[Mesa-dev] [PATCH 1/2] st/mesa: unduplicate st_check_sync code

Nicolai Hähnle nhaehnle at gmail.com
Tue Oct 25 14:45:38 UTC 2016


On 25.10.2016 13:18, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> It's the same as st_client_wait_sync. Discovered by Michel.
> This is needed to make the following fix simpler.

The series is:

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

>
> Cc: 12.0 13.0 <mesa-stable at lists.freedesktop.org>
> ---
>  src/mesa/state_tracker/st_cb_syncobj.c | 26 ++++++--------------------
>  1 file changed, 6 insertions(+), 20 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
> index 123925a..749c124 100644
> --- a/src/mesa/state_tracker/st_cb_syncobj.c
> +++ b/src/mesa/state_tracker/st_cb_syncobj.c
> @@ -69,38 +69,20 @@ static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
>  {
>     struct pipe_context *pipe = st_context(ctx)->pipe;
>     struct st_sync_object *so = (struct st_sync_object*)obj;
>
>     assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
>     assert(so->fence == NULL);
>
>     pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED);
>  }
>
> -static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
> -{
> -   struct pipe_context *pipe = st_context(ctx)->pipe;
> -   struct pipe_screen *screen = pipe->screen;
> -   struct st_sync_object *so = (struct st_sync_object*)obj;
> -
> -   /* If the fence doesn't exist, assume it's signalled. */
> -   if (!so->fence) {
> -      so->b.StatusFlag = GL_TRUE;
> -      return;
> -   }
> -
> -   if (screen->fence_finish(screen, pipe, so->fence, 0)) {
> -      screen->fence_reference(screen, &so->fence, NULL);
> -      so->b.StatusFlag = GL_TRUE;
> -   }
> -}
> -
>  static void st_client_wait_sync(struct gl_context *ctx,
>                                  struct gl_sync_object *obj,
>                                  GLbitfield flags, GLuint64 timeout)
>  {
>     struct pipe_context *pipe = st_context(ctx)->pipe;
>     struct pipe_screen *screen = pipe->screen;
>     struct st_sync_object *so = (struct st_sync_object*)obj;
>
>     /* If the fence doesn't exist, assume it's signalled. */
>     if (!so->fence) {
> @@ -113,27 +95,31 @@ static void st_client_wait_sync(struct gl_context *ctx,
>      *    - the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
>      *    - sync is unsignaled when ClientWaitSync is called,
>      *    - and the calls to ClientWaitSync and FenceSync were issued from
>      *      the same context,
>      *    then the GL will behave as if the equivalent of Flush were inserted
>      *    immediately after the creation of sync.
>      *
>      * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications
>      * forget to set it.
>      */
> -   if (so->fence &&
> -       screen->fence_finish(screen, pipe, so->fence, timeout)) {
> +   if (screen->fence_finish(screen, pipe, so->fence, timeout)) {
>        screen->fence_reference(screen, &so->fence, NULL);
>        so->b.StatusFlag = GL_TRUE;
>     }
>  }
>
> +static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
> +{
> +   st_client_wait_sync(ctx, obj, 0, 0);
> +}
> +
>  static void st_server_wait_sync(struct gl_context *ctx,
>                                  struct gl_sync_object *obj,
>                                  GLbitfield flags, GLuint64 timeout)
>  {
>     /* NO-OP.
>      * Neither Gallium nor DRM interfaces support blocking on the GPU. */
>  }
>
>  void st_init_syncobj_functions(struct dd_function_table *functions)
>  {
>


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