[Mesa-dev] [PATCH 25/59] glsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 values
Ian Romanick
idr at freedesktop.org
Wed Oct 26 00:59:31 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/ir_print_visitor.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/compiler/glsl/ir_print_visitor.cpp b/src/compiler/glsl/ir_print_visitor.cpp
index 703169e..64d23de 100644
--- a/src/compiler/glsl/ir_print_visitor.cpp
+++ b/src/compiler/glsl/ir_print_visitor.cpp
@@ -466,6 +466,8 @@ void ir_print_visitor::visit(ir_constant *ir)
else
fprintf(f, "%f", ir->value.f[i]);
break;
+ case GLSL_TYPE_UINT64:fprintf(f, "%" PRIu64, ir->value.u64[i]); break;
+ case GLSL_TYPE_INT64: fprintf(f, "%" PRIi64, ir->value.i64[i]); break;
case GLSL_TYPE_BOOL: fprintf(f, "%d", ir->value.b[i]); break;
case GLSL_TYPE_DOUBLE:
if (ir->value.d[i] == 0.0)
--
2.5.5
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