[Mesa-dev] [PATCH 6/6] vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.c

Brian Paul brianp at vmware.com
Thu Oct 20 00:30:04 UTC 2016


On 10/19/2016 06:18 PM, Charmaine Lee wrote:
>
> Series looks fine to me.
> Some minor nit below.
>
> Reviewed-by: Charmaine Lee <charmainel at vmware.com>
>
>
>> From: Brian Paul <brianp at vmware.com>
>> Sent: Wednesday, October 19, 2016 3:07 PM
>> To: mesa-dev at lists.freedesktop.org
>> Cc: Charmaine Lee
>> Subject: [PATCH 6/6] vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.c
>
>> ---
>> src/mesa/vbo/vbo_exec_array.c | 537 ++++++++++++++++++++++--------------------
>> 1 file changed, 281 insertions(+), 256 deletions(-)
>
>> diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
>
>> @@ -687,12 +688,13 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count
>> static void
>> dump_element_buffer(struct gl_context *ctx, GLenum type)
>> {
>> -   const GLvoid *map =
>> -      ctx->Driver.MapBufferRange(ctx, 0,
>> -                                ctx->Array.VAO->IndexBufferObj->Size,
>> -                                GL_MAP_READ_BIT,
>> -                                 ctx->Array.VAO->IndexBufferObj,
>> -                                 MAP_INTERNAL);
>> +   const GLvoid *map = ctx->Driver.MapBufferRange(ctx, 0,
>> +                                                  ctx->Array.VAO->
>> +                                                  IndexBufferObj->Size,
>
> I prefer not to break up this line. It makes it less readable.
>
>> +                                                  GL_MAP_READ_BIT,
>> +                                                  ctx->Array.VAO->
>> +                                                  IndexBufferObj,
>
> Same here.
>

Ugh, yeah.  indent does weird things sometimes.  I'll clean those up.

-Brian



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