[Mesa-dev] [PATCH 1/3] vl/dri3: use external texture as back buffers

Leo Liu leo.liu at amd.com
Mon Oct 24 19:18:19 UTC 2016


There are a couple of other issues from a brief test:

1. Compile warnings for presentation.c.

2. When window resized, it's showing corruption, and sometimes 
corruption will stay.

Regards,
Leo


On 10/24/2016 11:27 AM, Nayan Deshmukh wrote:
>
>
> On Mon, Oct 24, 2016 at 8:48 PM, Christian König 
> <deathsimple at vodafone.de <mailto:deathsimple at vodafone.de>> wrote:
>
>     Nice work, have you been able to fix all the issues you mentioned
>     on your last mail?
>
> Yes, it fixes all the known issues. But I have only tested it on my 
> system.
>
>     Additional to that make sure that this set also keeps DRI2
>     working, in patch #2 it looks like you call the new function
>     without checking if it's available or not. 
>
>
>     Keep in mind that we possible compile both DRI2 and DRI3 into the
>     driver, but it can happen that we fallback to DRI2 on runtime.
>
> I missed this case, it will won't work if we fallback to DRI2 on 
> runtime I will send a v2 to take care of this.
>
> Regards,
> Nayan.
>
>     Regards,
>     Christian.
>
>
>     Am 24.10.2016 um 15:55 schrieb Nayan Deshmukh:
>
>         Suggested-by: Leo Liu <leo.liu at amd.com <mailto:leo.liu at amd.com>>
>         Signed-off-by: Nayan Deshmukh <nayan26deshmukh at gmail.com
>         <mailto:nayan26deshmukh at gmail.com>>
>         ---
>           src/gallium/auxiliary/vl/vl_winsys.h      | 4 ++
>           src/gallium/auxiliary/vl/vl_winsys_dri3.c | 89
>         +++++++++++++++++++++++++++----
>           2 files changed, 83 insertions(+), 10 deletions(-)
>
>         diff --git a/src/gallium/auxiliary/vl/vl_winsys.h
>         b/src/gallium/auxiliary/vl/vl_winsys.h
>         index 26db9f2..7c56b48 100644
>         --- a/src/gallium/auxiliary/vl/vl_winsys.h
>         +++ b/src/gallium/auxiliary/vl/vl_winsys.h
>         @@ -59,6 +59,10 @@ struct vl_screen
>              void *
>              (*get_private)(struct vl_screen *vscreen);
>           +   void
>         +   (*set_output_texture)(struct vl_screen *vscreen, struct
>         pipe_resource *buffer,
>         +                         uint32_t width, uint32_t height);
>         +
>              struct pipe_screen *pscreen;
>              struct pipe_loader_device *dev;
>           };
>         diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>         b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>         index 2929928..44d6f4c 100644
>         --- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>         +++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>         @@ -56,6 +56,7 @@ struct vl_dri3_buffer
>              struct xshmfence *shm_fence;
>                bool busy;
>         +   bool is_external_texture;
>              uint32_t width, height, pitch;
>           };
>           @@ -71,6 +72,9 @@ struct vl_dri3_screen
>              xcb_special_event_t *special_event;
>                struct pipe_context *pipe;
>         +   struct pipe_resource *output_texture;
>         +   uint32_t output_texture_width;
>         +   uint32_t output_texture_height;
>                struct vl_dri3_buffer *back_buffers[BACK_BUFFER_NUM];
>              int cur_back;
>         @@ -105,7 +109,8 @@ dri3_free_back_buffer(struct
>         vl_dri3_screen *scrn,
>              xcb_free_pixmap(scrn->conn, buffer->pixmap);
>              xcb_sync_destroy_fence(scrn->conn, buffer->sync_fence);
>              xshmfence_unmap_shm(buffer->shm_fence);
>         -   pipe_resource_reference(&buffer->texture, NULL);
>         +   if (!buffer->is_external_texture)
>         +      pipe_resource_reference(&buffer->texture, NULL);
>              if (buffer->linear_texture)
>                  pipe_resource_reference(&buffer->linear_texture, NULL);
>              FREE(buffer);
>         @@ -236,13 +241,24 @@ dri3_alloc_back_buffer(struct
>         vl_dri3_screen *scrn)
>              templ.format = PIPE_FORMAT_B8G8R8X8_UNORM;
>              templ.target = PIPE_TEXTURE_2D;
>              templ.last_level = 0;
>         -   templ.width0 = scrn->width;
>         -   templ.height0 = scrn->height;
>         +   if (scrn->output_texture) {
>         +      templ.width0 = (scrn->output_texture_width) ?
>         +                     scrn->output_texture_width :
>         +  scrn->output_texture->width0;
>         +      templ.height0 = (scrn->output_texture_height) ?
>         + scrn->output_texture_height :
>         + scrn->output_texture->height0;
>         +   } else {
>         +       templ.width0 = scrn->width;
>         +       templ.height0 = scrn->height;
>         +   }
>              templ.depth0 = 1;
>              templ.array_size = 1;
>                if (scrn->is_different_gpu) {
>         -      buffer->texture =
>         scrn->base.pscreen->resource_create(scrn->base.pscreen,
>         +      buffer->texture = (scrn->output_texture) ?
>         +                        scrn->output_texture :
>         + scrn->base.pscreen->resource_create(scrn->base.pscreen,
>                   &templ);
>                 if (!buffer->texture)
>                    goto unmap_shm;
>         @@ -257,7 +273,9 @@ dri3_alloc_back_buffer(struct
>         vl_dri3_screen *scrn)
>                    goto no_linear_texture;
>              } else {
>                 templ.bind |= PIPE_BIND_SCANOUT | PIPE_BIND_SHARED;
>         -      buffer->texture =
>         scrn->base.pscreen->resource_create(scrn->base.pscreen,
>         +      buffer->texture = (scrn->output_texture) ?
