[Mesa-dev] [PATCH 1/3] vl/dri3: use external texture as back buffers

Leo Liu leo.liu at amd.com
Tue Oct 25 15:08:12 UTC 2016



On 10/25/2016 02:01 AM, Nayan Deshmukh wrote:
> Hi Leo,
>
> On Mon, Oct 24, 2016 at 03:18:19PM -0400, Leo Liu wrote:
>> There are a couple of other issues from a brief test:
>>
>> 1. Compile warnings for presentation.c.
> I will fix this in v2 with the changes that christian suggested, it might be
> because of the use of #if which would anyway be removed with the change christian
> suggested.
>> 2. When window resized, it's showing corruption, and sometimes corruption
>> will stay.
>>
> It works fine on my system, I get a brief corruption while resizing but it
> never stays.
>
> Can you look into and see what is causing it as I am not able to reproduce
> it on my system. It may be the case of a single GPU which is causing the problem.

I am busy with other things this week, and get better later or next week.

I haven't looked your patch in detail, but notice many of new structure 
member added
for scrn and buffer, so please make sure to be concise and no redundant.

Regards,
Leo


>
> Regards,
> Nayan.
>> Regards,
>> Leo
>>
>>
>> On 10/24/2016 11:27 AM, Nayan Deshmukh wrote:
>>>
>>> On Mon, Oct 24, 2016 at 8:48 PM, Christian König
>>> <deathsimple at vodafone.de <mailto:deathsimple at vodafone.de>> wrote:
>>>
>>>      Nice work, have you been able to fix all the issues you mentioned
>>>      on your last mail?
>>>
>>> Yes, it fixes all the known issues. But I have only tested it on my
>>> system.
>>>
>>>      Additional to that make sure that this set also keeps DRI2
>>>      working, in patch #2 it looks like you call the new function
>>>      without checking if it's available or not.
>>>
>>>
>>>      Keep in mind that we possible compile both DRI2 and DRI3 into the
>>>      driver, but it can happen that we fallback to DRI2 on runtime.
>>>
>>> I missed this case, it will won't work if we fallback to DRI2 on runtime
>>> I will send a v2 to take care of this.
>>>
>>> Regards,
>>> Nayan.
>>>
>>>      Regards,
>>>      Christian.
>>>
>>>
>>>      Am 24.10.2016 um 15:55 schrieb Nayan Deshmukh:
>>>
>>>          Suggested-by: Leo Liu <leo.liu at amd.com <mailto:leo.liu at amd.com>>
>>>          Signed-off-by: Nayan Deshmukh <nayan26deshmukh at gmail.com
>>>          <mailto:nayan26deshmukh at gmail.com>>
>>>          ---
>>>            src/gallium/auxiliary/vl/vl_winsys.h      | 4 ++
>>>            src/gallium/auxiliary/vl/vl_winsys_dri3.c | 89
>>>          +++++++++++++++++++++++++++----
>>>            2 files changed, 83 insertions(+), 10 deletions(-)
>>>
>>>          diff --git a/src/gallium/auxiliary/vl/vl_winsys.h
>>>          b/src/gallium/auxiliary/vl/vl_winsys.h
>>>          index 26db9f2..7c56b48 100644
>>>          --- a/src/gallium/auxiliary/vl/vl_winsys.h
>>>          +++ b/src/gallium/auxiliary/vl/vl_winsys.h
>>>          @@ -59,6 +59,10 @@ struct vl_screen
>>>               void *
>>>               (*get_private)(struct vl_screen *vscreen);
>>>            +   void
>>>          +   (*set_output_texture)(struct vl_screen *vscreen, struct
>>>          pipe_resource *buffer,
>>>          +                         uint32_t width, uint32_t height);
>>>          +
>>>               struct pipe_screen *pscreen;
>>>               struct pipe_loader_device *dev;
>>>            };
>>>          diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>>>          b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>>>          index 2929928..44d6f4c 100644
>>>          --- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>>>          +++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>>>          @@ -56,6 +56,7 @@ struct vl_dri3_buffer
>>>               struct xshmfence *shm_fence;
>>>                 bool busy;
>>>          +   bool is_external_texture;
>>>               uint32_t width, height, pitch;
>>>            };
>>>            @@ -71,6 +72,9 @@ struct vl_dri3_screen
>>>               xcb_special_event_t *special_event;
>>>                 struct pipe_context *pipe;
>>>          +   struct pipe_resource *output_texture;
>>>          +   uint32_t output_texture_width;
>>>          +   uint32_t output_texture_height;
>>>                 struct vl_dri3_buffer *back_buffers[BACK_BUFFER_NUM];
