[Mesa-dev] [PATCH 5/7] nvc0: clean nve4_compute_validate_textures()
Ilia Mirkin
imirkin at alum.mit.edu
Tue Oct 25 19:57:58 UTC 2016
It's useful because it lets you avoid having to send a bunch of begins. NAK.
On Tue, Oct 25, 2016 at 3:41 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> It's not particularily useful to store commands which are
> going to be send few lines after.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/gallium/drivers/nouveau/nvc0/nve4_compute.c | 17 ++++-------------
> 1 file changed, 4 insertions(+), 13 deletions(-)
>
> diff --git a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
> index d661c00..d1f0855 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
> @@ -702,8 +702,6 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0)
> struct nouveau_pushbuf *push = nvc0->base.pushbuf;
> const unsigned s = 5;
> unsigned i;
> - uint32_t commands[2][32];
> - unsigned n[2] = { 0, 0 };
>
> for (i = 0; i < nvc0->num_textures[s]; ++i) {
> struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
> @@ -731,10 +729,12 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0)
> PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
> PUSH_DATAp(push, &tic->tic[0], 8);
>
> - commands[0][n[0]++] = (tic->id << 4) | 1;
> + BEGIN_NVC0(push, NVE4_CP(TIC_FLUSH), 1);
> + PUSH_DATA (push, (tic->id << 4) | 1);
> } else
> if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
> - commands[1][n[1]++] = (tic->id << 4) | 1;
> + BEGIN_NVC0(push, NVE4_CP(TEX_CACHE_CTL), 1);
> + PUSH_DATA (push, (tic->id << 4) | 1);
> }
> nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
>
> @@ -751,15 +751,6 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0)
> nvc0->textures_dirty[s] |= 1 << i;
> }
>
> - if (n[0]) {
> - BEGIN_NIC0(push, NVE4_CP(TIC_FLUSH), n[0]);
> - PUSH_DATAp(push, commands[0], n[0]);
> - }
> - if (n[1]) {
> - BEGIN_NIC0(push, NVE4_CP(TEX_CACHE_CTL), n[1]);
> - PUSH_DATAp(push, commands[1], n[1]);
> - }
> -
> nvc0->state.num_textures[s] = nvc0->num_textures[s];
>
> /* Invalidate all 3D textures because they are aliased. */
> --
> 2.10.1
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list