series looks fine to me.
Some minor nit below.
Reviewed-by: Charmaine Lee <charmainel at vmware.com>
>From: Brian Paul <brianp at vmware.com>
>Sent: Wednesday, October 19, 2016 3:07 PM
>To: mesa-dev at lists.freedesktop.org
>Cc: Charmaine Lee
>Subject: [PATCH 6/6] vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.c
>---
> src/mesa/vbo/vbo_exec_array.c | 537 ++++++++++++++++++++++--------------------
> 1 file changed, 281 insertions(+), 256 deletions(-)
>diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
>@@ -687,12 +688,13 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count
> static void
> dump_element_buffer(struct gl_context *ctx, GLenum type)
> {
>- const GLvoid *map =
>- ctx->Driver.MapBufferRange(ctx, 0,
>- ctx->Array.VAO->IndexBufferObj->Size,
>- GL_MAP_READ_BIT,
>- ctx->Array.VAO->IndexBufferObj,
>- MAP_INTERNAL);
>+ const GLvoid *map = ctx->Driver.MapBufferRange(ctx, 0,
>+ ctx->Array.VAO->
>+ IndexBufferObj->Size,
I prefer not to break up this line. It makes it less readable.
>+ GL_MAP_READ_BIT,
>+ ctx->Array.VAO->
>+ IndexBufferObj,
Same here.
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