>         +                        scrn->output_texture :
>         + scrn->base.pscreen->resource_create(scrn->base.pscreen,
>                   &templ);
>                 if (!buffer->texture)
>                    goto unmap_shm;
>         @@ -271,11 +289,20 @@ dri3_alloc_back_buffer(struct
>         vl_dri3_screen *scrn)
>                                                      usage);
>              buffer_fd = whandle.handle;
>              buffer->pitch = whandle.stride;
>         +   buffer->width = templ.width0;
>         +   buffer->height = templ.height0;
>         +   buffer->is_external_texture = (scrn->output_texture) ?
>         +                                 true :
>         +                                 false;
>         +   scrn->output_texture = NULL;
>         +   scrn->output_texture_width = 0;
>         +   scrn->output_texture_height = 0;
>         +
>              xcb_dri3_pixmap_from_buffer(scrn->conn,
>                                          (pixmap =
>         xcb_generate_id(scrn->conn)),
>                                          scrn->drawable,
>                                          0,
>         -                               scrn->width, scrn->height,
>         buffer->pitch,
>         +                               buffer->width, buffer->height,
>         buffer->pitch,
>                                          scrn->depth, 32,
>                                          buffer_fd);
>              xcb_dri3_fence_from_fd(scrn->conn,
>         @@ -287,8 +314,6 @@ dri3_alloc_back_buffer(struct
>         vl_dri3_screen *scrn)
>              buffer->pixmap = pixmap;
>              buffer->sync_fence = sync_fence;
>              buffer->shm_fence = shm_fence;
>         -   buffer->width = scrn->width;
>         -   buffer->height = scrn->height;
>                xshmfence_trigger(buffer->shm_fence);
>           @@ -310,6 +335,7 @@ dri3_get_back_buffer(struct
>         vl_dri3_screen *scrn)
>           {
>              struct vl_dri3_buffer *buffer;
>              struct pipe_resource *texture = NULL;
>         +   bool allocate_new_buffer = false;
>                assert(scrn);
>           @@ -318,8 +344,30 @@ dri3_get_back_buffer(struct
>         vl_dri3_screen *scrn)
>                 return NULL;
>              buffer = scrn->back_buffers[scrn->cur_back];
>           -   if (!buffer || buffer->width != scrn->width ||
>         -       buffer->height != scrn->height) {
>         +   /* This is normal case when our buffer is smaller
>         +    * than the screen this will be same for external
>         +    * texture
>         +    */
>         +   if (!buffer || buffer->width < scrn->width ||
>         +       buffer->height < scrn->height)
>         +      allocate_new_buffer = true;
>         +
>         +   /* If we were using a external texture buffer and
>         +    * the texture is not provided then we need a new
>         +    * buffer
>         +    */
>         +   if (buffer && buffer->is_external_texture &&
>         +       !scrn->output_texture)
>         +      allocate_new_buffer = true;
>         +
>         +   /* In case of a single gpu we need to get the
>         +    * handle and pixmap for the texture that is set
>         +    */
>         +   if (buffer && buffer->is_external_texture &&
>         +       !scrn->is_different_gpu)
>         +      allocate_new_buffer = true;
>         +
>         +   if (allocate_new_buffer) {
>                 struct vl_dri3_buffer *new_buffer;
>                   new_buffer = dri3_alloc_back_buffer(scrn);
>         @@ -332,6 +380,13 @@ dri3_get_back_buffer(struct
>         vl_dri3_screen *scrn)
>                
>         vl_compositor_reset_dirty_area(&scrn->dirty_areas[scrn->cur_back]);
>                 buffer = new_buffer;
>                 scrn->back_buffers[scrn->cur_back] = buffer;
>         +   } else if (buffer->is_external_texture) {
>         +      /* In case of different gpu we can reuse the linear
>         +       * texture so we only need to set the external
>         +       * texture for copying
>         +       */
>         +      buffer->texture = scrn->output_texture;
>         +      scrn->output_texture = NULL;
>              }
>                pipe_resource_reference(&texture, buffer->texture);
>         @@ -627,6 +682,19 @@ vl_dri3_screen_get_private(struct
>         vl_screen *vscreen)
>           }
>             static void
>         +vl_dri3_screen_set_output_texture(struct vl_screen *vscreen,
>         struct pipe_resource *buffer,
>         +                           uint32_t width, uint32_t height)
>         +{
>         +   struct vl_dri3_screen *scrn = (struct vl_dri3_screen
>         *)vscreen;
>         +
>         +   assert(scrn);
>         +
>         +   scrn->output_texture = buffer;
>         +   scrn->output_texture_width = width;
>         +   scrn->output_texture_height = height;
>         +}
>         +
>         +static void
>           vl_dri3_screen_destroy(struct vl_screen *vscreen)
>           {
>              struct vl_dri3_screen *scrn = (struct vl_dri3_screen
>         *)vscreen;
>         @@ -744,6 +812,7 @@ vl_dri3_screen_create(Display *display,
>         int screen)
>              scrn->base.set_next_timestamp =
>         vl_dri3_screen_set_next_timestamp;
>              scrn->base.get_private = vl_dri3_screen_get_private;
>              scrn->base.pscreen->flush_frontbuffer =
>         vl_dri3_flush_frontbuffer;
>         +   scrn->base.set_output_texture =
>         vl_dri3_screen_set_output_texture;
>                return &scrn->base;
>
>
>
>

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