[Mesa-dev] [Bug 97524] Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Oct 25 05:11:09 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97524
--- Comment #11 from Tapani Pälli <lemody at gmail.com> ---
> All other GPU drivers I tested with handle this gracefully by raising a
> GL_INVALID_OPERATION error and continuing rendering the rest normally.
For which command in the sample program should GL_INVALID_OPERATION happen? I
remember the check for sampler conflict is done for glValidateProgram but TBH
I'm not quite sure where this error should happen in the supplied case.
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20161025/f068499f/attachment-0001.html>
More information about the mesa-dev
mailing list