[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 25 08:59:52 UTC 2016


--- Comment #45 from Suzuki, Shinji <shinji.suzuki at gmail.com> ---
> feeling that solution via serialization of unref-ops blurs the nature of the
> problem that is inherent in the sock code. 
This concern can perhaps be obviated by inserting an explicit check.

   if (screen->fence_finish(screen, pipe, fence, timeout)) {
      if( so->fence!= NULL )
        screen->fence_reference(screen, &so->fence, NULL);
      so->b.StatusFlag = GL_TRUE;

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