[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 20 03:29:09 UTC 2016


--- Comment #38 from Suzuki, Shinji <shinji.suzuki at gmail.com> ---
As you saw, now I'm running my app without locking on the first block of code
but with locking on the second. So far so good. But my application is streaming
video processing. I assume threads runs in rock-step fashion after a little
perturbation at startup (that comes from initializations here and there?)
Therefore I'm afraid whether my app runs without crash or not is not a good
assessment of correctness.

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