[Mesa-dev] [PATCH 1/3] vl/dri3: use external texture as back buffers

Nayan Deshmukh nayan26deshmukh at gmail.com
Tue Oct 25 06:01:38 UTC 2016


Hi Leo,

On Mon, Oct 24, 2016 at 03:18:19PM -0400, Leo Liu wrote:
> There are a couple of other issues from a brief test:
> 
> 1. Compile warnings for presentation.c.
I will fix this in v2 with the changes that christian suggested, it might be 
because of the use of #if which would anyway be removed with the change christian
suggested.  
> 
> 2. When window resized, it's showing corruption, and sometimes corruption
> will stay.
> 
It works fine on my system, I get a brief corruption while resizing but it 
never stays. 

Can you look into and see what is causing it as I am not able to reproduce
it on my system. It may be the case of a single GPU which is causing the problem.

Regards,
Nayan.
> Regards,
> Leo
> 
> 
> On 10/24/2016 11:27 AM, Nayan Deshmukh wrote:
> > 
> > 
> > On Mon, Oct 24, 2016 at 8:48 PM, Christian König
> > <deathsimple at vodafone.de <mailto:deathsimple at vodafone.de>> wrote:
> > 
> >     Nice work, have you been able to fix all the issues you mentioned
> >     on your last mail?
> > 
> > Yes, it fixes all the known issues. But I have only tested it on my
> > system.
> > 
> >     Additional to that make sure that this set also keeps DRI2
> >     working, in patch #2 it looks like you call the new function
> >     without checking if it's available or not.
> > 
> > 
> >     Keep in mind that we possible compile both DRI2 and DRI3 into the
> >     driver, but it can happen that we fallback to DRI2 on runtime.
> > 
> > I missed this case, it will won't work if we fallback to DRI2 on runtime
> > I will send a v2 to take care of this.
> > 
> > Regards,
> > Nayan.
> > 
> >     Regards,
> >     Christian.
> > 
> > 
> >     Am 24.10.2016 um 15:55 schrieb Nayan Deshmukh:
> > 
> >         Suggested-by: Leo Liu <leo.liu at amd.com <mailto:leo.liu at amd.com>>
> >         Signed-off-by: Nayan Deshmukh <nayan26deshmukh at gmail.com
> >         <mailto:nayan26deshmukh at gmail.com>>
> >         ---
> >           src/gallium/auxiliary/vl/vl_winsys.h      | 4 ++
> >           src/gallium/auxiliary/vl/vl_winsys_dri3.c | 89
> >         +++++++++++++++++++++++++++----
> >           2 files changed, 83 insertions(+), 10 deletions(-)
> > 
> >         diff --git a/src/gallium/auxiliary/vl/vl_winsys.h
> >         b/src/gallium/auxiliary/vl/vl_winsys.h
> >         index 26db9f2..7c56b48 100644
> >         --- a/src/gallium/auxiliary/vl/vl_winsys.h
> >         +++ b/src/gallium/auxiliary/vl/vl_winsys.h
> >         @@ -59,6 +59,10 @@ struct vl_screen
> >              void *
> >              (*get_private)(struct vl_screen *vscreen);
> >           +   void
> >         +   (*set_output_texture)(struct vl_screen *vscreen, struct
> >         pipe_resource *buffer,
> >         +                         uint32_t width, uint32_t height);
> >         +
> >              struct pipe_screen *pscreen;
> >              struct pipe_loader_device *dev;
> >           };
> >         diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> >         b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> >         index 2929928..44d6f4c 100644
> >         --- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> >         +++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> >         @@ -56,6 +56,7 @@ struct vl_dri3_buffer
> >              struct xshmfence *shm_fence;
> >                bool busy;
> >         +   bool is_external_texture;
> >              uint32_t width, height, pitch;
> >           };
> >           @@ -71,6 +72,9 @@ struct vl_dri3_screen
> >              xcb_special_event_t *special_event;
> >                struct pipe_context *pipe;
> >         +   struct pipe_resource *output_texture;
> >         +   uint32_t output_texture_width;
> >         +   uint32_t output_texture_height;
> >                struct vl_dri3_buffer *back_buffers[BACK_BUFFER_NUM];
> >              int cur_back;
> >         @@ -105,7 +109,8 @@ dri3_free_back_buffer(struct
> >         vl_dri3_screen *scrn,
