[Mesa-dev] [PATCH 5/7] nvc0: clean nve4_compute_validate_textures()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Oct 26 08:16:17 UTC 2016
On 10/25/2016 09:57 PM, Ilia Mirkin wrote:
> It's useful because it lets you avoid having to send a bunch of begins. NAK.
Well okay, we should probably adds more consistency then, because it's
the only place where we do something like that.
>
> On Tue, Oct 25, 2016 at 3:41 PM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>> It's not particularily useful to store commands which are
>> going to be send few lines after.
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/gallium/drivers/nouveau/nvc0/nve4_compute.c | 17 ++++-------------
>> 1 file changed, 4 insertions(+), 13 deletions(-)
>>
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
>> index d661c00..d1f0855 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
>> +++ b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
>> @@ -702,8 +702,6 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0)
>> struct nouveau_pushbuf *push = nvc0->base.pushbuf;
>> const unsigned s = 5;
>> unsigned i;
>> - uint32_t commands[2][32];
>> - unsigned n[2] = { 0, 0 };
>>
>> for (i = 0; i < nvc0->num_textures[s]; ++i) {
>> struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
>> @@ -731,10 +729,12 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0)
>> PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
>> PUSH_DATAp(push, &tic->tic[0], 8);
>>
>> - commands[0][n[0]++] = (tic->id << 4) | 1;
>> + BEGIN_NVC0(push, NVE4_CP(TIC_FLUSH), 1);
>> + PUSH_DATA (push, (tic->id << 4) | 1);
>> } else
>> if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
>> - commands[1][n[1]++] = (tic->id << 4) | 1;
>> + BEGIN_NVC0(push, NVE4_CP(TEX_CACHE_CTL), 1);
>> + PUSH_DATA (push, (tic->id << 4) | 1);
>> }
>> nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
>>
>> @@ -751,15 +751,6 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0)
>> nvc0->textures_dirty[s] |= 1 << i;
>> }
>>
>> - if (n[0]) {
>> - BEGIN_NIC0(push, NVE4_CP(TIC_FLUSH), n[0]);
>> - PUSH_DATAp(push, commands[0], n[0]);
>> - }
>> - if (n[1]) {
>> - BEGIN_NIC0(push, NVE4_CP(TEX_CACHE_CTL), n[1]);
>> - PUSH_DATAp(push, commands[1], n[1]);
>> - }
>> -
>> nvc0->state.num_textures[s] = nvc0->num_textures[s];
>>
>> /* Invalidate all 3D textures because they are aliased. */
>> --
>> 2.10.1
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
--
-Samuel
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