[Mesa-dev] [PATCH] nvc0: use correct bufctx when invalidating CP textures

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Oct 25 11:24:16 UTC 2016


Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Cc: "12.0 13.0" <mesa-stable at lists.freedesktop.org>
---
 src/gallium/drivers/nouveau/nvc0/nvc0_tex.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
index cbc270d..e57391e 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
@@ -607,7 +607,7 @@ void nvc0_validate_textures(struct nvc0_context *nvc0)
 
    /* Invalidate all CP textures because they are aliased. */
    for (int i = 0; i < nvc0->num_textures[5]; i++)
-      nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CP_TEX(i));
+      nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
    nvc0->textures_dirty[5] = ~0;
    nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;
 }
-- 
2.10.1



More information about the mesa-dev mailing list