>>>               int cur_back;
>>>          @@ -105,7 +109,8 @@ dri3_free_back_buffer(struct
>>>          vl_dri3_screen *scrn,
>>>               xcb_free_pixmap(scrn->conn, buffer->pixmap);
>>>               xcb_sync_destroy_fence(scrn->conn, buffer->sync_fence);
>>>               xshmfence_unmap_shm(buffer->shm_fence);
>>>          -   pipe_resource_reference(&buffer->texture, NULL);
>>>          +   if (!buffer->is_external_texture)
>>>          +      pipe_resource_reference(&buffer->texture, NULL);
>>>               if (buffer->linear_texture)
>>>                   pipe_resource_reference(&buffer->linear_texture, NULL);
>>>               FREE(buffer);
>>>          @@ -236,13 +241,24 @@ dri3_alloc_back_buffer(struct
>>>          vl_dri3_screen *scrn)
>>>               templ.format = PIPE_FORMAT_B8G8R8X8_UNORM;
>>>               templ.target = PIPE_TEXTURE_2D;
>>>               templ.last_level = 0;
>>>          -   templ.width0 = scrn->width;
>>>          -   templ.height0 = scrn->height;
>>>          +   if (scrn->output_texture) {
>>>          +      templ.width0 = (scrn->output_texture_width) ?
>>>          +                     scrn->output_texture_width :
>>>          +  scrn->output_texture->width0;
>>>          +      templ.height0 = (scrn->output_texture_height) ?
>>>          + scrn->output_texture_height :
>>>          + scrn->output_texture->height0;
>>>          +   } else {
>>>          +       templ.width0 = scrn->width;
>>>          +       templ.height0 = scrn->height;
>>>          +   }
>>>               templ.depth0 = 1;
>>>               templ.array_size = 1;
>>>                 if (scrn->is_different_gpu) {
>>>          -      buffer->texture =
>>>          scrn->base.pscreen->resource_create(scrn->base.pscreen,
>>>          +      buffer->texture = (scrn->output_texture) ?
>>>          +                        scrn->output_texture :
>>>          + scrn->base.pscreen->resource_create(scrn->base.pscreen,
>>>                    &templ);
>>>                  if (!buffer->texture)
>>>                     goto unmap_shm;
>>>          @@ -257,7 +273,9 @@ dri3_alloc_back_buffer(struct
>>>          vl_dri3_screen *scrn)
>>>                     goto no_linear_texture;
>>>               } else {
>>>                  templ.bind |= PIPE_BIND_SCANOUT | PIPE_BIND_SHARED;
>>>          -      buffer->texture =
>>>          scrn->base.pscreen->resource_create(scrn->base.pscreen,
>>>          +      buffer->texture = (scrn->output_texture) ?
>>>          +                        scrn->output_texture :
>>>          + scrn->base.pscreen->resource_create(scrn->base.pscreen,
>>>                    &templ);
>>>                  if (!buffer->texture)
>>>                     goto unmap_shm;
>>>          @@ -271,11 +289,20 @@ dri3_alloc_back_buffer(struct
>>>          vl_dri3_screen *scrn)
>>>                                                       usage);
>>>               buffer_fd = whandle.handle;
>>>               buffer->pitch = whandle.stride;
>>>          +   buffer->width = templ.width0;
>>>          +   buffer->height = templ.height0;
>>>          +   buffer->is_external_texture = (scrn->output_texture) ?
>>>          +                                 true :
>>>          +                                 false;
>>>          +   scrn->output_texture = NULL;
>>>          +   scrn->output_texture_width = 0;
>>>          +   scrn->output_texture_height = 0;
>>>          +
>>>               xcb_dri3_pixmap_from_buffer(scrn->conn,
>>>                                           (pixmap =
>>>          xcb_generate_id(scrn->conn)),
>>>                                           scrn->drawable,
>>>                                           0,
>>>          -                               scrn->width, scrn->height,
>>>          buffer->pitch,
>>>          +                               buffer->width, buffer->height,
>>>          buffer->pitch,
>>>                                           scrn->depth, 32,
>>>                                           buffer_fd);
>>>               xcb_dri3_fence_from_fd(scrn->conn,
>>>          @@ -287,8 +314,6 @@ dri3_alloc_back_buffer(struct
>>>          vl_dri3_screen *scrn)
>>>               buffer->pixmap = pixmap;
