[Mesa-dev] [PATCH 00/15] GLSL memory allocation rework for faster compilation

Tapani Pälli tapani.palli at intel.com
Fri Oct 21 15:29:55 UTC 2016


On 10/21/2016 04:57 PM, Eero Tamminen wrote:
> Hi,
>
> On 21.10.2016 14:07, Tapani Pälli wrote:
>> I did run some valgrind comparisons with gfxbench4, your branch against
>> Mesa master. I did not spot anything obvious related to ralloc.
>>
>> On i965 there's a huge load of invalid writes's and read's in general
>> but this happens on master as well so maybe these are not 'valid hits'.
>
> I don't see those with master from 3 weeks ago.  Did you remember to 
> compile libdrm with Valgrind headers present, so that buffer allocs 
> are annotated for Valgrind?
>

Yeah, I will need to double-check that. I'll try again on Monday and we 
can investigate the results together, I believe some were for Mesa core 
as well related to compressed texture handling.

>
>> There's also some leaks both with master and your branch but your branch
>> has less, so it seems to fix some things.
>
>
>     - Eero
>
>
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