> >              xcb_free_pixmap(scrn->conn, buffer->pixmap);
> >              xcb_sync_destroy_fence(scrn->conn, buffer->sync_fence);
> >              xshmfence_unmap_shm(buffer->shm_fence);
> >         -   pipe_resource_reference(&buffer->texture, NULL);
> >         +   if (!buffer->is_external_texture)
> >         +      pipe_resource_reference(&buffer->texture, NULL);
> >              if (buffer->linear_texture)
> >                  pipe_resource_reference(&buffer->linear_texture, NULL);
> >              FREE(buffer);
> >         @@ -236,13 +241,24 @@ dri3_alloc_back_buffer(struct
> >         vl_dri3_screen *scrn)
> >              templ.format = PIPE_FORMAT_B8G8R8X8_UNORM;
> >              templ.target = PIPE_TEXTURE_2D;
> >              templ.last_level = 0;
> >         -   templ.width0 = scrn->width;
> >         -   templ.height0 = scrn->height;
> >         +   if (scrn->output_texture) {
> >         +      templ.width0 = (scrn->output_texture_width) ?
> >         +                     scrn->output_texture_width :
> >         +  scrn->output_texture->width0;
> >         +      templ.height0 = (scrn->output_texture_height) ?
> >         + scrn->output_texture_height :
> >         + scrn->output_texture->height0;
> >         +   } else {
> >         +       templ.width0 = scrn->width;
> >         +       templ.height0 = scrn->height;
> >         +   }
> >              templ.depth0 = 1;
> >              templ.array_size = 1;
> >                if (scrn->is_different_gpu) {
> >         -      buffer->texture =
> >         scrn->base.pscreen->resource_create(scrn->base.pscreen,
> >         +      buffer->texture = (scrn->output_texture) ?
> >         +                        scrn->output_texture :
> >         + scrn->base.pscreen->resource_create(scrn->base.pscreen,
> >                   &templ);
> >                 if (!buffer->texture)
> >                    goto unmap_shm;
> >         @@ -257,7 +273,9 @@ dri3_alloc_back_buffer(struct
> >         vl_dri3_screen *scrn)
> >                    goto no_linear_texture;
> >              } else {
> >                 templ.bind |= PIPE_BIND_SCANOUT | PIPE_BIND_SHARED;
> >         -      buffer->texture =
> >         scrn->base.pscreen->resource_create(scrn->base.pscreen,
> >         +      buffer->texture = (scrn->output_texture) ?
> >         +                        scrn->output_texture :
> >         + scrn->base.pscreen->resource_create(scrn->base.pscreen,
> >                   &templ);
> >                 if (!buffer->texture)
> >                    goto unmap_shm;
> >         @@ -271,11 +289,20 @@ dri3_alloc_back_buffer(struct
> >         vl_dri3_screen *scrn)
> >                                                      usage);
> >              buffer_fd = whandle.handle;
> >              buffer->pitch = whandle.stride;
> >         +   buffer->width = templ.width0;
> >         +   buffer->height = templ.height0;
> >         +   buffer->is_external_texture = (scrn->output_texture) ?
> >         +                                 true :
> >         +                                 false;
> >         +   scrn->output_texture = NULL;
> >         +   scrn->output_texture_width = 0;
> >         +   scrn->output_texture_height = 0;
> >         +
> >              xcb_dri3_pixmap_from_buffer(scrn->conn,
> >                                          (pixmap =
> >         xcb_generate_id(scrn->conn)),
> >                                          scrn->drawable,
> >                                          0,
> >         -                               scrn->width, scrn->height,
> >         buffer->pitch,
> >         +                               buffer->width, buffer->height,
> >         buffer->pitch,
> >                                          scrn->depth, 32,
> >                                          buffer_fd);
> >              xcb_dri3_fence_from_fd(scrn->conn,
> >         @@ -287,8 +314,6 @@ dri3_alloc_back_buffer(struct
> >         vl_dri3_screen *scrn)
> >              buffer->pixmap = pixmap;
> >              buffer->sync_fence = sync_fence;
> >              buffer->shm_fence = shm_fence;