>>>               buffer->sync_fence = sync_fence;
>>>               buffer->shm_fence = shm_fence;
>>>          -   buffer->width = scrn->width;
>>>          -   buffer->height = scrn->height;
>>>                 xshmfence_trigger(buffer->shm_fence);
>>>            @@ -310,6 +335,7 @@ dri3_get_back_buffer(struct
>>>          vl_dri3_screen *scrn)
>>>            {
>>>               struct vl_dri3_buffer *buffer;
>>>               struct pipe_resource *texture = NULL;
>>>          +   bool allocate_new_buffer = false;
>>>                 assert(scrn);
>>>            @@ -318,8 +344,30 @@ dri3_get_back_buffer(struct
>>>          vl_dri3_screen *scrn)
>>>                  return NULL;
>>>               buffer = scrn->back_buffers[scrn->cur_back];
>>>            -   if (!buffer || buffer->width != scrn->width ||
>>>          -       buffer->height != scrn->height) {
>>>          +   /* This is normal case when our buffer is smaller
>>>          +    * than the screen this will be same for external
>>>          +    * texture
>>>          +    */
>>>          +   if (!buffer || buffer->width < scrn->width ||
>>>          +       buffer->height < scrn->height)
>>>          +      allocate_new_buffer = true;
>>>          +
>>>          +   /* If we were using a external texture buffer and
>>>          +    * the texture is not provided then we need a new
>>>          +    * buffer
>>>          +    */
>>>          +   if (buffer && buffer->is_external_texture &&
>>>          +       !scrn->output_texture)
>>>          +      allocate_new_buffer = true;
>>>          +
>>>          +   /* In case of a single gpu we need to get the
>>>          +    * handle and pixmap for the texture that is set
>>>          +    */
>>>          +   if (buffer && buffer->is_external_texture &&
>>>          +       !scrn->is_different_gpu)
>>>          +      allocate_new_buffer = true;
>>>          +
>>>          +   if (allocate_new_buffer) {
>>>                  struct vl_dri3_buffer *new_buffer;
>>>                    new_buffer = dri3_alloc_back_buffer(scrn);
>>>          @@ -332,6 +380,13 @@ dri3_get_back_buffer(struct
>>>          vl_dri3_screen *scrn)
>>>          vl_compositor_reset_dirty_area(&scrn->dirty_areas[scrn->cur_back]);
>>>                  buffer = new_buffer;
>>>                  scrn->back_buffers[scrn->cur_back] = buffer;
>>>          +   } else if (buffer->is_external_texture) {
>>>          +      /* In case of different gpu we can reuse the linear
>>>          +       * texture so we only need to set the external
>>>          +       * texture for copying
>>>          +       */
>>>          +      buffer->texture = scrn->output_texture;
>>>          +      scrn->output_texture = NULL;
>>>               }
>>>                 pipe_resource_reference(&texture, buffer->texture);
>>>          @@ -627,6 +682,19 @@ vl_dri3_screen_get_private(struct
>>>          vl_screen *vscreen)
>>>            }
>>>              static void
>>>          +vl_dri3_screen_set_output_texture(struct vl_screen *vscreen,
>>>          struct pipe_resource *buffer,
>>>          +                           uint32_t width, uint32_t height)
>>>          +{
>>>          +   struct vl_dri3_screen *scrn = (struct vl_dri3_screen
>>>          *)vscreen;
>>>          +
>>>          +   assert(scrn);
>>>          +
>>>          +   scrn->output_texture = buffer;
>>>          +   scrn->output_texture_width = width;
>>>          +   scrn->output_texture_height = height;
>>>          +}
>>>          +
>>>          +static void
>>>            vl_dri3_screen_destroy(struct vl_screen *vscreen)
>>>            {
>>>               struct vl_dri3_screen *scrn = (struct vl_dri3_screen
>>>          *)vscreen;
>>>          @@ -744,6 +812,7 @@ vl_dri3_screen_create(Display *display,
>>>          int screen)
>>>               scrn->base.set_next_timestamp =
>>>          vl_dri3_screen_set_next_timestamp;
>>>               scrn->base.get_private = vl_dri3_screen_get_private;
>>>               scrn->base.pscreen->flush_frontbuffer =
>>>          vl_dri3_flush_frontbuffer;
>>>          +   scrn->base.set_output_texture =
>>>          vl_dri3_screen_set_output_texture;
>>>                 return &scrn->base;
>>>
>>>
>>>
>>>



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