[Mesa-dev] [PATCH] nvc0: translate compute shaders at program creation
Ilia Mirkin
imirkin at alum.mit.edu
Thu Oct 20 16:10:06 UTC 2016
And is what we do for all the other shader types. I guess this got
missed in your various rebases of compute? Or I missed it when I did
the precompile thing... either way,
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
On Thu, Oct 20, 2016 at 12:08 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> This makes shader-db reports results for compute shaders.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/gallium/drivers/nouveau/nvc0/nvc0_state.c | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
> index aac296c..928b785 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
> @@ -685,6 +685,10 @@ nvc0_cp_state_create(struct pipe_context *pipe,
>
> prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog);
>
> + prog->translated = nvc0_program_translate(
> + prog, nvc0_context(pipe)->screen->base.device->chipset,
> + &nouveau_context(pipe)->debug);
> +
> return (void *)prog;
> }
>
> --
> 2.10.0
>
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