[Mesa-dev] [PATCH 1/2] st/mesa: unduplicate st_check_sync code
Nicolai Hähnle
nhaehnle at gmail.com
Tue Oct 25 14:45:38 UTC 2016
On 25.10.2016 13:18, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> It's the same as st_client_wait_sync. Discovered by Michel.
> This is needed to make the following fix simpler.
The series is:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> Cc: 12.0 13.0 <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/state_tracker/st_cb_syncobj.c | 26 ++++++--------------------
> 1 file changed, 6 insertions(+), 20 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
> index 123925a..749c124 100644
> --- a/src/mesa/state_tracker/st_cb_syncobj.c
> +++ b/src/mesa/state_tracker/st_cb_syncobj.c
> @@ -69,38 +69,20 @@ static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
> {
> struct pipe_context *pipe = st_context(ctx)->pipe;
> struct st_sync_object *so = (struct st_sync_object*)obj;
>
> assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
> assert(so->fence == NULL);
>
> pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED);
> }
>
> -static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
> -{
> - struct pipe_context *pipe = st_context(ctx)->pipe;
> - struct pipe_screen *screen = pipe->screen;
> - struct st_sync_object *so = (struct st_sync_object*)obj;
> -
> - /* If the fence doesn't exist, assume it's signalled. */
> - if (!so->fence) {
> - so->b.StatusFlag = GL_TRUE;
> - return;
> - }
> -
> - if (screen->fence_finish(screen, pipe, so->fence, 0)) {
> - screen->fence_reference(screen, &so->fence, NULL);
> - so->b.StatusFlag = GL_TRUE;
> - }
> -}
> -
> static void st_client_wait_sync(struct gl_context *ctx,
> struct gl_sync_object *obj,
> GLbitfield flags, GLuint64 timeout)
> {
> struct pipe_context *pipe = st_context(ctx)->pipe;
> struct pipe_screen *screen = pipe->screen;
> struct st_sync_object *so = (struct st_sync_object*)obj;
>
> /* If the fence doesn't exist, assume it's signalled. */
> if (!so->fence) {
> @@ -113,27 +95,31 @@ static void st_client_wait_sync(struct gl_context *ctx,
> * - the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
> * - sync is unsignaled when ClientWaitSync is called,
> * - and the calls to ClientWaitSync and FenceSync were issued from
> * the same context,
> * then the GL will behave as if the equivalent of Flush were inserted
> * immediately after the creation of sync.
> *
> * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications
> * forget to set it.
> */
> - if (so->fence &&
> - screen->fence_finish(screen, pipe, so->fence, timeout)) {
> + if (screen->fence_finish(screen, pipe, so->fence, timeout)) {
> screen->fence_reference(screen, &so->fence, NULL);
> so->b.StatusFlag = GL_TRUE;
> }
> }
>
> +static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
> +{
> + st_client_wait_sync(ctx, obj, 0, 0);
> +}
> +
> static void st_server_wait_sync(struct gl_context *ctx,
> struct gl_sync_object *obj,
> GLbitfield flags, GLuint64 timeout)
> {
> /* NO-OP.
> * Neither Gallium nor DRM interfaces support blocking on the GPU. */
> }
>
> void st_init_syncobj_functions(struct dd_function_table *functions)
> {
>
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