[Mesa-dev] [PATCH 00/15] GLSL memory allocation rework for faster compilation

Eero Tamminen eero.t.tamminen at intel.com
Fri Oct 21 13:57:49 UTC 2016


Hi,

On 21.10.2016 14:07, Tapani Pälli wrote:
> I did run some valgrind comparisons with gfxbench4, your branch against
> Mesa master. I did not spot anything obvious related to ralloc.
>
> On i965 there's a huge load of invalid writes's and read's in general
> but this happens on master as well so maybe these are not 'valid hits'.

I don't see those with master from 3 weeks ago.  Did you remember to 
compile libdrm with Valgrind headers present, so that buffer allocs are 
annotated for Valgrind?


> There's also some leaks both with master and your branch but your branch
> has less, so it seems to fix some things.


	- Eero




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