> >         -   buffer->width = scrn->width;
> >         -   buffer->height = scrn->height;
> >                xshmfence_trigger(buffer->shm_fence);
> >           @@ -310,6 +335,7 @@ dri3_get_back_buffer(struct
> >         vl_dri3_screen *scrn)
> >           {
> >              struct vl_dri3_buffer *buffer;
> >              struct pipe_resource *texture = NULL;
> >         +   bool allocate_new_buffer = false;
> >                assert(scrn);
> >           @@ -318,8 +344,30 @@ dri3_get_back_buffer(struct
> >         vl_dri3_screen *scrn)
> >                 return NULL;
> >              buffer = scrn->back_buffers[scrn->cur_back];
> >           -   if (!buffer || buffer->width != scrn->width ||
> >         -       buffer->height != scrn->height) {
> >         +   /* This is normal case when our buffer is smaller
> >         +    * than the screen this will be same for external
> >         +    * texture
> >         +    */
> >         +   if (!buffer || buffer->width < scrn->width ||
> >         +       buffer->height < scrn->height)
> >         +      allocate_new_buffer = true;
> >         +
> >         +   /* If we were using a external texture buffer and
> >         +    * the texture is not provided then we need a new
> >         +    * buffer
> >         +    */
> >         +   if (buffer && buffer->is_external_texture &&
> >         +       !scrn->output_texture)
> >         +      allocate_new_buffer = true;
> >         +
> >         +   /* In case of a single gpu we need to get the
> >         +    * handle and pixmap for the texture that is set
> >         +    */
> >         +   if (buffer && buffer->is_external_texture &&
> >         +       !scrn->is_different_gpu)
> >         +      allocate_new_buffer = true;
> >         +
> >         +   if (allocate_new_buffer) {
> >                 struct vl_dri3_buffer *new_buffer;
> >                   new_buffer = dri3_alloc_back_buffer(scrn);
> >         @@ -332,6 +380,13 @@ dri3_get_back_buffer(struct
> >         vl_dri3_screen *scrn)
> >         vl_compositor_reset_dirty_area(&scrn->dirty_areas[scrn->cur_back]);
> >                 buffer = new_buffer;
> >                 scrn->back_buffers[scrn->cur_back] = buffer;
> >         +   } else if (buffer->is_external_texture) {
> >         +      /* In case of different gpu we can reuse the linear
> >         +       * texture so we only need to set the external
> >         +       * texture for copying
> >         +       */
> >         +      buffer->texture = scrn->output_texture;
> >         +      scrn->output_texture = NULL;
> >              }
> >                pipe_resource_reference(&texture, buffer->texture);
> >         @@ -627,6 +682,19 @@ vl_dri3_screen_get_private(struct
> >         vl_screen *vscreen)
> >           }
> >             static void
> >         +vl_dri3_screen_set_output_texture(struct vl_screen *vscreen,
> >         struct pipe_resource *buffer,
> >         +                           uint32_t width, uint32_t height)
> >         +{
> >         +   struct vl_dri3_screen *scrn = (struct vl_dri3_screen
> >         *)vscreen;
> >         +
> >         +   assert(scrn);
> >         +
> >         +   scrn->output_texture = buffer;
> >         +   scrn->output_texture_width = width;
> >         +   scrn->output_texture_height = height;
> >         +}
> >         +
> >         +static void
> >           vl_dri3_screen_destroy(struct vl_screen *vscreen)
> >           {
> >              struct vl_dri3_screen *scrn = (struct vl_dri3_screen
> >         *)vscreen;
> >         @@ -744,6 +812,7 @@ vl_dri3_screen_create(Display *display,
> >         int screen)
> >              scrn->base.set_next_timestamp =
> >         vl_dri3_screen_set_next_timestamp;
> >              scrn->base.get_private = vl_dri3_screen_get_private;
> >              scrn->base.pscreen->flush_frontbuffer =
> >         vl_dri3_flush_frontbuffer;
> >         +   scrn->base.set_output_texture =
> >         vl_dri3_screen_set_output_texture;
> >                return &scrn->base;
> > 
> > 
> > 
> > 
> 


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