[Mesa-dev] [PATCH 26/59] glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop_sign
Ian Romanick
idr at freedesktop.org
Wed Oct 26 00:59:32 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/ir_validate.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/ir_validate.cpp b/src/compiler/glsl/ir_validate.cpp
index 33a5c66..b36b067 100644
--- a/src/compiler/glsl/ir_validate.cpp
+++ b/src/compiler/glsl/ir_validate.cpp
@@ -253,7 +253,8 @@ ir_validate::visit_leave(ir_expression *ir)
case ir_unop_sign:
assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT ||
ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT ||
- ir->operands[0]->type->base_type == GLSL_TYPE_DOUBLE);
+ ir->operands[0]->type->base_type == GLSL_TYPE_DOUBLE ||
+ ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
assert(ir->type == ir->operands[0]->type);
break;
--
2.5.5
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